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## Description: When buildings are stacked on each other, the buildings under are not redrawn when the stacked building is destroyed. A simple outer range + sprite radius check triggers a touch which redraws the buildings. Sprite radius is set to 16 (dont forget to change it if it ever changes) ### Before:  ### After:  ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced - [x] I understand that submitting code with bugs that could have been caught through manual testing blocks releases and new features for all contributors ## Please put your Discord username so you can be contacted if a bug or regression is found: Vivacious Box