mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 13:30:43 +00:00
perf(core): plan-driven ships via packedMotionPlans
Send movement intent as packedMotionPlans for trade/transport ships and stop emitting per-tick movement UnitUpdates for plan-driven unit ids.
This commit is contained in:
@@ -65,11 +65,27 @@ export class UnitLayer implements Layer {
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}
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tick() {
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const unitIds = this.game
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.updatesSinceLastTick()
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?.[GameUpdateType.Unit]?.map((unit) => unit.id);
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const updatedUnitIds =
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this.game
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.updatesSinceLastTick()
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?.[GameUpdateType.Unit]?.map((unit) => unit.id) ?? [];
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this.updateUnitsSprites(unitIds ?? []);
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const motionPlanUnitIds = Array.from(this.game.motionPlans().keys());
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if (updatedUnitIds.length === 0) {
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this.updateUnitsSprites(motionPlanUnitIds);
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return;
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}
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if (motionPlanUnitIds.length === 0) {
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this.updateUnitsSprites(updatedUnitIds);
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return;
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}
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const unitIds = new Set<number>(updatedUnitIds);
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for (const id of motionPlanUnitIds) {
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unitIds.add(id);
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}
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this.updateUnitsSprites(Array.from(unitIds));
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}
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init() {
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@@ -169,10 +169,12 @@ export class GameRunner {
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}
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const packedTileUpdates = this.game.drainPackedTileUpdates();
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const packedMotionPlans = this.game.drainPackedMotionPlans();
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this.callBack({
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tick: this.game.ticks(),
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packedTileUpdates,
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...(packedMotionPlans ? { packedMotionPlans } : {}),
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updates: updates,
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playerNameViewData: this.playerViewData,
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tickExecutionDuration: tickExecutionDuration,
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@@ -8,6 +8,7 @@ import {
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { MotionPlanRecord } from "../game/MotionPlans";
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import { PathFinding } from "../pathfinding/PathFinder";
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import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
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import { distSortUnit } from "../Util";
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@@ -19,6 +20,8 @@ export class TradeShipExecution implements Execution {
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private wasCaptured = false;
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private pathFinder: SteppingPathFinder<TileRef>;
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private tilesTraveled = 0;
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private motionPlanId = 1;
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private motionPlanDst: TileRef | null = null;
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constructor(
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private origOwner: Player,
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@@ -32,6 +35,7 @@ export class TradeShipExecution implements Execution {
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}
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tick(ticks: number): void {
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let spawnedThisTick = false;
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if (this.tradeShip === undefined) {
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const spawn = this.origOwner.canBuild(
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UnitType.TradeShip,
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@@ -47,6 +51,18 @@ export class TradeShipExecution implements Execution {
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lastSetSafeFromPirates: ticks,
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});
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this.mg.stats().boatSendTrade(this.origOwner, this._dstPort.owner());
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spawnedThisTick = true;
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const placeholderPlan: MotionPlanRecord = {
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kind: "grid",
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unitId: this.tradeShip.id(),
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planId: this.motionPlanId,
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startTick: ticks + 1,
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ticksPerStep: 1,
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path: [spawn],
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};
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this.mg.recordMotionPlan(placeholderPlan);
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this.motionPlanDst = this._dstPort.tile();
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}
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if (!this.tradeShip.isActive()) {
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@@ -93,6 +109,8 @@ export class TradeShipExecution implements Execution {
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} else {
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this._dstPort = ports[0];
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this.tradeShip.setTargetUnit(this._dstPort);
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// Plan-driven units don't emit per-tick unit updates, so force a sync for the new target.
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this.tradeShip.touch();
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}
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}
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@@ -106,8 +124,6 @@ export class TradeShipExecution implements Execution {
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switch (result.status) {
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case PathStatus.PENDING:
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// Fire unit event to rerender.
