Files
OpenFrontIO/tests/core/executions/TradeShipExecution.test.ts
T
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

150 lines
4.5 KiB
TypeScript

import { TradeShipExecution } from "engine/execution/TradeShipExecution";
import { Game, Player, Unit } from "engine/game/Game";
import { PathStatus } from "engine/pathfinding/types";
import { setup } from "../../util/Setup";
describe("TradeShipExecution", () => {
let game: Game;
let origOwner: Player;
let dstOwner: Player;
let pirate: Player;
let srcPort: Unit;
let piratePort: Unit;
let piratePort2: Unit;
let tradeShip: Unit;
let dstPort: Unit;
let tradeShipExecution: TradeShipExecution;
beforeEach(async () => {
// Mock Game, Player, Unit, and required methods
game = await setup("ocean_and_land", {
infiniteGold: true,
instantBuild: true,
});
game.displayMessage = vi.fn();
origOwner = {
canBuild: vi.fn(() => true),
buildUnit: vi.fn((type, spawn, opts) => tradeShip),
displayName: vi.fn(() => "Origin"),
addGold: vi.fn(),
units: vi.fn(() => [dstPort]),
unitCount: vi.fn(() => 1),
id: vi.fn(() => 1),
clientID: vi.fn(() => 1),
canTrade: vi.fn(() => true),
} as any;
dstOwner = {
id: vi.fn(() => 2),
addGold: vi.fn(),
displayName: vi.fn(() => "Destination"),
units: vi.fn(() => [dstPort]),
unitCount: vi.fn(() => 1),
clientID: vi.fn(() => 2),
canTrade: vi.fn(() => true),
} as any;
pirate = {
id: vi.fn(() => 3),
addGold: vi.fn(),
displayName: vi.fn(() => "Destination"),
units: vi.fn(() => [piratePort, piratePort2]),
unitCount: vi.fn(() => 2),
canTrade: vi.fn(() => true),
} as any;
piratePort = {
id: vi.fn(() => 201),
tile: vi.fn(() => 56),
owner: vi.fn(() => pirate),
isActive: vi.fn(() => true),
isUnderConstruction: vi.fn(() => false),
isMarkedForDeletion: vi.fn(() => false),
} as any;
piratePort2 = {
id: vi.fn(() => 202),
tile: vi.fn(() => 75),
owner: vi.fn(() => pirate),
isActive: vi.fn(() => true),
isUnderConstruction: vi.fn(() => false),
isMarkedForDeletion: vi.fn(() => false),
} as any;
srcPort = {
id: vi.fn(() => 101),
tile: vi.fn(() => 10),
owner: vi.fn(() => origOwner),
isActive: vi.fn(() => true),
isUnderConstruction: vi.fn(() => false),
isMarkedForDeletion: vi.fn(() => false),
} as any;
dstPort = {
id: vi.fn(() => 102),
tile: vi.fn(() => 100),
owner: vi.fn(() => dstOwner),
isActive: vi.fn(() => true),
isUnderConstruction: vi.fn(() => false),
isMarkedForDeletion: vi.fn(() => false),
} as any;
tradeShip = {
isActive: vi.fn(() => true),
owner: vi.fn(() => origOwner),
id: vi.fn(() => 123),
move: vi.fn(),
setTargetUnit: vi.fn(),
setSafeFromPirates: vi.fn(),
touch: vi.fn(),
delete: vi.fn(),
tile: vi.fn(() => 32),
} as any;
tradeShipExecution = new TradeShipExecution(origOwner, srcPort, dstPort);
tradeShipExecution.init(game, 0);
tradeShipExecution["pathFinder"] = {
next: vi.fn(() => ({ status: PathStatus.NEXT, node: 32 })),
findPath: vi.fn((from: number) => [from]),
} as any;
tradeShipExecution["tradeShip"] = tradeShip;
});
it("should initialize and tick without errors", () => {
tradeShipExecution.tick(1);
expect(tradeShipExecution.isActive()).toBe(true);
});
it("should deactivate if tradeShip is not active", () => {
tradeShip.isActive = vi.fn(() => false);
tradeShipExecution.tick(1);
expect(tradeShipExecution.isActive()).toBe(false);
});
it("should delete ship if port owner changes to current owner", () => {
dstPort.owner = vi.fn(() => origOwner);
tradeShipExecution.tick(1);
expect(tradeShip.delete).toHaveBeenCalledWith(false);
expect(tradeShipExecution.isActive()).toBe(false);
});
it("should pick another port if ship is captured", () => {
tradeShip.owner = vi.fn(() => pirate);
tradeShipExecution.tick(1);
expect(tradeShip.setTargetUnit).toHaveBeenCalledWith(piratePort);
});
it("should complete trade and award gold", () => {
tradeShipExecution["pathFinder"] = {
next: vi.fn(() => ({ status: PathStatus.COMPLETE, node: 32 })),
findPath: vi.fn((from: number) => [from]),
} as any;
tradeShipExecution.tick(1);
expect(tradeShip.delete).toHaveBeenCalledWith(false);
expect(tradeShipExecution.isActive()).toBe(false);
expect(origOwner.addGold).toHaveBeenCalled();
expect(dstOwner.addGold).toHaveBeenCalled();
});
});