Files
OpenFrontIO/tests/server/AnonymizeNames.test.ts
T
ad8d7e995a feat(client): verified-name toggle (play under your account name) (#4648)
## Summary

The client half of the verified-name plan: subscribers with a claimed
bare name can opt in to play under it, and the game renders a
**server-validated** blue verified check next to their name.

### Verified toggle (username row)
- Blue check-circle badge + "Verified" label act as a toggle button in
the play username row, shown to all users (hidden on CrazyGames via
`no-crazygames`); both turn blue when active and the input locks to the
bare account name — `getUsername()` feeds every join path.
- Non-subscribers (logged out, `unclaimed`, lapsed `claimed`) get a
subscribe-first dialog whose **View store** routes to
`#modal=store&tab=subscriptions`. Entitled players without a usable name
(never set, or `TEMPORARY####`) are routed to the account modal instead.
- The opt-in persists in localStorage but never auto-enables while
ineligible; unchecking restores the saved free-form name. Anonymity
stays a first-class option.
- After a successful username save the page reloads so every consumer
restarts from a fresh `/users/@me`.

### In-game badge (GL name pass)
- New `verified` boolean on `PlayerCosmeticRefsSchema` (client claim)
and `PlayerCosmeticsSchema` (resolved). `getPlayerCosmeticsRefs()` sets
it from the toggle state, covering both the multiplayer join and
locally-resolved singleplayer paths.
- **Server-validated at join, today**: the Worker already fetches
`/users/@me` with the client's token on every authenticated join
(flares/friends/clans), and that response carries the account username
since #4644 — so `verifiedBadgeAllowed` keeps the claim only when the
bare-name status is `premium`/`indefinite` AND the join name exactly
matches the account's resolved display name. Zero extra requests, no
token-claim staleness. Mismatches strip the badge rather than rejecting
the join; a pre-start rejoin identity change also drops it (that path
skips join-time validation). Anonymous persistent-ID joins exist only in
Dev and keep the claim for local testing.
- Rendering: 10th instanced slot in the name pass's `StatusIconProgram`,
anchored just right of the name text (`nameHalfWidth` was already in the
player data texture), slightly below the name line's center. The badge
art is a new cell (index 11) in `status-atlas.png`; the flag rides the
free `pd8.y` column. Anonymized viewers never see it (cosmetics are
already stripped for hidden players).

## Test plan

- Full suite passes (2,047 + 173), including new tests: cosmetics schema
`verified` (optional/boolean-only), `Privilege.isAllowed` pass-through,
and `verifiedBadgeAllowed` (exact match, case rejection, unentitled
statuses, missing name).
- Headless real-app verification of every toggle state (dialogs,
persistence, silent drops, store-tab routing, save→reload) with stubbed
API routes.
- Drove a real singleplayer game headless (WebGL via ANGLE Metal): the
blue check renders to the right of "Bob", scaled and tucked to the name;
bot/nation names show no badge. Screenshot-verified.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 08:28:21 -07:00

