mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 11:10:42 +00:00
store client ips in bigquery table
This commit is contained in:
@@ -238,6 +238,7 @@
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* make boats work on oceania 12/12/2024
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* add capture alert DONE 12/13/2024
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* better emojis 🏳️🤦♂️🖕☮️🫡😡😈🤡 DONE 12/13/2024
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* store ips in bigquery table DONE 12/14/2024
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* bug: player names not updating sometimes
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* make player editeable configs
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* games disconnects on multplayer after some time
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@@ -7,7 +7,7 @@ import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
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import { InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent } from "./InputHandler"
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import { ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientMessageSchema, GameConfig, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn } from "../core/Schemas";
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import { createMiniMap, loadTerrainMap, TerrainMapImpl } from "../core/game/TerrainMapLoader";
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import { and, bfs, dist, manhattanDist } from "../core/Util";
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import { and, bfs, dist, generateID, manhattanDist } from "../core/Util";
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import { WinCheckExecution } from "../core/execution/WinCheckExecution";
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import { SendAttackIntentEvent, SendSpawnIntentEvent, Transport } from "./Transport";
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import { createCanvas } from "./graphics/Utils";
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@@ -20,14 +20,13 @@ export interface LobbyConfig {
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gameType: GameType
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playerName: () => string
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gameID: GameID
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ip: string | null
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map: GameMap | null
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difficulty: Difficulty | null
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}
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export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => void {
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const clientID = uuidv4()
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const playerID = uuidv4()
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const clientID = generateID()
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const playerID = generateID()
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const eventBus = new EventBus()
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const config = getConfig()
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@@ -45,7 +44,6 @@ export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => v
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gameConfig,
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eventBus,
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lobbyConfig.gameID,
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lobbyConfig.ip,
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clientID,
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playerID,
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config,
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@@ -1,6 +1,6 @@
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import { Config } from "../core/configuration/Config";
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import { ClientMessage, ClientMessageSchema, GameConfig, GameID, GameRecordSchema, Intent, ServerMessage, ServerStartGameMessageSchema, ServerTurnMessageSchema, Turn } from "../core/Schemas";
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import { CreateGameRecord, generateGameID } from "../core/Util";
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import { ClientID, ClientMessage, ClientMessageSchema, GameConfig, GameID, GameRecordSchema, Intent, PlayerRecord, ServerMessage, ServerStartGameMessageSchema, ServerTurnMessageSchema, Turn } from "../core/Schemas";
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import { CreateGameRecord, generateID } from "../core/Util";
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export class LocalServer {
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@@ -13,8 +13,8 @@ export class LocalServer {
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private gameID: GameID
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constructor(private config: Config, private gameConfig: GameConfig, private clientConnect: () => void, private clientMessage: (message: ServerMessage) => void) {
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this.gameID = generateGameID()
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constructor(private clientID: ClientID, private config: Config, private gameConfig: GameConfig, private clientConnect: () => void, private clientMessage: (message: ServerMessage) => void) {
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this.gameID = generateID()
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}
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start() {
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@@ -52,7 +52,11 @@ export class LocalServer {
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public endGame() {
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console.log('local server ending game')
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clearInterval(this.endTurnIntervalID)
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const record = CreateGameRecord(this.gameID, this.gameConfig, this.turns, this.startedAt, Date.now())
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const players: PlayerRecord[] = [{
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ip: null,
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clientID: this.clientID
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}]
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const record = CreateGameRecord(this.gameID, this.gameConfig, players, this.turns, this.startedAt, Date.now())
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// Clear turns because beacon only supports up to 64kb
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record.turns = []
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// For unload events, sendBeacon is the only reliable method
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@@ -16,8 +16,6 @@ import { JoinPrivateLobbyModal } from "./JoinPrivateLobbyModal";
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class Client {
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private gameStop: () => void
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private ip: Promise<string | null> = null
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private usernameInput: UsernameInput | null = null;
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private joinModal: JoinPrivateLobbyModal
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@@ -37,7 +35,6 @@ class Client {
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});
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setFavicon()
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this.ip = getClientIP()
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document.addEventListener('join-lobby', this.handleJoinLobby.bind(this));
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document.addEventListener('leave-lobby', this.handleLeaveLobby.bind(this));
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document.addEventListener('single-player', this.handleSinglePlayer.bind(this));
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@@ -65,8 +62,6 @@ class Client {
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private async handleJoinLobby(event: CustomEvent) {
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const lobby = event.detail.lobby
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console.log(`joining lobby ${lobby.id}`)
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const clientIP = await this.ip
