Files
OpenFrontIO/src/core/execution/alliance/AllianceRequestReplyExecution.ts
T

76 lines
1.8 KiB
TypeScript

import { consolex } from "../../Consolex";
import {
AllianceRequest,
Execution,
Game,
Player,
PlayerID,
} from "../../game/Game";
export class AllianceRequestReplyExecution implements Execution {
private active = true;
private mg: Game = null;
private requestor: Player;
private recipient: Player;
constructor(
private requestorID: PlayerID,
private recipientID: PlayerID,
private accept: boolean,
) {}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this.requestorID)) {
console.warn(
`AllianceRequestReplyExecution requester ${this.requestorID} not found`,
);
this.active = false;
return;
}
if (!mg.hasPlayer(this.recipientID)) {
console.warn(
`AllianceRequestReplyExecution recipient ${this.recipientID} not found`,
);
this.active = false;
return;
}
this.mg = mg;
this.requestor = mg.player(this.requestorID);
this.recipient = mg.player(this.recipientID);
}
tick(ticks: number): void {
if (this.requestor.isAlliedWith(this.recipient)) {
consolex.warn("already allied");
} else {
const request = this.requestor
.outgoingAllianceRequests()
.find((ar) => ar.recipient() == this.recipient);
if (request == null) {
consolex.warn("no alliance request found");
} else {
if (this.accept) {
request.accept();
this.requestor.updateRelation(this.recipient, 100);
this.recipient.updateRelation(this.requestor, 100);
} else {
request.reject();
}
}
}
this.active = false;
}
owner(): Player {
return null;
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}