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rules update
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@@ -20,7 +20,9 @@ Each match awards up to **100 points** per team, split across three categories:
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| Crown Time | 30 | How long your team held the most territory |
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| Final Placement | 10 | How long your team survived |
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The team with the most total points wins the match in competitive scoring.
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The team with the most total points finishes **#1 on the competitive scoreboard**.
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The actual game winner is still determined by normal game win conditions (territory threshold / timer), so the match winner and competitive #1 can differ.
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---
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@@ -44,7 +46,10 @@ Teams are ranked by their crown ratio, and points are awarded by rank.
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### 3. Final Placement (10 points)
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This is the order in which teams are eliminated. The last team standing gets the best placement. If your team is wiped out first, you get the worst placement.
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This is based on elimination order.
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- Teams that are eliminated earlier place lower.
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- If multiple teams are still alive when the game ends, those surviving teams are ordered by their **current tile count at game end** (higher tiles = better placement).
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Only the top 5 teams receive placement points.
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@@ -105,8 +110,9 @@ If two or more teams have the same value in a category (e.g., identical peak til
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## How the Crown Works
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- The crown is assigned to the **team** with the highest total tile count (not individual players).
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- Bot team does not count toward competitive crown/score metrics.
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- **All members** of the crowned team display the crown icon, making the leading team highly visible.
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- The crown updates in real time as territory changes hands.
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- The crown updates throughout the match as territory changes hands.
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- Crown time only counts during active gameplay (not during spawn phase).
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---
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@@ -117,10 +123,12 @@ If two or more teams have the same value in a category (e.g., identical peak til
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The **Team Stats panel** has three views you can cycle through:
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1. **Control** — Current tile %, gold, max troops, crown time
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1. **Control** — Current tile %, gold, max troops
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2. **Units** — Launchers, SAMs, warships, cities
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3. **Competitive** — Current tile %, peak tile %, crown time
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In the current UI, crown time is shown in the **Competitive** view.
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### At Match End
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When competitive scoring is enabled, the **win screen** displays a score breakdown table showing each team's points in all three categories and their total score.
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