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this.tradeShip.move(curTile);
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break;
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case PathStatus.NEXT:
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// Update safeFromPirates status
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@@ -128,6 +144,26 @@ export class TradeShipExecution implements Execution {
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this.active = false;
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break;
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}
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const dst = this._dstPort.tile();
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if (spawnedThisTick || dst !== this.motionPlanDst) {
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this.motionPlanId++;
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const from = this.tradeShip.tile();
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const path = this.pathFinder.findPath(from, dst) ?? [from];
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if (path.length === 0 || path[0] !== from) {
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path.unshift(from);
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}
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this.mg.recordMotionPlan({
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kind: "grid",
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unitId: this.tradeShip.id(),
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planId: this.motionPlanId,
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startTick: ticks + 1,
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ticksPerStep: 1,
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path,
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});
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this.motionPlanDst = dst;
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}
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}
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private complete() {
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@@ -9,6 +9,7 @@ import {
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { MotionPlanRecord } from "../game/MotionPlans";
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import { targetTransportTile } from "../game/TransportShipUtils";
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import { PathFinding } from "../pathfinding/PathFinder";
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import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
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@@ -30,6 +31,8 @@ export class TransportShipExecution implements Execution {
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private dst: TileRef | null;
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private src: TileRef | null;
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private boat: Unit;
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private motionPlanId = 1;
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private motionPlanDst: TileRef | null = null;
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private originalOwner: Player;
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@@ -109,6 +112,22 @@ export class TransportShipExecution implements Execution {
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targetTile: this.dst,
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});
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const fullPath = this.pathFinder.findPath(this.src, this.dst) ?? [this.src];
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if (fullPath.length === 0 || fullPath[0] !== this.src) {
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fullPath.unshift(this.src);
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}
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const motionPlan: MotionPlanRecord = {
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kind: "grid",
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unitId: this.boat.id(),
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planId: this.motionPlanId,
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startTick: ticks + this.ticksPerMove,
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ticksPerStep: this.ticksPerMove,
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path: fullPath,
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};
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this.mg.recordMotionPlan(motionPlan);
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this.motionPlanDst = this.dst;
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// Notify the target player about the incoming naval invasion
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if (this.target.id() !== mg.terraNullius().id()) {
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mg.displayIncomingUnit(
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@@ -249,6 +268,26 @@ export class TransportShipExecution implements Execution {
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return;
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}
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}
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if (this.dst !== null && this.dst !== this.motionPlanDst) {
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this.motionPlanId++;
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const fullPath = this.pathFinder.findPath(this.boat.tile(), this.dst) ?? [
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this.boat.tile(),
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];
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if (fullPath.length === 0 || fullPath[0] !== this.boat.tile()) {
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fullPath.unshift(this.boat.tile());
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}
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this.mg.recordMotionPlan({
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kind: "grid",
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unitId: this.boat.id(),
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planId: this.motionPlanId,
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startTick: ticks + 1,
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ticksPerStep: this.ticksPerMove,
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path: fullPath,
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});
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this.motionPlanDst = this.dst;
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}
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}
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owner(): Player {
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@@ -10,6 +10,7 @@ import {
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PlayerUpdate,
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UnitUpdate,
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} from "./GameUpdates";
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import { MotionPlanRecord } from "./MotionPlans";
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import { RailNetwork } from "./RailNetwork";
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import { Stats } from "./Stats";
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import { UnitPredicate } from "./UnitGrid";
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@@ -767,6 +768,8 @@ export interface Game extends GameMap {
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inSpawnPhase(): boolean;
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executeNextTick(): GameUpdates;
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drainPackedTileUpdates(): Uint32Array;
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recordMotionPlan(record: MotionPlanRecord): void;
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drainPackedMotionPlans(): Uint32Array | null;
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setWinner(winner: Player | Team, allPlayersStats: AllPlayersStats): void;
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getWinner(): Player | Team | null;
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config(): Config;
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@@ -41,6 +41,7 @@ import {
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} from "./Game";
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import { GameMap, TileRef } from "./GameMap";
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import { GameUpdate, GameUpdateType } from "./GameUpdates";
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import { MotionPlanRecord, packMotionPlans } from "./MotionPlans";
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import { PlayerImpl } from "./PlayerImpl";
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import { RailNetwork } from "./RailNetwork";
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import { createRailNetwork } from "./RailNetworkImpl";
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@@ -84,6 +85,8 @@ export class GameImpl implements Game {
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private updates: GameUpdates = createGameUpdatesMap();
