### **Add approved & assigned issue number here:** Resolves #3604 (related) ## Description: Fixes severe client-side lag spikes (framerate dropping to single digits) when multiple nuclear bombs detonate close to each other with `"isWaterNukes": true` enabled. * Water nukes convert land to water on detonation. For an Atom Bomb (radius 30), this changes up to 2,800 tiles. * The client splits these changes across 16 frames (`dripBuckets`), processing ~150 tile changes per frame. * For each tile change, `BorderComputePass.patchTile` computes updates. If the victim's territory is highlighted, the pass expands the repaint area of each tile change to a `highlightThicken` Chebyshev box of radius 4 (meaning `9x9 = 81` points). * This forces the CPU to calculate and push up to `150 * 81 = 12,150` points *per frame* to the border scatter buffer, uploading it, and rendering it as thousands of overlapping GPU `POINTS` using the complex border shader. * Under consecutive detonations, this completely freezes the client rendering thread, leading to disconnections. * Optimizes `BorderComputePass.ts` to fallback to a full-screen quad border recompute if the scatter point count exceeds a threshold of `2,048` points. * Bypasses the expensive CPU coordinate expansions and array resizing for subsequent tile updates in the same frame. * The GPU renders a simple fullscreen quad to rebuild all borders, which is extremely parallelized and executes in **`<0.1ms`**, keeping gameplay smooth. ## Please complete the following: - [x] I have added screenshots for all UI updates (N/A) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file (N/A) - [x] I have added relevant tests to the test directory (N/A) ## Please put your Discord username so you can be contacted if a bug or regression is found: blontd6
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
License
OpenFront source code is licensed under the GNU Affero General Public License v3.0
Current copyright notices appear in:
- Footer: "© OpenFront and Contributors"
- Loading screen: "© OpenFront and Contributors"
Modified versions must preserve these notices in reasonably visible locations.
See the LICENSE for complete requirements.
For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.
🌟 Features
- Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
- Alliance System: Form alliances with other players for mutual defense
- Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
- Resource Management: Balance your expansion with defensive capabilities
- Cross-platform: Play in any modern web browser
📋 Prerequisites
- npm (v10.9.2 or higher)
- A modern web browser (Chrome, Firefox, Edge, etc.)
🚀 Installation
-
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git cd OpenFrontIO -
Install dependencies
npm run instDo NOT use
npm installnornpm ibut instead use ournpm run inst. It runs the safernpm ci --ignore-scriptsto install dependencies exactly according to the versions inpackage-lock.jsonand doesn't run scripts. This can prevent being hit by a supply chain attack.
🎮 Running the Game
Development Mode
Run both the client and server in development mode with live reloading:
npm run dev
This will:
- Start the webpack dev server for the client
- Launch the game server with development settings
- Open the game in your default browser (to disable this behavior, set
SKIP_BROWSER_OPEN=truein your environment)
Client Only
To run just the client with hot reloading:
npm run start:client
Server Only
To run just the server with development settings:
npm run start:server-dev
Connecting to staging or production backends
Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the
gitCommitvalue viahttps://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.
To connect to staging api servers:
npm run dev:staging
To connect to production api servers:
npm run dev:prod
🛠️ Development Tools
-
Format code:
npm run format -
Lint code:
npm run lint -
Lint and fix code:
npm run lint:fix -
Testing
npm test
🏗️ Project Structure
/src/client- Frontend game client/src/core- Deterministic game simulation/src/server- Backend game server/resources- Static assets (images, maps, etc.)
🤝 Contributing
Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.