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7cdf1b8160
Refactor the monolithic TerritoryWebGLRenderer into a modular, extensible architecture that separates ground truth computation from rendering passes. This change also includes related improvements to game state management and hover information handling. WebGPU Architecture Refactor: - Extract all shaders to external .wgsl files (no inlined shaders) - Separate ground truth data management (GroundTruthData) from rendering - Create pass-based architecture with ComputePass and RenderPass interfaces - Implement compute passes: StateUpdatePass, DefendedClearPass, DefendedUpdatePass - Implement render pass: TerritoryRenderPass - Add TerritoryRenderer orchestrator with dependency-based execution ordering - Add WebGPUDevice for device initialization and management - Add ShaderLoader utility for loading .wgsl files via Vite ?raw imports Performance Optimizations: - Dependency order computed once at init (topological sort) - Early exit checks at orchestrator and pass levels - Bind groups rebuilt when textures/buffers are recreated - Zero per-frame allocations (reuse command encoders and staging buffers) Architecture Benefits: - Easy to extend with new compute/render passes (borders, temporal smoothing, etc.) - Clear separation between tick-based compute and frame-based rendering - All shaders in external files for better maintainability - Ground truth data computed once and reused by all passes Related Changes: - Add defended tile state support to GameMap (isDefended/setDefended) - Expose tileStateView() for direct GPU state access - Extract hover info logic to HoverInfo utility - Remove TerrainLayer (terrain now rendered by WebGPU territory pass) - Update GameRenderer to use transparent overlay canvas - Add viewOffset() method to TransformHandler Files: - Deleted: TerritoryWebGLRenderer.ts (1217 lines), TerrainLayer.ts (77 lines) - Added: 17 new files in webgpu/ directory structure - Updated: TerritoryLayer.ts, GameRenderer.ts, PlayerInfoOverlay.ts, GameMap.ts, GameView.ts, GameImpl.ts, TransformHandler.ts, vite-env.d.ts