Commit Graph
17 Commits
Author SHA1 Message Date
Scott Andersonandevanpelle 81bd98c8d6 Nations send emoji when declining assistance requests (#1911)
Nations will now send emoji when declining assistance requests.

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

Cancel alliance requests if the recipient attacks (#1733)

Problem: attacking a player right before accepting an alliance request
is very effective since the requester can't fight back or reclaim his
territory without canceling the alliance and being penalized with the
traitor debuff.

Change:
- Attacking a player after he requested an alliance automatically
rejects the request
- No changes to existing attacks in both directions, only new attacks
affect the request

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

regression is found:

IngloriousTom
2025-10-06 15:37:00 -07:00
Scott AndersonandGitHub 3cf761e9c0 Loosen coverage requirements slightly (#1669)
## Description:

Tight code coverage requirements and low coverage are making it
difficult to merge code, because a small increase in lines of code can
decrease coverage enough to trigger a test failure.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
2025-08-01 00:43:07 -04:00
Scott Anderson 00dac0e22b Merge tag 'v0.24.11' into main 2025-08-01 00:27:29 -04:00
Scott AndersonandGitHub ebc0525c89 Enforce minimum test coverage (#1646)
## Description:

Enforce minimum test coverage.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ ] I have read and accepted the CLA agreement (only required once).
2025-07-30 22:35:23 -04:00
AntoineandGitHub dc1f79d090 Fix all strict errors in /client (#1489)
## Description:

Second PR to fix issues in order to enable strict mode.

## Specifics

1. Most important change: Turned off errors for Class variables not
initialized in constructor. I've noticed that pretty much all Classes in
the project have at least one occurence of that issue. And fixing it
properly would require a large refactor across the whole project. So
disabling the rule seems like a good solution in this case.

#1075 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

azlod
2025-07-29 16:24:52 -04:00
Tyler HanavanandGitHub 1db9b93950 Allow additional modals to close when clicking the Escape key (#1604)
## Description:

Allows ChatModal, EmojiTable, PlayerPanel and RadialMenu to accept the
CloseViewEvent, thereby enabling the modals/menus/tables to be closed by
clicking the Escape key.

As described in #1586, there are a number of modals that cannot be
closed by pressing Escape, such as ChatModal, EmojiTable, PlayerPanel
and RadialMenu, while other modals can already, such as the CTRL + Click
build menu.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA agreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

slyty
2025-07-28 12:46:34 -07:00
DevelopingTomandGitHub 7b2a204b8e Add close button to emoji table (#1479)
## Description:

Add a close button for the Emoji table, and switch the modal to
TailWind.

<img width="698" height="1161" alt="image"
src="https://github.com/user-attachments/assets/45c998d8-e584-4d83-9177-036679828586"
/>




https://github.com/user-attachments/assets/999baf1b-1cdb-409c-a1f0-12d8298dc638



## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I have read and accepted the CLA aggreement (only required once).

## Please put your Discord username so you can be contacted if a bug or
regression is found:

IngloriousTom
2025-07-18 13:46:30 -04:00
70745faac4 Enable strictNullChecks, eqeqeq (#436)
## Description:

Improve type safety and runtime correctness by:
1. Enabling TypeScript's
[strictNullChecks](https://www.typescriptlang.org/tsconfig/#strictNullChecks)
compiler option.
2. Replacing all loose equality operators (`==` and `!=`) with strict
equality operators (`===` and `!==`).
3. Cleaning up of type declarations, null handling logic, and equality
expressions throughout the project.

Currently, the code allows implicit assumptions that `null` and
`undefined` are interchangeable, and relies on type-coercing equality
checks that can introduce subtle bugs. These practices make it difficult
to reason about when values may be absent and hinder the effectiveness
of static analysis.

Migrating to strict null checks and enforcing strict equality
comparisons will clarify intent, reduce bugs, and make the codebase
safer and easier to maintain.

Fixes #466 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
Co-authored-by: evanpelle <openfrontio@gmail.com>
2025-05-15 16:39:40 -07:00
PilkeySEKandGitHub ebc9e4877d Fix emoji exploit (#640)
## Description:
This should fix the exploit that allows players to send custom text as
an "emoji". It does this by introducing a emoji ID (index into the emoji
table) instead of sending the raw emoji as a string.

## Please complete the following:

- [ ] I have added screenshots for all UI updates
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [X] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:
PilkeySEK
2025-05-02 07:37:29 -07:00
a97a608dce Add Alt + Click hotkey for sending emotes (#408)
## Description:

Allows the player to Alt + Click to send emotes to other players or
themself in order to ease communication.
Of course, the hotkey can be something different. Alt + Click is just a
suggestion.


![image](https://github.com/user-attachments/assets/9762c4f0-f62d-4c39-ba35-468ac3f5ddaa)

## Please complete the following:

- [ x ] I have added screenshots for all UI updates
- [ x ] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [ x ] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

kanekane0448

PS: The new emoji table looks really good!

---------

Co-authored-by: kanekane0448 <no@mail.pls>
2025-04-04 10:15:59 -07:00
PoddsterandGitHub 90cb238b25 Resort emoji table, added 👑🏡🛡️🎯🐔🤌, removed 🤙 (#400)
## Description:

I found the old emoji table hard to use in the heat of combat, so I:

1. Reordered it, focusing on putting the arrows in a logical
orientation, and each other emoji in some kind of cohesive group.
2. Replace a duplicated 😭 with 👑, useful for telling the idiots
attacking you to instead attack the crown, otherwise you'd both dead.
3. Added 🏡🛡️🎯 as I thought they would be useful for mocking/hinting to
other payers about ports/warships/cities/defence posts, despite making
the table one line longer. The target was mainly added to put something
in the middle of the new arrow keypad-layout.
4. Replaced 🤙 with 🐔🤌. I feel 👍👎 already does what  does, so remove it
to make space for something else: another insult (🐔). I've never seen
'call me' (🤙) used in-game, or even know what it means in the context of
the game. But chef's kiss 🤌 is meme-worthy and fun to send to other
players.

old: 

![Image](https://github.com/user-attachments/assets/75816197-8d5e-4aee-989f-94207f9ab3ec)

new:

![Image](https://github.com/user-attachments/assets/5fd14788-dc16-4744-ab4e-7b3942ad8694)

See #399 

I've given this a try and I find it much easier to locate and send the
kind of emoji I want. The only real oddity are the hearts being all the
way down there. But they weren't even together last time, so it's still
an improvement.


## Please complete the following:

- [] I have added screenshots for all UI updates
- [] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

`poddster` aka `Pod#7003` in the old system
2025-04-02 10:24:14 -07:00
Evan 8b6895d745 add prettier import plugin 2025-03-31 13:09:27 -07:00
NewHappyRabbit ea2b67d601 Added 5 new emojis 2025-02-24 21:21:34 +02:00
Evan 40966ca3b9 format all files with prettier 2025-02-12 08:28:15 -08:00
PilkeySEK f339a06233 Add a total of 5 emojis 2025-02-10 15:38:58 +01:00
Evan 6abcddc140 create player panel 2025-02-05 20:35:21 -08:00
Evan 516ea326d8 remove radial directory 2025-02-04 13:01:41 -08:00