Files
OpenFrontIO/tests/core/game/TrainStation.test.ts
T
scamiv 477704d768 add station passenger demand and time-based payouts
- Interpret trainGold as per-level max gold and add trainGoldRefillTime with a 60-tick full refill baseline
- Add per-station passenger pool with lazy tick-based refill and proportional depletion on train arrival
- Make city and port train payouts depend on station level, owner relation, and current passenger demand instead of flat values
- Expose getPassengerDemandScore for future logic
- Update TrainStation tests for the new config and payout behavior
2025-11-22 17:07:16 +01:00

132 lines
3.8 KiB
TypeScript

import { TrainExecution } from "../../../src/core/execution/TrainExecution";
import { Game, Player, Unit, UnitType } from "../../../src/core/game/Game";
import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
jest.mock("../../../src/core/game/Game");
jest.mock("../../../src/core/execution/TrainExecution");
jest.mock("../../../src/core/PseudoRandom");
describe("TrainStation", () => {
let game: jest.Mocked<Game>;
let unit: jest.Mocked<Unit>;
let player: jest.Mocked<Player>;
let trainExecution: jest.Mocked<TrainExecution>;
beforeEach(() => {
game = {
ticks: jest.fn().mockReturnValue(123),
config: jest.fn().mockReturnValue({
trainGold: () => 1000n,
trainGoldRefillTime: () => 60,
}),
addUpdate: jest.fn(),
addExecution: jest.fn(),
} as any;
player = {
addGold: jest.fn(),
id: 1,
canTrade: jest.fn().mockReturnValue(true),
isFriendly: jest.fn().mockReturnValue(false),
isOnSameTeam: jest.fn().mockReturnValue(false),
isAlliedWith: jest.fn().mockReturnValue(false),
} as any;
unit = {
owner: jest.fn().mockReturnValue(player),
level: jest.fn().mockReturnValue(1),
tile: jest.fn().mockReturnValue({ x: 0, y: 0 }),
type: jest.fn(),
isActive: jest.fn().mockReturnValue(true),
} as any;
trainExecution = {
loadCargo: jest.fn(),
owner: jest.fn().mockReturnValue(player),
level: jest.fn(),
} as any;
});
it("handles City stop", () => {
unit.type.mockReturnValue(UnitType.City);
const station = new TrainStation(game, unit);
station.onTrainStop(trainExecution);
expect(unit.owner().addGold).toHaveBeenCalledWith(1000n, unit.tile());
});
it("handles allied trade", () => {
unit.type.mockReturnValue(UnitType.City);
player.isFriendly.mockReturnValue(true);
const station = new TrainStation(game, unit);
station.onTrainStop(trainExecution);
expect(unit.owner().addGold).toHaveBeenCalledWith(1000n, unit.tile());
expect(trainExecution.owner().addGold).toHaveBeenCalledWith(
1000n,
unit.tile(),
);
});
it("checks trade availability (same owner)", () => {
const otherUnit = {
owner: jest.fn().mockReturnValue(unit.owner()),
} as any;
const station = new TrainStation(game, unit);
const otherStation = new TrainStation(game, otherUnit);
expect(station.tradeAvailable(otherStation.unit.owner())).toBe(true);
});
it("adds and retrieves neighbors", () => {
const stationA = new TrainStation(game, unit);
const stationB = new TrainStation(game, unit);
const railRoad = { from: stationA, to: stationB, tiles: [] } as any;
stationA.addRailroad(railRoad);
const neighbors = stationA.neighbors();
expect(neighbors).toContain(stationB);
});
it("removes neighboring rail", () => {
const stationA = new TrainStation(game, unit);
const stationB = new TrainStation(game, unit);
const railRoad = {
from: stationA,
to: stationB,
tiles: [{ x: 1, y: 1 }],
} as any;
stationA.addRailroad(railRoad);
expect(stationA.getRailroads().size).toBe(1);
stationA.removeNeighboringRails(stationB);
expect(game.addUpdate).toHaveBeenCalledWith(
expect.objectContaining({
isActive: false,
}),
);
expect(stationA.getRailroads().size).toBe(0);
});
it("assigns and retrieves cluster", () => {
const cluster: Cluster = {} as Cluster;
const station = new TrainStation(game, unit);
station.setCluster(cluster);
expect(station.getCluster()).toBe(cluster);
});
it("returns tile and active status", () => {
const station = new TrainStation(game, unit);
expect(station.tile()).toEqual({ x: 0, y: 0 });
expect(station.isActive()).toBe(true);
});
});