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https://github.com/openfrontio/OpenFrontIO.git
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3de5fb4204
**Add approved & assigned issue number here:** N/A — maintainer refactor. ## Description: Makes each map's `info.json` the single source of truth for map metadata — adding a map is now a folder with `image.png` + `info.json`, a `gen-maps` run, and an en.json display name. **info.json / manifest.json carry full map metadata.** Every `map-generator/assets/maps/<map>/info.json` declares `id` (the `GameMapType` enum key), `name` (the enum value — wire format, unchanged for all 94 maps), `translation_key`, `categories`, and `multiplayer_frequency` (the public-playlist weight that used to be the `FREQUENCY` record in MapPlaylist.ts). The generator validates everything and mirrors it into `resources/maps/<map>/manifest.json`. 23 stale info.json `name` values were normalized to the canonical enum value; enum values are byte-identical, so replays and stored game configs are unaffected. **The generator emits the TypeScript and discovers maps itself.** New `map-generator/codegen.go` generates `src/core/game/Maps.gen.ts` (`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`, `multiplayerFrequency` — now a full `Record<GameMapName, number>`, killing the old `Partial`) on every run; `Game.ts` re-exports it. The hardcoded map registry in `main.go` is gone — maps are auto-discovered from the `assets/maps` / `assets/test_maps` directories. MapConsistency tests fail with a "run `npm run gen-maps`" message if info.json, manifest.json, and Maps.gen.ts drift. The tracked `map-generator/map-generator` binary is rebuilt to match. **New categories: continents + world/cosmic/tournament/other, multi-category support.** `continental`/`regional`/`fantasy`/`arcade` are replaced by `featured`, `world`, `europe`, `asia`, `north_america`, `africa`, `south_america`, `oceania`, `antarctica`, `cosmic`, `tournament`, and `other`. Maps can list multiple categories, so straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both regions. Featured is itself a category (same 7 maps as before). MapPlaylist keeps its arcade exclusion via an explicit set. **Map picker UI.** Two tabs: **Featured** (default — featured maps plus a Favorites section when maps are starred) and **All** (one prominent collapsible bar per category with a map count, collapsed by default). The selected map is prepended to the featured grid when it lives elsewhere. `getMapName()` resolves through the generated `mapTranslationKeys`, which also fixes tourney maps never resolving a valid translation key. ## Please complete the following: - [ ] I have added screenshots for all UI updates (maintainer change — picker described above) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
151 lines
2.6 KiB
JSON
151 lines
2.6 KiB
JSON
{
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"id": "TaiwanStrait",
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"name": "Taiwan Strait",
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"translation_key": "map.taiwanstrait",
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"categories": ["asia"],
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"multiplayer_frequency": 5,
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"nations": [
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{
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"coordinates": [694, 26],
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"name": "Fuzhou",
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"flag": "cn"
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},
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{
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"coordinates": [720, 222],
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"name": "Putian",
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"flag": "cn"
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},
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{
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"coordinates": [538, 432],
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"name": "Quanzhou",
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"flag": "cn"
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},
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{
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"coordinates": [303, 593],
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"name": "Xiamen",
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"flag": "cn"
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},
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{
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"coordinates": [259, 678],
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"name": "Zhangzhou",
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"flag": "cn"
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},
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{
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"coordinates": [26, 345],
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"name": "Longyan",
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"flag": "cn"
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},
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{
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"coordinates": [386, 606],
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"name": "Kinmen Island",
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"flag": "tw"
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},
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{
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"coordinates": [773, 912],
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"name": "Penghu",
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"flag": "tw"
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},
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{
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"coordinates": [1057, 1252],
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"name": "Kaohsiung",
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"flag": "tw"
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},
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{
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"coordinates": [981, 1131],
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"name": "Tainan",
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"flag": "tw"
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},
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{
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"coordinates": [1230, 1193],
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"name": "Taitung",
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"flag": "tw"
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},
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{
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"coordinates": [1416, 789],
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"name": "Hualien",
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"flag": "tw"
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},
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{
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"coordinates": [1018, 936],
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"name": "Chiayi",
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"flag": "tw"
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},
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{
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"coordinates": [1007, 710],
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"name": "Taichung City",
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"flag": "tw"
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},
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{
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"coordinates": [1489, 235],
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"name": "Keelung",
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"flag": "tw"
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},
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{
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"coordinates": [1424, 254],
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"name": "Taipei",
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"flag": "tw"
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},
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{
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"coordinates": [1341, 284],
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"name": "Taoyuan",
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"flag": "tw"
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},
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{
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"coordinates": [1247, 415],
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"name": "Hsinchu",
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"flag": "tw"
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},
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{
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"coordinates": [73, 859],
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"name": "Dongshan",
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"flag": "cn"
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},
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{
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"coordinates": [397, 335],
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"name": "Anxi",
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"flag": "cn"
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},
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{
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"coordinates": [22, 11],
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"name": "Sanming",
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"flag": "cn"
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},
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{
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"coordinates": [267, 134],
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"name": "Dehua",
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"flag": "cn"
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},
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{
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"coordinates": [522, 220],
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"name": "Xianyou",
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"flag": "cn"
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},
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{
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"coordinates": [1097, 592],
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"name": "Miaoli",
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"flag": "tw"
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},
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{
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"coordinates": [1426, 1431],
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"name": "Lanyu",
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"flag": "tw"
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}
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],
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"teamGameSpawnAreas": {
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"2": [
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{
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"height": 1600,
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"width": 800,
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"x": 0,
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"y": 0
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},
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{
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"height": 1600,
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"width": 800,
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"x": 800,
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"y": 0
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}
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]
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}
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}
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