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console.log(`got ip ${clientIP}`)
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if (this.gameStop != null) {
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console.log('joining lobby, stopping existing game')
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this.gameStop()
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@@ -76,7 +71,6 @@ class Client {
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gameType: event.detail.gameType,
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playerName: (): string => this.usernameInput.getCurrentUsername(),
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gameID: lobby.id,
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ip: clientIP,
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map: event.detail.map,
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difficulty: event.detail.difficulty,
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},
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@@ -98,37 +92,6 @@ class Client {
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}
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}
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async function getClientIP(timeoutMs: number = 1000): Promise<string | null> {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), timeoutMs);
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try {
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const response: Response = await fetch('https://api.ipify.org?format=json', {
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signal: controller.signal
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data: { ip: string } = await response.json();
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return data.ip;
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} catch (error) {
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if (error instanceof Error) {
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if (error.name === 'AbortError') {
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console.error('Request timed out');
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} else {
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console.error('Error fetching IP:', error.message);
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}
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} else {
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console.error('An unknown error occurred');
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}
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return null;
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} finally {
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clearTimeout(timeoutId);
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}
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}
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// Initialize the client when the DOM is loaded
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document.addEventListener('DOMContentLoaded', () => {
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new Client().initialize();
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@@ -1,7 +1,7 @@
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import { LitElement, html, css } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { Difficulty, GameMap, GameType } from '../core/game/Game';
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import { generateGameID as generateGameID } from '../core/Util';
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import { generateID as generateID } from '../core/Util';
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@customElement('single-player-modal')
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export class SinglePlayerModal extends LitElement {
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@@ -128,7 +128,7 @@ export class SinglePlayerModal extends LitElement {
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detail: {
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gameType: GameType.Singleplayer,
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lobby: {
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id: generateGameID(),
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id: generateID(),
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},
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map: this.selectedMap,
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difficulty: this.selectedDifficulty
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@@ -102,7 +102,6 @@ export class Transport {
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private gameConfig: GameConfig | null,
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private eventBus: EventBus,
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private gameID: GameID,
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private clientIP: string | null,
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private clientID: ClientID,
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private playerID: PlayerID,
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private config: Config,
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@@ -152,7 +151,7 @@ export class Transport {
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}
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private connectLocal(onconnect: () => void, onmessage: (message: ServerMessage) => void) {
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this.localServer = new LocalServer(this.config, this.gameConfig, onconnect, onmessage)
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this.localServer = new LocalServer(this.clientID, this.config, this.gameConfig, onconnect, onmessage)
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this.localServer.start()
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}
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@@ -195,7 +194,6 @@ export class Transport {
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type: "join",
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gameID: this.gameID,
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clientID: this.clientID,
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clientIP: this.clientIP,
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lastTurn: numTurns
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})
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)
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+9
-8
@@ -42,6 +42,7 @@ export type ClientPingMessage = z.infer<typeof ClientPingMessageSchema>
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export type ClientIntentMessage = z.infer<typeof ClientIntentMessageSchema>
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export type ClientJoinMessage = z.infer<typeof ClientJoinMessageSchema>
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export type PlayerRecord = z.infer<typeof PlayerRecordSchema>
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export type GameRecord = z.infer<typeof GameRecordSchema>
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const PlayerTypeSchema = z.nativeEnum(PlayerType);
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@@ -105,11 +106,6 @@ export const BoatAttackIntentSchema = BaseIntentSchema.extend({
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y: z.number(),
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})
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export const UpdateNameIntentSchema = BaseIntentSchema.extend({
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type: z.literal('updateName'),
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name: z.string(),
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})
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export const AllianceRequestIntentSchema = BaseIntentSchema.extend({
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type: z.literal('allianceRequest'),
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requestor: z.string(),
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@@ -228,20 +224,25 @@ export const ClientIntentMessageSchema = ClientBaseMessageSchema.extend({
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export const ClientJoinMessageSchema = ClientBaseMessageSchema.extend({
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type: z.literal('join'),
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clientIP: z.string().nullable(),
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lastTurn: z.number() // The last turn the client saw.
