actually only send message if related to player (bugfix)

This commit is contained in:
evanpelle
2024-09-21 12:19:02 -07:00
parent a622ff4a1b
commit 20f7a249c5
+2 -2
View File
@@ -339,8 +339,8 @@ export class GameImpl implements MutableGame {
this.eventBus.emit(new BrokeAllianceEvent(breaker, other))
}
displayMessage(message: string, type: MessageType): void {
this.eventBus.emit(new DisplayMessageEvent(message, type))
displayMessage(message: string, type: MessageType, playerID: PlayerID | null): void {
this.eventBus.emit(new DisplayMessageEvent(message, type, playerID))
}
}