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## Description: Clan tag was removed when overwriting profane username. The local player still sees the name they put in though, and are assigned to a team based on the clan tag. Other player's browsers don't assign them to their team because the clan tag isn't visible to them. **Fixes:** - GameRunner.ts > username.ts: fetch clan tag before potentially overwriting bad username. Prepend non-profane clan tag back to the name string afterwards. - Util.ts: added getClanTagOriginalCase; we can't use getClanTag in censorNameWithClanTag because it returns all caps and we needed to retain the orginal capitalization. Explained in code comment. - Game.ts: no changes. By keeping the getClanTag in PlayerInfo contructor, TeamAssignment still gets clan param to correctly assign clan teams, other players get to see the clan tag of the "BeNicer" player, and GameServer archivegame() and LocalServer endGame() can still do getClanTag to have the same data at the end of the game, and test files keep working. **Screencap after fix:** https://github.com/user-attachments/assets/564c0ffd-577e-4653-ba33-155d2135a9f0 ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: tryout33