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**Add approved & assigned issue number here:** N/A — maintainer refactor. ## Description: Makes each map's `info.json` the single source of truth for map metadata — adding a map is now a folder with `image.png` + `info.json`, a `gen-maps` run, and an en.json display name. **info.json / manifest.json carry full map metadata.** Every `map-generator/assets/maps/<map>/info.json` declares `id` (the `GameMapType` enum key), `name` (the enum value — wire format, unchanged for all 94 maps), `translation_key`, `categories`, and `multiplayer_frequency` (the public-playlist weight that used to be the `FREQUENCY` record in MapPlaylist.ts). The generator validates everything and mirrors it into `resources/maps/<map>/manifest.json`. 23 stale info.json `name` values were normalized to the canonical enum value; enum values are byte-identical, so replays and stored game configs are unaffected. **The generator emits the TypeScript and discovers maps itself.** New `map-generator/codegen.go` generates `src/core/game/Maps.gen.ts` (`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`, `multiplayerFrequency` — now a full `Record<GameMapName, number>`, killing the old `Partial`) on every run; `Game.ts` re-exports it. The hardcoded map registry in `main.go` is gone — maps are auto-discovered from the `assets/maps` / `assets/test_maps` directories. MapConsistency tests fail with a "run `npm run gen-maps`" message if info.json, manifest.json, and Maps.gen.ts drift. The tracked `map-generator/map-generator` binary is rebuilt to match. **New categories: continents + world/cosmic/tournament/other, multi-category support.** `continental`/`regional`/`fantasy`/`arcade` are replaced by `featured`, `world`, `europe`, `asia`, `north_america`, `africa`, `south_america`, `oceania`, `antarctica`, `cosmic`, `tournament`, and `other`. Maps can list multiple categories, so straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both regions. Featured is itself a category (same 7 maps as before). MapPlaylist keeps its arcade exclusion via an explicit set. **Map picker UI.** Two tabs: **Featured** (default — featured maps plus a Favorites section when maps are starred) and **All** (one prominent collapsible bar per category with a map count, collapsed by default). The selected map is prepended to the featured grid when it lives elsewhere. `getMapName()` resolves through the generated `mapTranslationKeys`, which also fixes tourney maps never resolving a valid translation key. ## Please complete the following: - [ ] I have added screenshots for all UI updates (maintainer change — picker described above) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
114 lines
4.3 KiB
Markdown
114 lines
4.3 KiB
Markdown
---
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name: run-openfront
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description: Build, run, and drive OpenFront locally. Use when asked to run the game, start the dev server, take a screenshot of the UI, verify a client change in the real app, or interact with the running game (lobby, modals, map picker).
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---
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OpenFront is a browser game (Lit + Pixi.js client, Node game server).
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Run the dev server with `npm run dev` (serves on **http://localhost:9000**,
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not Vite's default 5173), then drive it with headless Chromium via
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`.claude/skills/run-openfront/driver.mjs`. All paths are relative to the
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repo root.
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## Prerequisites (one-time per machine, no sudo)
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The host (Ubuntu 26.04, headless) has no browser, and Playwright doesn't
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support 26.04 yet. `setup.sh` works around both: it installs Playwright
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(`--no-save`), downloads the ubuntu24.04 chromium-headless-shell via
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`PLAYWRIGHT_HOST_PLATFORM_OVERRIDE`, extracts the missing system libraries
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from `.deb` packages into `~/.cache/openfront-run/` (no root needed), and
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builds a local fontconfig (the host has no `/etc/fonts`; Skia FATALs
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without one).
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```bash
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bash .claude/skills/run-openfront/setup.sh
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```
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Deps were installed with `npm run inst` (`npm ci --ignore-scripts`) — do
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not use `npm install`.
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## Run the dev server
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```bash
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(npm run dev > /tmp/dev.log 2>&1 &)
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timeout 60 bash -c 'until curl -sf http://localhost:9000 >/dev/null 2>&1; do sleep 1; done'
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```
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Stop it with `pkill -f "tsx src/server/Server.ts"; pkill -f vite`.
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`ECONNREFUSED "Error polling lobby"` lines in `/tmp/dev.log` are normal —
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the closed-source API isn't running in dev.
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## Drive it (agent path)
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Smoke flow — home page, open the single-player modal, dump the map-picker
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state, screenshot:
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```bash
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node .claude/skills/run-openfront/driver.mjs
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# screenshots: /tmp/openfront-run/home.png, /tmp/openfront-run/solo-modal.png
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```
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For ad-hoc flows, write a script **inside the repo** (so `playwright`
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resolves) importing the driver's helpers:
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```js
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import {
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launch,
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gotoHome,
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openSoloModal,
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} from "./.claude/skills/run-openfront/driver.mjs";
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const { browser, page } = await launch(); // env/libs/fonts handled here
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await gotoHome(page);
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await openSoloModal(page);
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// Lit components use light DOM — query and read properties directly:
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const s = await page.evaluate(
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() => document.querySelector("map-picker")?.selectedMap,
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);
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await browser.close();
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```
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## Run (human path)
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`npm run dev`, open http://localhost:9000 in a browser. Useless headless.
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## Test
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```bash
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npm test # full suite (Vitest)
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npx vitest tests/MapConsistency.test.ts --run # single file
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```
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## Gotchas
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- **Vite serves on port 9000**, not 5173 (configured in vite.config.ts).
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- **Playwright on Ubuntu 26.04**: `npx playwright install chromium` fails
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with "does not support chromium on ubuntu26.04-x64". Fix:
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`PLAYWRIGHT_HOST_PLATFORM_OVERRIDE=ubuntu24.04-x64` (setup.sh does this).
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- **Browser dies at launch / mid-load**: missing host libs
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(`libnspr4.so`, `libatk-1.0.so.0`, …) then a Skia FATAL
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(`SkFontMgr_FontConfigInterface.cpp: Not implemented`) from the absent
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fontconfig. `launch()` in driver.mjs injects `LD_LIBRARY_PATH` and
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`FONTCONFIG_FILE` pointing at `~/.cache/openfront-run/`; diagnose new
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missing libs with `DEBUG=pw:browser` and
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`ldd .../chrome-headless-shell | grep "not found"`.
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- **The single-player button is labeled "SOLO!"**, and the DOM has more
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than one (responsive layouts) — use `button:visible` with
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`hasText: /solo/i`.
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- **Lit + Vite HMR**: custom elements can't be re-registered, so an
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already-open tab keeps old component code after an edit. Hard-reload
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(or re-`goto`) before judging behavior.
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- **`PAGEERROR: ... reading 'inSpawnPhase'`** on the home page is
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pre-existing background noise, not your breakage.
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- Wait ~3s after `load` before interacting — Lit components render
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client-side (driver's `gotoHome` does this).
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## Troubleshooting
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- `Cannot find package 'playwright'` — your script is outside the repo;
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module resolution starts at the script's path, not cwd. Move it inside
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the repo (anywhere under the root works).
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- `Target page, context or browser has been closed` immediately —
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re-run `bash .claude/skills/run-openfront/setup.sh` (the
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`~/.cache/openfront-run` lib cache is missing or was cleared).
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- `EADDRINUSE` on relaunch — a previous dev server is still up:
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`pkill -f "tsx src/server/Server.ts"; pkill -f vite`.
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