diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index 722a3b8f8..a1fd6dcef 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -345,7 +345,7 @@ export class DefaultConfig implements Config { trainSpawnRate(numPlayerFactories: number): number { // hyperbolic decay, midpoint at 10 factories // expected number of trains = numPlayerFactories / trainSpawnRate(numPlayerFactories) - return (numPlayerFactories + 10) * 20; + return (numPlayerFactories + 10) * 16; } trainGold(rel: "self" | "team" | "ally" | "other"): Gold { switch (rel) { @@ -370,7 +370,8 @@ export class DefaultConfig implements Config { } tradeShipGold(dist: number, numPorts: number): Gold { - const baseGold = Math.floor(100_000 + 100 * dist); + // Smooth anti-cheese formula: base reward scales with distance using rational function, heavily penalizing short trades while converging to original rewards at long distances + const baseGold = Math.floor(100_000 * (dist / (dist + 50)) + 100 * dist); const numPortBonus = numPorts - 1; // Hyperbolic decay, midpoint at 5 ports, 3x bonus max. const bonus = 1 + 2 * (numPortBonus / (numPortBonus + 5));