Josh Harrisandevanpelle dd1277e245 Exempt the Electron desktop shell from loading Admiral ads (#4651)
**Add approved & assigned issue number here:**

## Description:

Admiral (`src/client/Admiral.ts`), OpenFront's ad-recovery vendor, is
injected via a runtime `document.createElement("script")` call rather
than a static HTML `<script>` tag. That makes it invisible to HTML-level
ad stripping done in the (private, separate) Electron/Steam shell repo,
so it was attempting to load — and cascading into further ad-exchange
calls — inside the paid desktop client.

`Main.ts` already exempts CrazyGames-hosted sessions from Admiral via
`window.adsEnabled = !isAdFree && !crazyGamesSDK.isOnCrazyGames()`. This
extends that same, existing gate to also cover the Electron desktop
shell, detected via a new `src/client/DesktopShell.ts`
(`isDesktopShell()`), which mirrors `CrazyGamesSDK.ts`'s
`isOnCrazyGames()` pattern: it checks for `window.openfrontDesktop`, a
global only the Electron app's own preload script ever sets. No behavior
change for web/CrazyGames users — the change is a single additional `&&`
clause.

## Please complete the following:

- [x] I have added screenshots for all UI updates — n/a, no UI change
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file — n/a, no user-facing text added
- [ ] I have added relevant tests to the test directory — no unit test
added; following existing convention in this area (`CrazyGamesSDK.ts`'s
`isOnCrazyGames()`, the pattern this mirrors, also has no dedicated unit
test). Verified instead via `tsc --noEmit`, `eslint`/`prettier`, a full
`build-prod`, and the Electron shell's own e2e network-isolation test
confirming Admiral's script (and downstream ad-exchange calls) no longer
attempt to load when `window.openfrontDesktop` is present.

## Please put your Discord username so you can be contacted if a bug or
regression is found:

jish
2026-07-24 19:05:46 -07:00
2026-07-01 14:25:25 -07:00
2026-07-23 13:11:34 -07:00
2026-07-23 13:11:34 -07:00

OpenFrontIO Logo

OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.

This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.

CI Crowdin CLA assistant License: AGPL v3 Assets: CC BY-SA 4.0

License

OpenFront source code is licensed under the GNU Affero General Public License v3.0

Current copyright notices appear in:

  • Footer: "© OpenFront and Contributors"
  • Loading screen: "© OpenFront and Contributors"

Modified versions must preserve these notices in reasonably visible locations.

See the LICENSE for complete requirements.

For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.

🌟 Features

  • Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
  • Alliance System: Form alliances with other players for mutual defense
  • Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
  • Resource Management: Balance your expansion with defensive capabilities
  • Cross-platform: Play in any modern web browser

📋 Prerequisites

  • npm (v10.9.2 or higher)
  • A modern web browser (Chrome, Firefox, Edge, etc.)

🚀 Installation

  1. Clone the repository

    git clone https://github.com/openfrontio/OpenFrontIO.git
    cd OpenFrontIO
    
  2. Install dependencies

    npm run inst
    

    Do NOT use npm install nor npm i but instead use our npm run inst. It runs the safer npm ci --ignore-scripts to install dependencies exactly according to the versions in package-lock.json and doesn't run scripts. This can prevent being hit by a supply chain attack.

🎮 Running the Game

Development Mode

Run both the client and server in development mode with live reloading:

npm run dev

This will:

  • Start the webpack dev server for the client
  • Launch the game server with development settings
  • Open the game in your default browser (to disable this behavior, set SKIP_BROWSER_OPEN=true in your environment)

Client Only

To run just the client with hot reloading:

npm run start:client

Server Only

To run just the server with development settings:

npm run start:server-dev

Connecting to staging or production backends

Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.

To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the gitCommit value via https://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.

To connect to staging api servers:

npm run dev:staging

To connect to production api servers:

npm run dev:prod

🛠️ Development Tools

  • Format code:

    npm run format
    
  • Lint code:

    npm run lint
    
  • Lint and fix code:

    npm run lint:fix
    
  • Testing

    npm test
    

🏗️ Project Structure

  • /src/client - Frontend game client
  • /src/core - Deterministic game simulation
  • /src/server - Backend game server
  • /resources - Static assets (images, maps, etc.)

🤝 Contributing

Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.

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