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})
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export const ClientMessageSchema = z.union([ClientPingMessageSchema, ClientIntentMessageSchema, ClientJoinMessageSchema]);
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export const PlayerRecordSchema = z.object({
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clientID: z.string(),
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username: z.string(),
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ip: z.string().nullable(),
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})
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export const GameRecordSchema = z.object({
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id: z.string(),
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gameConfig: GameConfigSchema,
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players: z.array(PlayerRecordSchema),
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startTimestampMS: z.number(),
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endTimestampMS: z.number(),
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durationSeconds: z.number(),
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date: z.string(),
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usernames: z.array(z.string()),
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num_turns: z.number(),
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turns: z.array(TurnSchema)
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})
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})
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+19
-7
@@ -5,7 +5,7 @@ import DOMPurify from 'dompurify';
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import { Cell, Game, Player, TerraNullius, Tile, Unit } from "./game/Game";
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import { number } from 'zod';
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import { GameConfig, GameID, GameRecord, Turn } from './Schemas';
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import { GameConfig, GameID, GameRecord, PlayerRecord, Turn } from './Schemas';
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import { customAlphabet, nanoid } from 'nanoid';
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export function manhattanDist(c1: Cell, c2: Cell): number {
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@@ -232,7 +232,15 @@ export function onlyImages(html: string) {
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});
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}
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export function CreateGameRecord(id: GameID, gameConfig: GameConfig, turns: Turn[], start: number, end: number): GameRecord {
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export function CreateGameRecord(
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id: GameID,
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gameConfig: GameConfig,
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// username does not need to be set.
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players: PlayerRecord[],
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turns: Turn[],
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start: number,
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end: number
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): GameRecord {
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const record: GameRecord = {
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id: id,
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gameConfig: gameConfig,
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@@ -241,18 +249,22 @@ export function CreateGameRecord(id: GameID, gameConfig: GameConfig, turns: Turn
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date: new Date().toISOString().split('T')[0],
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turns: []
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}
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const usernames = new Set<string>()
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for (const turn of turns) {
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if (turn.intents.length != 0) {
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record.turns.push(turn)
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for (const intent of turn.intents) {
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if (intent.type == 'spawn') {
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usernames.add(intent.name)
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if (intent.type == "spawn") {
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for (const playerRecord of players) {
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if (playerRecord.clientID == intent.clientID) {
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playerRecord.username = intent.name
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}
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}
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}
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}
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}
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}
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record.usernames = Array.from(usernames)
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record.players = players
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record.durationSeconds = Math.floor((record.endTimestampMS - record.startTimestampMS) / 1000)
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record.num_turns = turns.length
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return record;
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@@ -262,7 +274,7 @@ export function assertNever(x: never): never {
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throw new Error('Unexpected value: ' + x);
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}
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export function generateGameID(): GameID {
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export function generateID(): GameID {
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const nanoid = customAlphabet('0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ', 8)
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return nanoid()
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}
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@@ -15,11 +15,14 @@ export async function archive(gameRecord: GameRecord) {
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end: new Date(gameRecord.endTimestampMS),
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duration_seconds: gameRecord.durationSeconds,
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number_turns: gameRecord.num_turns,
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usernames: gameRecord.usernames,
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game_mode: gameRecord.gameConfig.gameType,
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winner: null,
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difficulty: gameRecord.gameConfig.difficulty,
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map: gameRecord.gameConfig.gameMap,
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players: gameRecord.players.map(p => ({
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username: p.username,
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ip: p.ip,
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})),
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};
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await bigquery
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@@ -29,6 +32,8 @@ export async function archive(gameRecord: GameRecord) {
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console.log(`wrote game metadata to BigQuery: ${gameRecord.id}`);
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if (gameRecord.turns.length > 0) {
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// Players will see this so make sure to clear PII.
