Files
OpenFrontIO/src/core/execution/ShellExecution.ts
T
APuddle210 f713254081 Address-River-Criticisms (#536)
## Description:

Please see description on: #535 

fixes #535 

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

aPuddle

---------

Co-authored-by: Scott Anderson <662325+scottanderson@users.noreply.github.com>
2025-04-18 18:05:27 -07:00

86 lines
2.3 KiB
TypeScript

import { consolex } from "../Consolex";
import { Execution, Game, Player, Unit, UnitType } from "../game/Game";
import { TileRef } from "../game/GameMap";
import { PathFindResultType } from "../pathfinding/AStar";
import { PathFinder } from "../pathfinding/PathFinding";
export class ShellExecution implements Execution {
private active = true;
private pathFinder: PathFinder;
private shell: Unit;
private mg: Game;
private destroyAtTick: number = -1;
constructor(
private spawn: TileRef,
private _owner: Player,
private ownerUnit: Unit,
private target: Unit,
) {}
init(mg: Game, ticks: number): void {
this.pathFinder = PathFinder.Mini(mg, 2000, true, 10);
this.mg = mg;
}
tick(ticks: number): void {
if (this.shell == null) {
this.shell = this._owner.buildUnit(UnitType.Shell, 0, this.spawn);
}
if (!this.shell.isActive()) {
this.active = false;
return;
}
if (
!this.target.isActive() ||
this.target.owner() == this.shell.owner() ||
(this.destroyAtTick != -1 && this.mg.ticks() >= this.destroyAtTick)
) {
this.shell.delete(false);
this.active = false;
return;
}
if (this.destroyAtTick == -1 && !this.ownerUnit.isActive()) {
this.destroyAtTick = this.mg.ticks() + this.mg.config().shellLifetime();
}
for (let i = 0; i < 3; i++) {
const result = this.pathFinder.nextTile(
this.shell.tile(),
this.target.tile(),
3,
);
switch (result.type) {
case PathFindResultType.Completed:
this.active = false;
this.target.modifyHealth(-this.effectOnTarget());
this.shell.delete(false);
return;
case PathFindResultType.NextTile:
this.shell.move(result.tile);
break;
case PathFindResultType.Pending:
return;
case PathFindResultType.PathNotFound:
consolex.log(`Shell ${this.shell} could not find target`);
this.active = false;
this.shell.delete(false);
return;
}
}
}
private effectOnTarget(): number {
const baseDamage: number = this.mg.config().unitInfo(UnitType.Shell).damage;
return baseDamage;
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
}