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less debug
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@@ -3209,7 +3209,7 @@ export class TerritoryWebGLRenderer {
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if (smoothActive) {
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// DEBUG: uncomment to visualize tiles in smooth mode
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color = vec3(1.0, 0.0, 1.0); outColor = vec4(color, 1.0); return;
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//color = vec3(1.0, 0.0, 1.0); outColor = vec4(color, 1.0); return;
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// Compute old color blended on terrain
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vec3 oldColor = baseTerrainColor;
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