mirror of
https://github.com/openfrontio/OpenFrontIO.git
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712e824ffc
This reverts commit 185fcb5fb0.
## Description:
This change made the MIRV way too powerful. If two players MIRV each
other it creates a stalemate because it takes so long to recover.
## Please complete the following:
- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors
## Please put your Discord username so you can be contacted if a bug or
regression is found:
evan
189 lines
4.9 KiB
TypeScript
189 lines
4.9 KiB
TypeScript
import {
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Execution,
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Game,
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MessageType,
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Player,
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TerraNullius,
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Unit,
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UnitType,
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} from "../game/Game";
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import { TileRef } from "../game/GameMap";
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import { ParabolaPathFinder } from "../pathfinding/PathFinding";
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import { PseudoRandom } from "../PseudoRandom";
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import { simpleHash } from "../Util";
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import { NukeExecution } from "./NukeExecution";
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export class MirvExecution implements Execution {
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private active = true;
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private mg: Game;
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private nuke: Unit | null = null;
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private mirvRange = 1500;
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private warheadCount = 350;
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private random: PseudoRandom;
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private pathFinder: ParabolaPathFinder;
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private targetPlayer: Player | TerraNullius;
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private separateDst: TileRef;
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private speed: number = -1;
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constructor(
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private player: Player,
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private dst: TileRef,
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) {}
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init(mg: Game, ticks: number): void {
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this.random = new PseudoRandom(mg.ticks() + simpleHash(this.player.id()));
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this.mg = mg;
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this.pathFinder = new ParabolaPathFinder(mg);
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this.targetPlayer = this.mg.owner(this.dst);
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this.speed = this.mg.config().defaultNukeSpeed();
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// Record stats
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this.mg.stats().bombLaunch(this.player, this.targetPlayer, UnitType.MIRV);
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}
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tick(ticks: number): void {
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if (this.nuke === null) {
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const spawn = this.player.canBuild(UnitType.MIRV, this.dst);
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if (spawn === false) {
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console.warn(`cannot build MIRV`);
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this.active = false;
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return;
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}
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this.nuke = this.player.buildUnit(UnitType.MIRV, spawn, {});
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const x = Math.floor(
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(this.mg.x(this.dst) + this.mg.x(this.mg.x(this.nuke.tile()))) / 2,
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);
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const y = Math.max(0, this.mg.y(this.dst) - 500) + 50;
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this.separateDst = this.mg.ref(x, y);
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this.pathFinder.computeControlPoints(spawn, this.separateDst);
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this.mg.displayIncomingUnit(
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this.nuke.id(),
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// TODO TranslateText
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`⚠️⚠️⚠️ ${this.player.name()} - MIRV INBOUND ⚠️⚠️⚠️`,
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MessageType.MIRV_INBOUND,
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this.targetPlayer.id(),
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);
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}
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const result = this.pathFinder.nextTile(this.speed);
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if (result === true) {
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this.separate();
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this.active = false;
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// Record stats
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this.mg.stats().bombLand(this.player, this.targetPlayer, UnitType.MIRV);
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return;
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} else {
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this.nuke.move(result);
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}
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}
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private separate() {
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if (this.nuke === null) throw new Error("uninitialized");
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const dsts: TileRef[] = [this.dst];
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let attempts = 1000;
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while (attempts > 0 && dsts.length < this.warheadCount) {
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attempts--;
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const potential = this.randomLand(this.dst, dsts);
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if (potential === null) {
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continue;
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}
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dsts.push(potential);
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}
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console.log(`dsts: ${dsts.length}`);
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dsts.sort(
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(a, b) =>
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this.mg.manhattanDist(b, this.dst) - this.mg.manhattanDist(a, this.dst),
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);
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console.log(`got ${dsts.length} dsts!!`);
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for (const [i, dst] of dsts.entries()) {
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this.mg.addExecution(
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new NukeExecution(
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UnitType.MIRVWarhead,
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this.player,
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dst,
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this.nuke.tile(),
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15 + Math.floor((i / this.warheadCount) * 5),
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// this.random.nextInt(5, 9),
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this.random.nextInt(0, 15),
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),
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);
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}
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if (this.targetPlayer.isPlayer()) {
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const alliance = this.player.allianceWith(this.targetPlayer);
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if (alliance !== null) {
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this.player.breakAlliance(alliance);
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}
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if (this.targetPlayer !== this.player) {
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this.targetPlayer.updateRelation(this.player, -100);
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}
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}
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this.nuke.delete(false);
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}
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randomLand(ref: TileRef, taken: TileRef[]): TileRef | null {
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let tries = 0;
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const mirvRange2 = this.mirvRange * this.mirvRange;
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while (tries < 100) {
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tries++;
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const x = this.random.nextInt(
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this.mg.x(ref) - this.mirvRange,
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this.mg.x(ref) + this.mirvRange,
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);
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const y = this.random.nextInt(
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this.mg.y(ref) - this.mirvRange,
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this.mg.y(ref) + this.mirvRange,
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);
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if (!this.mg.isValidCoord(x, y)) {
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continue;
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}
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const tile = this.mg.ref(x, y);
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if (!this.mg.isLand(tile)) {
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continue;
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}
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if (this.mg.euclideanDistSquared(tile, ref) > mirvRange2) {
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continue;
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}
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if (this.mg.owner(tile) !== this.targetPlayer) {
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continue;
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}
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if (this.proximityCheck(tile, taken)) {
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continue;
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}
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return tile;
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}
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console.log("couldn't find place, giving up");
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return null;
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}
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private proximityCheck(tile: TileRef, taken: TileRef[]): boolean {
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for (const t of taken) {
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if (this.mg.manhattanDist(tile, t) < 25) {
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return true;
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}
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}
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return false;
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}
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owner(): Player {
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return this.player;
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}
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isActive(): boolean {
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return this.active;
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}
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activeDuringSpawnPhase(): boolean {
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return false;
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}
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}
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