Evan cb0d79ed6d Add black outline to alliance icon for terrain contrast (#4353)
## Problem

The green alliance icon above player names blends into similarly-colored
terrain — most notably irradiated land, which is the same green — making
it hard to spot allied players.

## Fix

Add a configurable dark outline to the alliance status icon, rendered in
the status-icon shader (the icons come from a pre-baked atlas with no
regeneration script, so this is done in-shader rather than by editing
the PNG).

- **Outline**: an alpha dilation gated to the alliance icon (slot 3).
8-direction sampling of the icon's alpha builds a black halo around its
silhouette; interior pixels and all other status icons are untouched.
- **No clipping**: the alliance icon's quad is grown outward into the
atlas cell's existing transparent padding so the halo isn't clipped at
the quad edge. The icon's on-screen size and position are unchanged; 8px
of the cell's 16px mipmap-safety padding is preserved.
- **Drain stays aligned**: the alliance-expiry drain effect's cut line
and faded-icon UVs are remapped into the expanded quad space so the
animation still lines up.
- **Tunable**: width is driven by `name.statusOutlineWidth` in
`render-settings.json` (default 6 texels; 0 disables), with a matching
"Status Outline Width" slider in the debug GUI.

## Testing

`tsc` and `eslint` pass. Verified in-game: the handshake now reads
clearly against irradiated terrain, with the outline rendering fully (no
edge clipping) and the drain animation still aligned.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-19 20:17:14 -07:00
2026-06-19 19:29:17 -07:00

OpenFrontIO Logo

OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.

This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.

CI Crowdin CLA assistant License: AGPL v3 Assets: CC BY-SA 4.0

License

OpenFront source code is licensed under the GNU Affero General Public License v3.0

Current copyright notices appear in:

  • Footer: "© OpenFront and Contributors"
  • Loading screen: "© OpenFront and Contributors"

Modified versions must preserve these notices in reasonably visible locations.

See the LICENSE for complete requirements.

For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.

🌟 Features

  • Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
  • Alliance System: Form alliances with other players for mutual defense
  • Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
  • Resource Management: Balance your expansion with defensive capabilities
  • Cross-platform: Play in any modern web browser

📋 Prerequisites

  • npm (v10.9.2 or higher)
  • A modern web browser (Chrome, Firefox, Edge, etc.)

🚀 Installation

  1. Clone the repository

    git clone https://github.com/openfrontio/OpenFrontIO.git
    cd OpenFrontIO
    
  2. Install dependencies

    npm run inst
    

    Do NOT use npm install nor npm i but instead use our npm run inst. It runs the safer npm ci --ignore-scripts to install dependencies exactly according to the versions in package-lock.json and doesn't run scripts. This can prevent being hit by a supply chain attack.

🎮 Running the Game

Development Mode

Run both the client and server in development mode with live reloading:

npm run dev

This will:

  • Start the webpack dev server for the client
  • Launch the game server with development settings
  • Open the game in your default browser (to disable this behavior, set SKIP_BROWSER_OPEN=true in your environment)

Client Only

To run just the client with hot reloading:

npm run start:client

Server Only

To run just the server with development settings:

npm run start:server-dev

Connecting to staging or production backends

Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.

To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the gitCommit value via https://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.

To connect to staging api servers:

npm run dev:staging

To connect to production api servers:

npm run dev:prod

🛠️ Development Tools

  • Format code:

    npm run format
    
  • Lint code:

    npm run lint
    
  • Lint and fix code:

    npm run lint:fix
    
  • Testing

    npm test
    

🏗️ Project Structure

  • /src/client - Frontend game client
  • /src/core - Deterministic game simulation
  • /src/server - Backend game server
  • /resources - Static assets (images, maps, etc.)

🤝 Contributing

Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.

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