meta update: use rational function to discourage short trades, buff trains (#2337)

## Description:

Use a rational function to strongly nerf short trades. At 50 tiles the
reward is halved.

To compensate, increase gold given by trains by 20%.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
This commit is contained in:
Evan
2025-10-30 19:27:46 -07:00
committed by GitHub
parent d97184af35
commit 1165126a65
+3 -2
View File
@@ -345,7 +345,7 @@ export class DefaultConfig implements Config {
trainSpawnRate(numPlayerFactories: number): number {
// hyperbolic decay, midpoint at 10 factories
// expected number of trains = numPlayerFactories / trainSpawnRate(numPlayerFactories)
return (numPlayerFactories + 10) * 20;
return (numPlayerFactories + 10) * 16;
}
trainGold(rel: "self" | "team" | "ally" | "other"): Gold {
switch (rel) {
@@ -370,7 +370,8 @@ export class DefaultConfig implements Config {
}
tradeShipGold(dist: number, numPorts: number): Gold {
const baseGold = Math.floor(100_000 + 100 * dist);
// Smooth anti-cheese formula: base reward scales with distance using rational function, heavily penalizing short trades while converging to original rewards at long distances
const baseGold = Math.floor(100_000 * (dist / (dist + 50)) + 100 * dist);
const numPortBonus = numPorts - 1;
// Hyperbolic decay, midpoint at 5 ports, 3x bonus max.
const bonus = 1 + 2 * (numPortBonus / (numPortBonus + 5));