Files
OpenFrontIO/src/server/Server.ts
T
2024-12-14 10:03:05 -08:00

127 lines
3.9 KiB
TypeScript

import express, { json } from 'express';
import http from 'http';
import { WebSocketServer } from 'ws';
import path from 'path';
import { fileURLToPath } from 'url';
import { GameManager } from './GameManager';
import { ClientMessage, ClientMessageSchema, GameRecord, GameRecordSchema, Turn, TurnSchema } from '../core/Schemas';
import { getConfig } from '../core/configuration/Config';
import { LogSeverity, slog } from './StructuredLog';
import { Client } from './Client';
import { GamePhase, GameServer } from './GameServer';
import { archive } from './Archive';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const app = express();
const server = http.createServer(app);
const wss = new WebSocketServer({ server });
// Serve static files from the 'out' directory
app.use(express.static(path.join(__dirname, '../../out')));
app.use(express.json())
const gm = new GameManager(getConfig())
// New GET endpoint to list lobbies
app.get('/lobbies', (req, res) => {
const now = Date.now()
res.json({
lobbies: gm.gamesByPhase(GamePhase.Lobby)
.filter(g => g.isPublic)
.map(g => ({ id: g.id, msUntilStart: g.startTime() - now, numClients: g.numClients() }))
.sort((a, b) => a.msUntilStart - b.msUntilStart),
});
});
app.post('/private_lobby', (req, res) => {
const id = gm.createPrivateGame()
console.log('creating private lobby with id ${id}')
res.json({
id: id
});
});
app.post('/archive_singleplayer_game', (req, res) => {
try {
const gameRecord: GameRecord = req.body
const clientIP = req.ip || req.socket.remoteAddress || 'unknown'; // Added this line
if (!gameRecord) {
console.log('game record not found in request')
res.status(404).json({ error: 'Game record not found' });
return;
}
gameRecord.players.forEach(p => p.ip = clientIP)
GameRecordSchema.parse(gameRecord);
archive(gameRecord)
res.json({
success: true,
});
} catch (error) {
slog('complete_single_player_game_record', 'Failed to complete game record', { error }, LogSeverity.ERROR);
res.status(400).json({ error: 'Invalid game record format' });
}
})
app.post('/start_private_lobby/:id', (req, res) => {
console.log(`starting private lobby with id ${req.params.id}`)
gm.startPrivateGame(req.params.id)
});
app.put('/private_lobby/:id', (req, res) => {
const lobbyID = req.params.id
gm.updateGameConfig(lobbyID, { gameMap: req.body.gameMap, difficulty: req.body.difficulty })
});
app.get('/lobby/:id/exists', (req, res) => {
const lobbyId = req.params.id;
console.log(`checking lobby ${lobbyId} exists`)
const lobbyExists = gm.hasActiveGame(lobbyId);
res.json({
exists: lobbyExists
});
});
app.get('/private_lobby/:id', (req, res) => {
res.json({
hi: '5'
});
});
wss.on('connection', (ws, req) => {
ws.on('message', (message: string) => {
const clientMsg: ClientMessage = ClientMessageSchema.parse(JSON.parse(message))
slog('websocket_msg', 'server received websocket message', clientMsg, LogSeverity.DEBUG)
if (clientMsg.type == "join") {
const forwarded = req.headers['x-forwarded-for']
const ip = Array.isArray(forwarded)
? forwarded[0] // Get the first IP if it's an array
: forwarded || req.socket.remoteAddress;
gm.addClient(new Client(clientMsg.clientID, ip, ws), clientMsg.gameID, clientMsg.lastTurn)
}
// TODO: send error message
})
});
function runGame() {
setInterval(() => tick(), 1000);
}
function tick() {
gm.tick()
}
const PORT = process.env.PORT || 3000;
console.log(`Server will try to run on http://localhost:${PORT}`);
server.listen(PORT, () => {
console.log(`Server is running on http://localhost:${PORT}`);
});
runGame()