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gameRecord.players.forEach(p => p.ip = "REDACTED")
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console.log(`writing game ${gameRecord.id} to gcs`)
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const bucket = storage.bucket("openfront-games");
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const file = bucket.file(gameRecord.id);
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@@ -4,7 +4,7 @@ import { v4 as uuidv4 } from 'uuid';
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import { Client } from "./Client";
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import { GamePhase, GameServer } from "./GameServer";
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import { Difficulty, GameMap, GameType } from "../core/game/Game";
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import { generateGameID } from "../core/Util";
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import { generateID } from "../core/Util";
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@@ -39,7 +39,7 @@ export class GameManager {
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}
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createPrivateGame(): string {
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const id = generateGameID()
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const id = generateID()
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this.games.push(new GameServer(
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id,
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Date.now(),
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@@ -79,7 +79,7 @@ export class GameManager {
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if (now > this.lastNewLobby + this.config.gameCreationRate()) {
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this.lastNewLobby = now
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lobbies.push(new GameServer(
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generateGameID(),
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generateID(),
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now,
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true,
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this.config,
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+26
-17
@@ -1,10 +1,10 @@
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import { ClientMessage, ClientMessageSchema, GameConfig, GameRecordSchema, Intent, ServerPingMessageSchema, ServerStartGameMessage, ServerStartGameMessageSchema, ServerTurnMessageSchema, Turn } from "../core/Schemas";
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import { ClientID, ClientMessage, ClientMessageSchema, GameConfig, GameRecordSchema, Intent, PlayerRecord, ServerPingMessageSchema, ServerStartGameMessage, ServerStartGameMessageSchema, ServerTurnMessageSchema, Turn } from "../core/Schemas";
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import { Config } from "../core/configuration/Config";
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import { Client } from "./Client";
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import WebSocket from 'ws';
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import { slog } from "./StructuredLog";
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import { Storage } from '@google-cloud/storage';
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import { CreateGameRecord, CreateGameRecord as ProcessRecord } from "../core/Util";
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import { CreateGameRecord } from "../core/Util";
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import { archive } from "./Archive";
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import { arc } from "d3";
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@@ -22,7 +22,9 @@ export class GameServer {
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private turns: Turn[] = []
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private intents: Intent[] = []
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private clients: Client[] = []
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private activeClients: Client[] = []
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// Used for record record keeping
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private allClients: Map<ClientID, Client> = new Map()
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private _hasStarted = false
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private _startTime: number = null
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@@ -35,7 +37,7 @@ export class GameServer {
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private config: Config,
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||||
private gameConfig: GameConfig,
|
||||
|
||||
) {}
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||||
) { }
|
||||
|
||||
public updateGameConfig(gameConfig: GameConfig): void {
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if (gameConfig.gameMap != null) {
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@@ -55,13 +57,16 @@ export class GameServer {
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isRejoin: lastTurn > 0
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})
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// Remove stale client if this is a reconnect
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const existing = this.clients.find(c => c.id == client.id)
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const existing = this.activeClients.find(c => c.id == client.id)
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if (existing != null) {
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existing.ws.removeAllListeners('message')
|
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}
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this.clients = this.clients.filter(c => c.id != client.id)
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this.clients.push(client)
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this.activeClients = this.activeClients.filter(c => c.id != client.id)
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this.activeClients.push(client)
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client.lastPing = Date.now()
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this.allClients.set(client.id, client)
|
||||
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||||
client.ws.on('message', (message: string) => {
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const clientMsg: ClientMessage = ClientMessageSchema.parse(JSON.parse(message))
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if (clientMsg.type == "intent") {
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@@ -77,7 +82,7 @@ export class GameServer {
|
||||
})
|
||||
client.ws.on('close', () => {
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console.log(`client ${client.id} disconnected`)
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this.clients = this.clients.filter(c => c.id != client.id)
|
||||
this.activeClients = this.activeClients.filter(c => c.id != client.id)
|
||||
})
|
||||
|
||||
// In case a client joined the game late and missed the start message.
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||||
@@ -87,7 +92,7 @@ export class GameServer {
|
||||
}
|
||||
|
||||
public numClients(): number {
|
||||
return this.clients.length
|
||||
return this.activeClients.length
|
||||
}
|
||||
|
||||
public startTime(): number {
|
||||
@@ -104,7 +109,7 @@ export class GameServer {
|
||||
this._startTime = Date.now()
|
||||
|
||||
this.endTurnIntervalID = setInterval(() => this.endTurn(), this.config.turnIntervalMs());
|
||||
this.clients.forEach(c => {
|
||||
this.activeClients.forEach(c => {
|
||||
console.log(`game ${this.id} sending start message to ${c.id}`)
|
||||
this.sendStartGameMsg(c.ws, 0)
|
||||
})
|
||||
@@ -139,7 +144,7 @@ export class GameServer {
|
||||
turn: pastTurn
|
||||
}
|
||||
))
|
||||
this.clients.forEach(c => {
|
||||
this.activeClients.forEach(c => {
|
||||
c.ws.send(msg)
|
||||
})
|
||||
}
|
||||
@@ -147,7 +152,7 @@ export class GameServer {
|
||||
async endGame() {
|
||||
// Close all WebSocket connections
|
||||
clearInterval(this.endTurnIntervalID);
|
||||
this.clients.forEach(client => {
|
||||
this.activeClients.forEach(client => {
|
||||
client.ws.removeAllListeners('message'); // TODO: remove this?