289 lines
9.4 KiB
TypeScript

import { GameType } from "../../src/core/game/Game";
import { UsernameSchema } from "../../src/core/Schemas";
import { Client } from "../../src/server/Client";
import { GameServer } from "../../src/server/GameServer";
function makeMockWs() {
return {
on: () => {},
removeAllListeners: () => {},
send: vi.fn(),
close: vi.fn(),
readyState: 1,
};
}
function makeClient(
clientID: string,
persistentID: string,
username: string,
clanTag: string | null,
role: string | null = null,
publicId: string | undefined = undefined,
friends: string[] = [],
cosmetics: { verified?: boolean } | undefined = undefined,
): Client {
return new Client(
clientID,
persistentID,
null,
role,
undefined,
"127.0.0.1",
username,
clanTag,
makeMockWs() as any,
cosmetics,
publicId,
friends,
);
}
// creator = lobby host, admin = admin role, alice + bob = regular players.
function makeGame(
anonymizeNames: boolean,
disableClanTags = false,
nameReveals: string[] = [],
nameRevealPublicIds: string[] = [],
) {
const logger: any = {
child: vi.fn().mockReturnThis(),
info: vi.fn(),
warn: vi.fn(),
error: vi.fn(),
};
const game = new GameServer(
"g1",
logger,
Date.now(),
{
gameType: GameType.Private,
anonymizeNames,
disableClanTags,
nameReveals,
nameRevealPublicIds,
} as any,
"creator-pid",
);
[
makeClient("creator", "creator-pid", "CreatorReal", "HOST"),
makeClient("admin", "admin-pid", "AdminReal", "ADM", "admin"),
makeClient(
"alice",
"alice-pid",
"AliceReal",
"AAA",
null,
"alice-pub",
["bob-pub"],
// Join-time validated cosmetics (enforceVerifiedBadge already ran).
{ verified: true },
),
makeClient("bob", "bob-pid", "BobReal", "BBB", null, "bob-pub"),
].forEach((c) => game.joinClient(c));
return game;
}
const REAL_NAMES = ["CreatorReal", "AdminReal", "AliceReal", "BobReal"];
const byId = (info: any, id: string) =>
info.clients.find((c: any) => c.clientID === id);
describe("anonymizeNames: gameInfo (lobby / HTTP / preview)", () => {
beforeEach(() => vi.useFakeTimers());
afterEach(() => {
vi.clearAllTimers();
vi.useRealTimers();
});
it("off: everyone sees real names and clan tags", () => {
const info = makeGame(false).gameInfo("alice");
expect(byId(info, "bob").username).toBe("BobReal");
expect(byId(info, "creator").clanTag).toBe("HOST");
});
it("on: a regular player sees themselves but not others", () => {
const info = makeGame(true).gameInfo("alice");
expect(byId(info, "alice").username).toBe("AliceReal"); // self
const bob = byId(info, "bob");
expect(bob.username).not.toBe("BobReal");
expect(REAL_NAMES).not.toContain(bob.username);
expect(bob.clanTag).toBeNull();
expect(bob.friends).toBeUndefined();
expect(UsernameSchema.safeParse(bob.username).success).toBe(true);
});
it("on: nobody is exempt by default, not even the host", () => {
const info = makeGame(true).gameInfo("creator");
expect(byId(info, "creator").username).toBe("CreatorReal"); // own name
const bob = byId(info, "bob");
expect(bob.username).not.toBe("BobReal"); // host does NOT see others
expect(REAL_NAMES).not.toContain(bob.username);
});
it("on: a granted viewer (nameReveals) sees everyone's real names", () => {
const info = makeGame(true, false, ["alice"]).gameInfo("alice");
for (const id of ["creator", "admin", "bob"]) {
expect(REAL_NAMES).toContain(byId(info, id).username);
}
});
it("on: a non-granted viewer still sees only themselves", () => {
const info = makeGame(true, false, ["alice"]).gameInfo("bob");
expect(byId(info, "bob").username).toBe("BobReal"); // self
expect(REAL_NAMES).not.toContain(byId(info, "alice").username);
});
it("on: a viewer granted by account (nameRevealPublicIds) sees everyone's real names", () => {
// alice's clientID is "alice", her account publicId is "alice-pub" — the grant
// is keyed by publicId and resolved back to her clientID at lookup.
const info = makeGame(true, false, [], ["alice-pub"]).gameInfo("alice");
for (const id of ["creator", "admin", "bob"]) {
expect(REAL_NAMES).toContain(byId(info, id).username);
}
});
it("on: a viewer NOT in nameRevealPublicIds still sees only themselves", () => {
const info = makeGame(true, false, [], ["alice-pub"]).gameInfo("bob");
expect(byId(info, "bob").username).toBe("BobReal"); // self
expect(REAL_NAMES).not.toContain(byId(info, "alice").username);
});
it("on: no viewer (HTTP / preview) anonymizes everyone", () => {
const info = makeGame(true).gameInfo();