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private tileUpdatePairs: number[] = [];
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private motionPlanRecords: MotionPlanRecord[] = [];
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private planDrivenUnitIds = new Set<number>();
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private unitGrid: UnitGrid;
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private playerTeams: Team[];
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@@ -430,6 +433,29 @@ export class GameImpl implements Game {
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return packed;
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}
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recordMotionPlan(record: MotionPlanRecord): void {
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switch (record.kind) {
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case "grid":
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this.planDrivenUnitIds.add(record.unitId);
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break;
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}
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this.motionPlanRecords.push(record);
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}
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isUnitPlanDriven(unitId: number): boolean {
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return this.planDrivenUnitIds.has(unitId);
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}
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drainPackedMotionPlans(): Uint32Array | null {
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const records = this.motionPlanRecords;
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if (records.length === 0) {
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return null;
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}
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const packed = packMotionPlans(records);
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records.length = 0;
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return packed;
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}
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private hash(): number {
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let hash = 1;
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this._players.forEach((p) => {
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@@ -24,6 +24,13 @@ export interface GameUpdateViewData {
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* state (`uint16`) stored in a `uint32` lane.
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*/
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packedTileUpdates: Uint32Array;
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/**
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* Optional packed motion plan records.
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*
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* When present, this buffer is expected to be transferred worker -> main
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* (similar to `packedTileUpdates`) to avoid structured-clone copies.
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*/
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packedMotionPlans?: Uint32Array;
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playerNameViewData: Record<string, NameViewData>;
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tickExecutionDuration?: number;
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pendingTurns?: number;
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@@ -34,6 +34,11 @@ import {
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PlayerUpdate,
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UnitUpdate,
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} from "./GameUpdates";
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import {
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MOTION_PLANS_SCHEMA_VERSION,
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MotionPlanRecord,
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unpackMotionPlans,
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} from "./MotionPlans";
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import { TerrainMapData } from "./TerrainMapLoader";
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import { TerraNulliusImpl } from "./TerraNulliusImpl";
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import { UnitGrid, UnitPredicate } from "./UnitGrid";
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@@ -83,6 +88,17 @@ export class UnitView {
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this.data = data;
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}
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applyDerivedPosition(pos: TileRef) {
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const prev = this.data.pos;
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this.lastPos.push(pos);
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this._wasUpdated = true;
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this.data = {
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...this.data,
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lastPos: prev,
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pos,
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};
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}
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id(): number {
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return this.data.id;
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}
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@@ -592,6 +608,15 @@ export class GameView implements GameMap {
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private _myPlayer: PlayerView | null = null;
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private unitGrid: UnitGrid;
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private unitMotionPlans = new Map<
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number,
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{
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planId: number;
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startTick: number;
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ticksPerStep: number;
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path: Uint32Array;
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}
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>();
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private toDelete = new Set<number>();
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@@ -637,6 +662,18 @@ export class GameView implements GameMap {
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return this.lastUpdate?.updates ?? null;
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}
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public motionPlans(): ReadonlyMap<
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number,
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{
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planId: number;
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startTick: number;
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ticksPerStep: number;
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path: Uint32Array;
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}
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> {
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return this.unitMotionPlans;
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}
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public isCatchingUp(): boolean {
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return (this.lastUpdate?.pendingTurns ?? 0) > 1;
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}
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@@ -656,6 +693,15 @@ export class GameView implements GameMap {
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this.updatedTiles.push(tile);
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}
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if (gu.packedMotionPlans) {
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const { schemaVersion, records } = unpackMotionPlans(
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gu.packedMotionPlans,
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);
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if (schemaVersion === MOTION_PLANS_SCHEMA_VERSION) {
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this.applyMotionPlanRecords(records);
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}
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}
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if (gu.updates === null) {
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throw new Error("lastUpdate.updates not initialized");
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}
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@@ -704,8 +750,72 @@ export class GameView implements GameMap {
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if (!unit.isActive()) {
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// Wait until next tick to delete the unit.
