Zixer1andevanpelle 7d1c2edfb6 feat(featured-stream): mobile flick-to-dismiss (#4673)
On touch devices, dragging the featured-stream panel off the edge of the
screen dismisses it for the current page visit. Desktop is unchanged:
the same drag still snaps to the nearest corner, exactly as today.

On small screens the panel can get in the way. This gives mobile users a
quick, familiar "flick it away" gesture to hide it, without a persistent
opt-out they might set once and forget.

- **Touch only**, gated on `matchMedia("(pointer: coarse)")`. Mouse
users keep corner-snap.
- **Trigger:** on drag release, if the panel's center has left the
viewport (more than half of it is off-screen), it is dismissed.
- **Not persisted.** Dismiss is in-memory only, so a refresh or the next
visit brings the panel back. It's a "not now", not a permanent hide.
- Dismiss tears down the Twitch player and stops the offline re-probe,
so nothing keeps streaming behind a hidden panel, and leaving a game
does not resurrect it.

Added unit coverage for the new pure `isOffFrame(cx, cy, vw, vh)` helper
(inside the viewport vs past each edge). Existing FeaturedStream tests
still pass.

Follow-up to #4335 (now merged).
2026-07-23 13:13:36 -07:00
2026-07-01 14:25:25 -07:00
2026-07-23 13:11:34 -07:00
2026-07-23 13:11:34 -07:00

OpenFrontIO Logo

OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.

This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.

CI Crowdin CLA assistant License: AGPL v3 Assets: CC BY-SA 4.0

License

OpenFront source code is licensed under the GNU Affero General Public License v3.0

Current copyright notices appear in:

  • Footer: "© OpenFront and Contributors"
  • Loading screen: "© OpenFront and Contributors"

Modified versions must preserve these notices in reasonably visible locations.

See the LICENSE for complete requirements.

For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.

🌟 Features

  • Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
  • Alliance System: Form alliances with other players for mutual defense
  • Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
  • Resource Management: Balance your expansion with defensive capabilities
  • Cross-platform: Play in any modern web browser

📋 Prerequisites

  • npm (v10.9.2 or higher)
  • A modern web browser (Chrome, Firefox, Edge, etc.)

🚀 Installation

  1. Clone the repository

    git clone https://github.com/openfrontio/OpenFrontIO.git
    cd OpenFrontIO
    
  2. Install dependencies

    npm run inst
    

    Do NOT use npm install nor npm i but instead use our npm run inst. It runs the safer npm ci --ignore-scripts to install dependencies exactly according to the versions in package-lock.json and doesn't run scripts. This can prevent being hit by a supply chain attack.

🎮 Running the Game

Development Mode

Run both the client and server in development mode with live reloading:

npm run dev

This will:

  • Start the webpack dev server for the client
  • Launch the game server with development settings
  • Open the game in your default browser (to disable this behavior, set SKIP_BROWSER_OPEN=true in your environment)

Client Only

To run just the client with hot reloading:

npm run start:client

Server Only

To run just the server with development settings:

npm run start:server-dev

Connecting to staging or production backends

Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.

To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the gitCommit value via https://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.

To connect to staging api servers:

npm run dev:staging

To connect to production api servers:

npm run dev:prod

🛠️ Development Tools

  • Format code:

    npm run format
    
  • Lint code:

    npm run lint
    
  • Lint and fix code:

    npm run lint:fix
    
  • Testing

    npm test
    

🏗️ Project Structure

  • /src/client - Frontend game client
  • /src/core - Deterministic game simulation
  • /src/server - Backend game server
  • /resources - Static assets (images, maps, etc.)

🤝 Contributing

Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.

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