Files
OpenFrontIO/src/client/graphics/layers/EmojiTable.ts
T
Scott Anderson 81bd98c8d6 Nations send emoji when declining assistance requests (#1911)
Nations will now send emoji when declining assistance requests.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Cancel alliance requests if the recipient attacks (#1733)

Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.

Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

regression is found:

IngloriousTom
2025-10-06 15:37:00 -07:00

124 lines
4.0 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, state } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { AllPlayers } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { TerraNulliusImpl } from "../../../core/game/TerraNulliusImpl";
import { Emoji, emojiTable, flattenedEmojiTable } from "../../../core/Util";
import { CloseViewEvent, ShowEmojiMenuEvent } from "../../InputHandler";
import { SendEmojiIntentEvent } from "../../Transport";
import { TransformHandler } from "../TransformHandler";
@customElement("emoji-table")
export class EmojiTable extends LitElement {
@state() public isVisible = false;
public transformHandler: TransformHandler;
public game: GameView;
initEventBus(eventBus: EventBus) {
eventBus.on(ShowEmojiMenuEvent, (e) => {
this.isVisible = true;
const cell = this.transformHandler.screenToWorldCoordinates(e.x, e.y);
if (!this.game.isValidCoord(cell.x, cell.y)) {
return;
}
const tile = this.game.ref(cell.x, cell.y);
if (!this.game.hasOwner(tile)) {
return;
}
const targetPlayer = this.game.owner(tile);
// maybe redundant due to owner check but better safe than sorry
if (targetPlayer instanceof TerraNulliusImpl) {
return;
}
this.showTable((emoji) => {
const recipient =
targetPlayer === this.game.myPlayer()
? AllPlayers
: (targetPlayer as PlayerView);
eventBus.emit(
new SendEmojiIntentEvent(
recipient,
flattenedEmojiTable.indexOf(emoji as Emoji),
),
);
this.hideTable();
});
});
eventBus.on(CloseViewEvent, (e) => {
if (!this.hidden) {
this.hideTable();
}
});
}
private onEmojiClicked: (emoji: string) => void = () => {};
render() {
if (!this.isVisible) {
return null;
}
return html`
<div
class="bg-slate-800 max-w-[95vw] max-h-[95vh] pt-[15px] pb-[15px] fixed flex flex-col -translate-x-1/2 -translate-y-1/2
items-center rounded-[10px] z-[9999] top-[50%] left-[50%] justify-center"
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
@wheel=${(e: WheelEvent) => e.stopPropagation()}
>
<!-- Close button -->
<button
class="absolute -top-2 -right-2 w-6 h-6 flex items-center justify-center
bg-red-500 hover:bg-red-900 text-white rounded-full
text-sm font-bold transition-colors"
@click=${this.hideTable}
>
</button>
<div
class="flex flex-col overflow-y-auto"
style="scrollbar-gutter: stable both-edges;"
>
${emojiTable.map(
(row) => html`
<div class="w-full justify-center flex">
${row.map(
(emoji) => html`
<button
class="flex transition-transform duration-300 ease justify-center items-center cursor-pointer
border border-solid border-slate-500 rounded-[12px] bg-slate-700 hover:bg-slate-600 active:bg-slate-500
md:m-[8px] md:text-[60px] md:w-[80px] md:h-[80px] hover:scale-[1.1] active:scale-[0.95]
sm:w-[60px] sm:h-[60px] sm:text-[32px] sm:m-[5px] text-[28px] w-[50px] h-[50px] m-[3px]"
@click=${() => this.onEmojiClicked(emoji)}
>
${emoji}
</button>
`,
)}
</div>
`,
)}
</div>
</div>
`;
}
hideTable() {
this.isVisible = false;
this.requestUpdate();
}
showTable(oneEmojiClicked: (emoji: string) => void) {
this.onEmojiClicked = oneEmojiClicked;
this.isVisible = true;
this.requestUpdate();
}
createRenderRoot() {
return this; // Disable shadow DOM to allow Tailwind styles
}
}