rules update

This commit is contained in:
Ryan Barlow
2026-02-28 15:51:50 +00:00
parent 42c1d3ed7a
commit 4c560c7ba9
+12 -4
View File
@@ -20,7 +20,9 @@ Each match awards up to **100 points** per team, split across three categories:
| Crown Time | 30 | How long your team held the most territory |
| Final Placement | 10 | How long your team survived |
The team with the most total points wins the match in competitive scoring.
The team with the most total points finishes **#1 on the competitive scoreboard**.
The actual game winner is still determined by normal game win conditions (territory threshold / timer), so the match winner and competitive #1 can differ.
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@@ -44,7 +46,10 @@ Teams are ranked by their crown ratio, and points are awarded by rank.
### 3. Final Placement (10 points)
This is the order in which teams are eliminated. The last team standing gets the best placement. If your team is wiped out first, you get the worst placement.
This is based on elimination order.
- Teams that are eliminated earlier place lower.
- If multiple teams are still alive when the game ends, those surviving teams are ordered by their **current tile count at game end** (higher tiles = better placement).
Only the top 5 teams receive placement points.
@@ -105,8 +110,9 @@ If two or more teams have the same value in a category (e.g., identical peak til
## How the Crown Works
- The crown is assigned to the **team** with the highest total tile count (not individual players).
- Bot team does not count toward competitive crown/score metrics.
- **All members** of the crowned team display the crown icon, making the leading team highly visible.
- The crown updates in real time as territory changes hands.
- The crown updates throughout the match as territory changes hands.
- Crown time only counts during active gameplay (not during spawn phase).
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@@ -117,10 +123,12 @@ If two or more teams have the same value in a category (e.g., identical peak til
The **Team Stats panel** has three views you can cycle through:
1. **Control** — Current tile %, gold, max troops, crown time
1. **Control** — Current tile %, gold, max troops
2. **Units** — Launchers, SAMs, warships, cities
3. **Competitive** — Current tile %, peak tile %, crown time
In the current UI, crown time is shown in the **Competitive** view.
### At Match End
When competitive scoring is enabled, the **win screen** displays a score breakdown table showing each team's points in all three categories and their total score.