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this.toDelete.add(unit.id());
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this.unitMotionPlans.delete(unit.id());
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}
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});
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this.advanceMotionPlannedUnits(gu.tick);
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}
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private advanceMotionPlannedUnits(currentTick: Tick): void {
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for (const [unitId, plan] of this.unitMotionPlans) {
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const unit = this._units.get(unitId);
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if (!unit || !unit.isActive()) {
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this.unitMotionPlans.delete(unitId);
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continue;
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}
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const oldTile = unit.tile();
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const newTile = this.motionTileAtTick(plan, currentTick);
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unit.applyDerivedPosition(newTile);
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if (newTile !== oldTile) {
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this.unitGrid.updateUnitCell(unit);
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}
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}
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}
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private motionTileAtTick(
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plan: { startTick: number; ticksPerStep: number; path: Uint32Array },
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tick: Tick,
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): TileRef {
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if (plan.path.length < 1) {
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throw new Error("motion plan path must be non-empty");
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}
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const dt = tick - plan.startTick;
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const stepIndex =
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dt <= 0 ? 0 : Math.floor(dt / Math.max(1, plan.ticksPerStep));
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const idx = Math.max(0, Math.min(plan.path.length - 1, stepIndex));
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return plan.path[idx] as TileRef;
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}
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private applyMotionPlanRecords(records: readonly MotionPlanRecord[]): void {
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for (const record of records) {
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switch (record.kind) {
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case "grid": {
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if (record.ticksPerStep < 1 || record.path.length < 1) {
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break;
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}
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const existing = this.unitMotionPlans.get(record.unitId);
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if (existing && record.planId <= existing.planId) {
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break;
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}
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const path =
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record.path instanceof Uint32Array
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? record.path
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: Uint32Array.from(record.path);
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this.unitMotionPlans.set(record.unitId, {
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planId: record.planId,
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startTick: record.startTick,
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ticksPerStep: record.ticksPerStep,
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path,
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});
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break;
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}
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}
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}
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}
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recentlyUpdatedTiles(): TileRef[] {
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@@ -0,0 +1,118 @@
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import { TileRef } from "./GameMap";
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export const MOTION_PLANS_SCHEMA_VERSION = 3;
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export enum PackedMotionPlanKind {
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GridPathSet = 1,
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}
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export interface GridPathPlan {
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kind: "grid";
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unitId: number;
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planId: number;
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startTick: number;
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ticksPerStep: number;
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/**
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* TileRef path where `path[0]` is the unit tile at `startTick`.
