**Add approved & assigned issue number here:**
## Description:
Admiral (`src/client/Admiral.ts`), OpenFront's ad-recovery vendor, is
injected via a runtime `document.createElement("script")` call rather
than a static HTML `<script>` tag. That makes it invisible to HTML-level
ad stripping done in the (private, separate) Electron/Steam shell repo,
so it was attempting to load — and cascading into further ad-exchange
calls — inside the paid desktop client.
`Main.ts` already exempts CrazyGames-hosted sessions from Admiral via
`window.adsEnabled = !isAdFree && !crazyGamesSDK.isOnCrazyGames()`. This
extends that same, existing gate to also cover the Electron desktop
shell, detected via a new `src/client/DesktopShell.ts`
(`isDesktopShell()`), which mirrors `CrazyGamesSDK.ts`'s
`isOnCrazyGames()` pattern: it checks for `window.openfrontDesktop`, a
global only the Electron app's own preload script ever sets. No behavior
change for web/CrazyGames users — the change is a single additional `&&`
clause.
## Please complete the following:
- [x] I have added screenshots for all UI updates — n/a, no UI change
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file — n/a, no user-facing text added
- [ ] I have added relevant tests to the test directory — no unit test
added; following existing convention in this area (`CrazyGamesSDK.ts`'s
`isOnCrazyGames()`, the pattern this mirrors, also has no dedicated unit
test). Verified instead via `tsc --noEmit`, `eslint`/`prettier`, a full
`build-prod`, and the Electron shell's own e2e network-isolation test
confirming Admiral's script (and downstream ad-exchange calls) no longer
attempt to load when `window.openfrontDesktop` is present.
## Please put your Discord username so you can be contacted if a bug or
regression is found:
jish
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
License
OpenFront source code is licensed under the GNU Affero General Public License v3.0
Current copyright notices appear in:
- Footer: "© OpenFront and Contributors"
- Loading screen: "© OpenFront and Contributors"
Modified versions must preserve these notices in reasonably visible locations.
See the LICENSE for complete requirements.
For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.
🌟 Features
- Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
- Alliance System: Form alliances with other players for mutual defense
- Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
- Resource Management: Balance your expansion with defensive capabilities
- Cross-platform: Play in any modern web browser
📋 Prerequisites
- npm (v10.9.2 or higher)
- A modern web browser (Chrome, Firefox, Edge, etc.)
🚀 Installation
-
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git cd OpenFrontIO -
Install dependencies
npm run instDo NOT use
npm installnornpm ibut instead use ournpm run inst. It runs the safernpm ci --ignore-scriptsto install dependencies exactly according to the versions inpackage-lock.jsonand doesn't run scripts. This can prevent being hit by a supply chain attack.
🎮 Running the Game
Development Mode
Run both the client and server in development mode with live reloading:
npm run dev
This will:
- Start the webpack dev server for the client
- Launch the game server with development settings
- Open the game in your default browser (to disable this behavior, set
SKIP_BROWSER_OPEN=truein your environment)
Client Only
To run just the client with hot reloading:
npm run start:client
Server Only
To run just the server with development settings:
npm run start:server-dev
Connecting to staging or production backends
Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the
gitCommitvalue viahttps://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.
To connect to staging api servers:
npm run dev:staging
To connect to production api servers:
npm run dev:prod
🛠️ Development Tools
-
Format code:
npm run format -
Lint code:
npm run lint -
Lint and fix code:
npm run lint:fix -
Testing
npm test
🏗️ Project Structure
/src/client- Frontend game client/src/core- Deterministic game simulation/src/server- Backend game server/resources- Static assets (images, maps, etc.)
🤝 Contributing
Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.