for (const id of ["creator", "admin", "alice", "bob"]) {
expect(REAL_NAMES).not.toContain(byId(info, id).username);
expect(byId(info, id).clanTag).toBeNull();
}
});
it("on: a viewer's view of a player is stable across calls", () => {
const game = makeGame(true);
expect(byId(game.gameInfo("alice"), "bob").username).toBe(
byId(game.gameInfo("alice"), "bob").username,
);
});
});
describe("verified badge in gameInfo", () => {
beforeEach(() => vi.useFakeTimers());
afterEach(() => {
vi.clearAllTimers();
vi.useRealTimers();
});
it("real entries carry verified from the join-validated cosmetics", () => {
const info = makeGame(false).gameInfo("bob");
expect(byId(info, "alice").verified).toBe(true);
expect(byId(info, "bob").verified).toBeUndefined();
});
it("anonymized entries never carry verified", () => {
const info = makeGame(true).gameInfo("bob");
expect(byId(info, "alice").verified).toBeUndefined();
});
it("the anonymized player still sees their own badge", () => {
const info = makeGame(true).gameInfo("alice");
expect(byId(info, "alice").verified).toBe(true);
});
});
describe("anonymizeNames: config updates propagate", () => {
beforeEach(() => vi.useFakeTimers());
afterEach(() => {
vi.clearAllTimers();
vi.useRealTimers();
});
it("turning it off un-anonymizes (not stuck on)", () => {
const game = makeGame(true);
game.updateGameConfig({ anonymizeNames: false });
expect(byId(game.gameInfo("alice"), "bob").username).toBe("BobReal");
});
it("clearing nameReveals revokes the grant", () => {
const game = makeGame(true, false, ["alice"]);
expect(byId(game.gameInfo("alice"), "bob").username).toBe("BobReal"); // granted
game.updateGameConfig({ nameReveals: [] });
expect(byId(game.gameInfo("alice"), "bob").username).not.toBe("BobReal"); // revoked
});
it("granting nameRevealPublicIds at runtime reveals by account; clearing revokes", () => {
const game = makeGame(true);
expect(byId(game.gameInfo("alice"), "bob").username).not.toBe("BobReal"); // not granted
game.updateGameConfig({ nameRevealPublicIds: ["alice-pub"] });
expect(byId(game.gameInfo("alice"), "bob").username).toBe("BobReal"); // granted by account
game.updateGameConfig({ nameRevealPublicIds: [] });
expect(byId(game.gameInfo("alice"), "bob").username).not.toBe("BobReal"); // revoked
});
});
describe("anonymizeNames: startInfoFor (in-game start payload)", () => {
beforeEach(() => vi.useFakeTimers());
afterEach(() => {
vi.clearAllTimers();
vi.useRealTimers();
});
function withStartInfo(anonymizeNames: boolean) {
const game = makeGame(anonymizeNames);
const players = [
{
clientID: "creator",
username: "CreatorReal",
clanTag: "HOST",
isLobbyCreator: true,
friends: [],
},
{
clientID: "alice",
username: "AliceReal",
clanTag: "AAA",
cosmetics: { flag: "fr" },
friends: ["bob"],
},
{ clientID: "bob", username: "BobReal", clanTag: "BBB", friends: [] },
];
const startInfo = { gameID: "g1", lobbyCreatedAt: 0, config: {}, players };
(game as any).gameStartInfo = startInfo;
(game as any).wireGameStartInfo = JSON.parse(JSON.stringify(startInfo));
return game;
}
const player = (info: any, id: string) =>
info.players.find((x: any) => x.clientID === id);
it("anonymizes others, keeps self, strips clan/cosmetics/friends", () => {
const info = (withStartInfo(true) as any).startInfoFor("bob");
expect(player(info, "bob").username).toBe("BobReal"); // self
const alice = player(info, "alice");
expect(alice.username).not.toBe("AliceReal");
expect(UsernameSchema.safeParse(alice.username).success).toBe(true);
expect(alice.clanTag).toBeNull();
expect(alice.cosmetics).toBeUndefined();
expect(alice.friends).toBeUndefined();
});
it("shows the same anonymized name in-game as in the lobby", () => {
const game = withStartInfo(true);
const inGame = player((game as any).startInfoFor("bob"), "alice").username;
expect(inGame).toBe(byId(game.gameInfo("bob"), "alice").username);
});
it("never mutates gameStartInfo (the archived record stays real)", () => {
const game = withStartInfo(true);
(game as any).startInfoFor("bob");
const rec = player((game as any).gameStartInfo, "alice");
expect(rec.username).toBe("AliceReal");
expect(rec.clanTag).toBe("AAA");
expect(rec.cosmetics).toEqual({ flag: "fr" });
});
it("off: returns the shared wire start info unchanged", () => {
const game = withStartInfo(false);
expect((game as any).startInfoFor("bob")).toBe(
(game as any).wireGameStartInfo,
);
});
});