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*/
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path: readonly TileRef[] | Uint32Array;
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}
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export type MotionPlanRecord = GridPathPlan;
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export function packMotionPlans(
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records: readonly MotionPlanRecord[],
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): Uint32Array {
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const out: number[] = [MOTION_PLANS_SCHEMA_VERSION, records.length];
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for (const record of records) {
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switch (record.kind) {
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case "grid": {
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const path =
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record.path instanceof Uint32Array
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? record.path
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: Uint32Array.from(record.path);
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const pathLen = path.length >>> 0;
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const wordCount = 2 + 5 + pathLen;
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out.push(
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PackedMotionPlanKind.GridPathSet,
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wordCount,
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record.unitId >>> 0,
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record.planId >>> 0,
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record.startTick >>> 0,
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record.ticksPerStep >>> 0,
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pathLen,
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);
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for (let i = 0; i < path.length; i++) {
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out.push(path[i] >>> 0);
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}
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break;
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}
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}
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}
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return new Uint32Array(out);
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}
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export function unpackMotionPlans(packed: Uint32Array): {
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schemaVersion: number;
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records: MotionPlanRecord[];
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} {
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if (packed.length < 2) {
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return { schemaVersion: 0, records: [] };
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}
|
||||
|
||||
const schemaVersion = packed[0] >>> 0;
|
||||
const recordCount = packed[1] >>> 0;
|
||||
|
||||
const records: MotionPlanRecord[] = [];
|
||||
let offset = 2;
|
||||
|
||||
for (let i = 0; i < recordCount && offset + 1 < packed.length; i++) {
|
||||
const kind = packed[offset] >>> 0;
|
||||
const wordCount = packed[offset + 1] >>> 0;
|
||||
|
||||
if (wordCount < 2 || offset + wordCount > packed.length) {
|
||||
break;
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case PackedMotionPlanKind.GridPathSet: {
|
||||
if (wordCount < 2 + 5) {
|
||||
break;
|
||||
}
|
||||
const unitId = packed[offset + 2] >>> 0;
|
||||
const planId = packed[offset + 3] >>> 0;
|
||||
const startTick = packed[offset + 4] >>> 0;
|
||||
const ticksPerStep = packed[offset + 5] >>> 0;
|
||||
const pathLen = packed[offset + 6] >>> 0;
|
||||
|
||||
const expectedWordCount = 2 + 5 + pathLen;
|
||||
if (expectedWordCount !== wordCount) {
|
||||
break;
|
||||
}
|
||||
|
||||
const pathStart = offset + 7;
|
||||
const pathEnd = pathStart + pathLen;
|
||||
const path = packed.slice(pathStart, pathEnd);
|
||||
|
||||
records.push({
|
||||
kind: "grid",
|
||||
unitId,
|
||||
planId,
|
||||
startTick,
|
||||
ticksPerStep,
|
||||
path,
|
||||
});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// Unknown kind: skip.
|
||||
break;
|
||||
}
|
||||
|
||||
offset += wordCount;
|
||||
}
|
||||
|
||||
return { schemaVersion, records };
|
||||
}
|
||||
@@ -160,7 +160,9 @@ export class UnitImpl implements Unit {
|
||||
this._lastTile = this._tile;
|
||||
this._tile = tile;
|
||||
this.mg.updateUnitTile(this);
|
||||
this.mg.addUpdate(this.toUpdate());
|
||||
if (!this.mg.isUnitPlanDriven(this._id)) {
|
||||
this.mg.addUpdate(this.toUpdate());
|
||||
}
|
||||
}
|
||||
|
||||
setTroops(troops: number): void {
|
||||
@@ -336,7 +338,10 @@ export class UnitImpl implements Unit {
|
||||
if (this.type() !== UnitType.TransportShip) {
|
||||
throw new Error(`Cannot retreat ${this.type()}`);
|
||||
}
|
||||
this._retreating = true;
|
||||
if (!this._retreating) {
|
||||
this._retreating = true;
|
||||
this.mg.addUpdate(this.toUpdate());
|
||||
}
|
||||
}
|
||||
|
||||
isUnderConstruction(): boolean {
|
||||
|
||||
@@ -33,7 +33,13 @@ function sendMessage(message: WorkerMessage) {
|
||||
if (message.type === "game_update") {
|
||||
// Transfer the packed tile updates buffer to avoid structured-clone copies and
|
||||
// reduce worker-side memory churn during long runs / catch-up.
|
||||
ctx.postMessage(message, [message.gameUpdate.packedTileUpdates.buffer]);
|
||||
const transfers: Transferable[] = [
|
||||
message.gameUpdate.packedTileUpdates.buffer,
|
||||
];
|
||||
if (message.gameUpdate.packedMotionPlans) {
|
||||
transfers.push(message.gameUpdate.packedMotionPlans.buffer);
|
||||
}
|
||||
ctx.postMessage(message, transfers);
|
||||
return;
|
||||
}
|
||||
ctx.postMessage(message);
|
||||
|
||||
Reference in New Issue
Block a user