Files
OpenFrontIO/tests/core/executions/NoInverseAnnexation.test.ts
T
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

66 lines
2.0 KiB
TypeScript

import { beforeEach, describe, expect, test } from "vitest";
import { PlayerExecution } from "engine/execution/PlayerExecution";
import {
Game,
Player,
PlayerInfo,
PlayerType,
} from "engine/game/Game";
import { setup } from "../../util/Setup";
import { executeTicks } from "../../util/utils";
let game: Game;
let largePlayer: Player;
let smallPlayer: Player;
describe("PlayerExecution Annexation Bug", () => {
beforeEach(async () => {
game = await setup(
"big_plains",
{ infiniteGold: true, instantBuild: true },
[
new PlayerInfo("large", PlayerType.Human, "client1", "large_id"),
new PlayerInfo("small", PlayerType.Human, "client2", "small_id"),
],
);
largePlayer = game.player("large_id");
smallPlayer = game.player("small_id");
game.addExecution(new PlayerExecution(largePlayer));
game.addExecution(new PlayerExecution(smallPlayer));
});
test("A large player is not reverse-annexed by surrounded smaller player", () => {
// Cluster A
smallPlayer.conquer(game.ref(50, 50));
smallPlayer.conquer(game.ref(50, 51));
smallPlayer.conquer(game.ref(51, 50));
smallPlayer.conquer(game.ref(51, 51));
// Cluster B
smallPlayer.conquer(game.ref(10, 10));
smallPlayer.conquer(game.ref(90, 90));
// Larger player gets the rest
game.map().forEachTile((tile) => {
if (game.ownerID(tile) !== smallPlayer.smallID()) {
largePlayer.conquer(tile);
}
});
const initialLargeTiles = largePlayer.numTilesOwned();
expect(largePlayer.numTilesOwned()).toBe(initialLargeTiles);
expect(smallPlayer.numTilesOwned()).toBeGreaterThan(0);
// Keep ticksPerClusterCalc and lastTileChange in mind
executeTicks(game, 20);
largePlayer.conquer(game.ref(49, 49));
smallPlayer.conquer(game.ref(50, 50));
// Annexation happens here
executeTicks(game, 50);
expect(largePlayer.numTilesOwned()).toBeGreaterThan(initialLargeTiles);
expect(smallPlayer.numTilesOwned()).toBe(0);
});
});