Resolves #4250 ## Description: Huge update for the map categories: https://github.com/user-attachments/assets/b7dc6344-efdc-4073-b15a-92b6dccdcc19 **New Categories** - Re-adds Continental category, with the 7 traditional continents - Re-adds the category of Arcade along all its maps. - Renames "Other" to "Fictional", so that tag is more specific and feels more in-theme with the others. The info.json's of the maps that had the Other category got changed to Fictional **Map Category changes** - **achiran**: adds Europe (while the map is fictional, it is made up of real islands from ireland. (Since world includes Dyslexdria and Antarctica has Deglaciated Antarctica, both fictional , i figured for consistency we could include these mash-up maps too) - **aegean**: adds Asia category (Turkey is in Asia) - **arctic**: adds Asia category - **choppingblock**: updated "other" to "fictional", added to "new" - **deglaciatedantarctica**: updated "other" to "fictional" - **didier**: re-added to Arcade - **didierfrance**: re-added to Arcade - **dyslexdria**: updated "other" to "fictional" - **fourislands**: updated "other" to "fictional" - **hawaii**: remove north_america tag (while part of the US, hawaii is geographically only in Oceania) - **labyrinth**: added to new, re-added to Arcade - **marenostrum**: added africa and asia tags, the continents which the mediterranean borders - **onion**: re-added to Arcade - **pangaea**: updated "other" to "fictional" - **passage**: updated "other" to "fictional" - **sierpinski** re-added to Arcade - **surrounded**: updated "other" to "fictional" - **svalmel**: updated "other" to "fictional", added to europe and north_america (same logic as achiran) - **thebox**: re-added to Arcade - **tradersdream**: updated "other" to "fictional" - **worldinverted**: updated "other" to "fictional", added to "new" - **africa**: added to Continental - **antarctica**: added to Continental - **asia**: added to Continental - **europe**: added to Continental - **northamerica**: added to Continental - **southamerica**: added to Continental - **oceania**: added to Continental - **mississippiriver**: added to "new" - **korea**: added to "new" - **middleeast**: added to "new" - **balkans**: added to "new" - **indiansubcontinent**: added to "new" - **taiwanstrait**: added to "new" - **northwestpassage**: added to "new" - **southeastasia**: added to "new" - **venice**: added to "new" - **yellowsea**: added to "new" - **hongkong**: added to "new" - **titan**: added to "new" - **caribbean**: added to "new" - **juandefucastrait**: added to "new" - **danishstraits**: added to "new" ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: tri.star1011
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
License
OpenFront source code is licensed under the GNU Affero General Public License v3.0
Current copyright notices appear in:
- Footer: "© OpenFront and Contributors"
- Loading screen: "© OpenFront and Contributors"
Modified versions must preserve these notices in reasonably visible locations.
See the LICENSE for complete requirements.
For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.
🌟 Features
- Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
- Alliance System: Form alliances with other players for mutual defense
- Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
- Resource Management: Balance your expansion with defensive capabilities
- Cross-platform: Play in any modern web browser
📋 Prerequisites
- npm (v10.9.2 or higher)
- A modern web browser (Chrome, Firefox, Edge, etc.)
🚀 Installation
-
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git cd OpenFrontIO -
Install dependencies
npm run instDo NOT use
npm installnornpm ibut instead use ournpm run inst. It runs the safernpm ci --ignore-scriptsto install dependencies exactly according to the versions inpackage-lock.jsonand doesn't run scripts. This can prevent being hit by a supply chain attack.
🎮 Running the Game
Development Mode
Run both the client and server in development mode with live reloading:
npm run dev
This will:
- Start the webpack dev server for the client
- Launch the game server with development settings
- Open the game in your default browser (to disable this behavior, set
SKIP_BROWSER_OPEN=truein your environment)
Client Only
To run just the client with hot reloading:
npm run start:client
Server Only
To run just the server with development settings:
npm run start:server-dev
Connecting to staging or production backends
Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the
gitCommitvalue viahttps://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.
To connect to staging api servers:
npm run dev:staging
To connect to production api servers:
npm run dev:prod
🛠️ Development Tools
-
Format code:
npm run format -
Lint code:
npm run lint -
Lint and fix code:
npm run lint:fix -
Testing
npm test
🏗️ Project Structure
/src/client- Frontend game client/src/core- Deterministic game simulation/src/server- Backend game server/resources- Static assets (images, maps, etc.)
🤝 Contributing
Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.