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- Interpret trainGold as per-level max gold and add trainGoldRefillTime with a 60-tick full refill baseline - Add per-station passenger pool with lazy tick-based refill and proportional depletion on train arrival - Make city and port train payouts depend on station level, owner relation, and current passenger demand instead of flat values - Expose getPassengerDemandScore for future logic - Update TrainStation tests for the new config and payout behavior