Evan 6afa3e48f5 Add structure dots toggle to graphics settings (#4356)
## What

Adds an on/off **Structure dots** toggle to the graphics settings modal
(Structure Icons section), controlling whether structures collapse into
small dots when zoomed out.

## How

The renderer already gates the dots LOD on `structure.dotsZoomThreshold`
(structures become dots when `zoom <= threshold`). The debug GUI exposes
that threshold as a slider; this surfaces a simple player-facing toggle:

- `GraphicsOverrides.ts` — adds `structure.showDots` (boolean) to the
override schema.
- `RenderOverrides.ts` — when `showDots === false`,
`applyGraphicsOverrides` sets `dotsZoomThreshold = 0`. Since zoom is
always > 0, the dots LOD never triggers, so structures keep their full
icon at every zoom. When enabled (default), the threshold is left
untouched.
- `GraphicsSettingsModal.ts` — toggle button mirroring the existing
Classic icons / Classic level numbers toggles; defaults to On.
- `en.json` — `structure_dots_label` / `structure_dots_desc`.

The change applies live: a `settings.graphics` change re-runs
`applyGraphicsOverrides` onto the live settings object the passes read
each frame, and `dotsZoomThreshold` is a per-frame uniform.

## Testing

- `tsc --noEmit` clean.
- Verified in a headless solo game: the toggle renders (default On),
flipping it persists `structure.showDots = false`, and
`applyGraphicsOverrides` yields `dotsZoomThreshold` 1.2 when on / 0 when
off.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 12:59:17 -07:00
2026-05-31 15:09:08 +01:00
2026-03-23 13:40:21 -07:00
2026-04-29 12:49:19 -06:00
2026-05-31 15:09:08 +01:00
2026-05-31 15:09:08 +01:00
2026-04-01 20:03:39 -07:00

OpenFrontIO Logo

OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.

This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.

CI Crowdin CLA assistant License: AGPL v3 Assets: CC BY-SA 4.0

License

OpenFront source code is licensed under the GNU Affero General Public License v3.0

Current copyright notices appear in:

  • Footer: "© OpenFront and Contributors"
  • Loading screen: "© OpenFront and Contributors"

Modified versions must preserve these notices in reasonably visible locations.

See the LICENSE for complete requirements.

For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.

🌟 Features

  • Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
  • Alliance System: Form alliances with other players for mutual defense
  • Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
  • Resource Management: Balance your expansion with defensive capabilities
  • Cross-platform: Play in any modern web browser

📋 Prerequisites

  • npm (v10.9.2 or higher)
  • A modern web browser (Chrome, Firefox, Edge, etc.)

🚀 Installation

  1. Clone the repository

    git clone https://github.com/openfrontio/OpenFrontIO.git
    cd OpenFrontIO
    
  2. Install dependencies

    npm run inst
    

    Do NOT use npm install nor npm i but instead use our npm run inst. It runs the safer npm ci --ignore-scripts to install dependencies exactly according to the versions in package-lock.json and doesn't run scripts. This can prevent being hit by a supply chain attack.

🎮 Running the Game

Development Mode

Run both the client and server in development mode with live reloading:

npm run dev

This will:

  • Start the webpack dev server for the client
  • Launch the game server with development settings
  • Open the game in your default browser (to disable this behavior, set SKIP_BROWSER_OPEN=true in your environment)

Client Only

To run just the client with hot reloading:

npm run start:client

Server Only

To run just the server with development settings:

npm run start:server-dev

Connecting to staging or production backends

Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.

To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the gitCommit value via https://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.

To connect to staging api servers:

npm run dev:staging

To connect to production api servers:

npm run dev:prod

🛠️ Development Tools

  • Format code:

    npm run format
    
  • Lint code:

    npm run lint
    
  • Lint and fix code:

    npm run lint:fix
    
  • Testing

    npm test
    

🏗️ Project Structure

  • /src/client - Frontend game client
  • /src/core - Deterministic game simulation
  • /src/server - Backend game server
  • /resources - Static assets (images, maps, etc.)

🤝 Contributing

Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.

S
Description
Languages
TypeScript 91.3%
GLSL 2.6%
JavaScript 1.9%
HTML 1.7%
CSS 1%
Other 1.5%