|
||||
if (client.ws.readyState === WebSocket.OPEN) {
|
||||
client.ws.close(1000, "game has ended");
|
||||
@@ -156,7 +161,11 @@ export class GameServer {
|
||||
console.log(`ending game ${this.id} with ${this.turns.length} turns`)
|
||||
try {
|
||||
if (this.turns.length > 100) {
|
||||
const record = CreateGameRecord(this.id, this.gameConfig, this.turns, this._startTime, Date.now())
|
||||
const playerRecords: PlayerRecord[] = Array.from(this.allClients.values()).map(client => ({
|
||||
ip: client.ip,
|
||||
clientID: client.id,
|
||||
}));
|
||||
const record = CreateGameRecord(this.id, this.gameConfig, playerRecords, this.turns, this._startTime, Date.now())
|
||||
archive(record)
|
||||
}
|
||||
} catch (error) {
|
||||
@@ -167,7 +176,7 @@ export class GameServer {
|
||||
phase(): GamePhase {
|
||||
const now = Date.now()
|
||||
const alive = []
|
||||
for (const client of this.clients) {
|
||||
for (const client of this.activeClients) {
|
||||
if (now - client.lastPing > 60_000) {
|
||||
console.log(`no pings from ${client.id}, terminating connection`)
|
||||
if (client.ws.readyState === WebSocket.OPEN) {
|
||||
@@ -177,14 +186,14 @@ export class GameServer {
|
||||
alive.push(client)
|
||||
}
|
||||
}
|
||||
this.clients = alive
|
||||
this.activeClients = alive
|
||||
if (now > this.createdAt + this.config.lobbyLifetime() + this.maxGameDuration) {
|
||||
console.warn(`game past max duration ${this.id}`)
|
||||
return GamePhase.Finished
|
||||
}
|
||||
if (!this.isPublic) {
|
||||
if (this._hasStarted) {
|
||||
if (this.clients.length == 0) {
|
||||
if (this.activeClients.length == 0) {
|
||||
console.log(`private game: ${this.id} complete`)
|
||||
return GamePhase.Finished
|
||||
} else {
|
||||
@@ -199,7 +208,7 @@ export class GameServer {
|
||||
return GamePhase.Lobby
|
||||
}
|
||||
|
||||
if (this.clients.length == 0 && now > this.createdAt + this.config.lobbyLifetime() + 30 * 60) { // wait at least 30s before ending game
|
||||
if (this.activeClients.length == 0 && now > this.createdAt + this.config.lobbyLifetime() + 30 * 60) { // wait at least 30s before ending game
|
||||
return GamePhase.Finished
|
||||
}
|
||||
|
||||
|
||||
+11
-7
@@ -43,17 +43,18 @@ app.post('/private_lobby', (req, res) => {
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
app.post('/archive_singleplayer_game', (req, res) => {
|
||||
try {
|
||||
const gameRecord = req.body
|
||||
const gameRecord: GameRecord = req.body
|
||||
const clientIP = req.ip || req.socket.remoteAddress || 'unknown'; // Added this line
|
||||
|
||||
if (!gameRecord) {
|
||||
console.log('game record not found in request')
|
||||
res.status(404).json({ error: 'Game record not found' });
|
||||
return;
|
||||
}
|
||||
gameRecord.players.forEach(p => p.ip = clientIP)
|
||||
GameRecordSchema.parse(gameRecord);
|
||||
console.log(`archiving singleplayer game ${gameRecord.id}`)
|
||||
archive(gameRecord)
|
||||
res.json({
|
||||
success: true,
|
||||
@@ -91,17 +92,20 @@ app.get('/private_lobby/:id', (req, res) => {
|
||||
});
|
||||
});
|
||||
|
||||
wss.on('connection', (ws) => {
|
||||
|
||||
wss.on('connection', (ws, req) => {
|
||||
ws.on('message', (message: string) => {
|
||||
const clientMsg: ClientMessage = ClientMessageSchema.parse(JSON.parse(message))
|
||||
slog('websocket_msg', 'server received websocket message', clientMsg, LogSeverity.DEBUG)
|
||||
if (clientMsg.type == "join") {
|
||||
gm.addClient(new Client(clientMsg.clientID, clientMsg.clientIP, ws), clientMsg.gameID, clientMsg.lastTurn)
|
||||
const forwarded = req.headers['x-forwarded-for']
|
||||
const ip = Array.isArray(forwarded)
|
||||
? forwarded[0] // Get the first IP if it's an array
|
||||
: forwarded || req.socket.remoteAddress;
|
||||
|
||||
gm.addClient(new Client(clientMsg.clientID, ip, ws), clientMsg.gameID, clientMsg.lastTurn)
|
||||
}
|
||||
// TODO: send error message
|
||||
})
|
||||
|
||||
});
|
||||
|
||||
function runGame() {
|
||||
|
||||
Reference in New Issue
Block a user