**Add approved & assigned issue number here:** N/A — maintainer refactor. ## Description: Makes each map's `info.json` the single source of truth for map metadata — adding a map is now a folder with `image.png` + `info.json`, a `gen-maps` run, and an en.json display name. **info.json / manifest.json carry full map metadata.** Every `map-generator/assets/maps/<map>/info.json` declares `id` (the `GameMapType` enum key), `name` (the enum value — wire format, unchanged for all 94 maps), `translation_key`, `categories`, and `multiplayer_frequency` (the public-playlist weight that used to be the `FREQUENCY` record in MapPlaylist.ts). The generator validates everything and mirrors it into `resources/maps/<map>/manifest.json`. 23 stale info.json `name` values were normalized to the canonical enum value; enum values are byte-identical, so replays and stored game configs are unaffected. **The generator emits the TypeScript and discovers maps itself.** New `map-generator/codegen.go` generates `src/core/game/Maps.gen.ts` (`GameMapType`, `GameMapName`, `mapCategories`, `mapTranslationKeys`, `multiplayerFrequency` — now a full `Record<GameMapName, number>`, killing the old `Partial`) on every run; `Game.ts` re-exports it. The hardcoded map registry in `main.go` is gone — maps are auto-discovered from the `assets/maps` / `assets/test_maps` directories. MapConsistency tests fail with a "run `npm run gen-maps`" message if info.json, manifest.json, and Maps.gen.ts drift. The tracked `map-generator/map-generator` binary is rebuilt to match. **New categories: continents + world/cosmic/tournament/other, multi-category support.** `continental`/`regional`/`fantasy`/`arcade` are replaced by `featured`, `world`, `europe`, `asia`, `north_america`, `africa`, `south_america`, `oceania`, `antarctica`, `cosmic`, `tournament`, and `other`. Maps can list multiple categories, so straddlers (Black Sea, Bosphorus, Caucasus, Between Two Seas, Bering Sea/Strait, Mena, Strait of Gibraltar, Hawaii, Arctic) appear under both regions. Featured is itself a category (same 7 maps as before). MapPlaylist keeps its arcade exclusion via an explicit set. **Map picker UI.** Two tabs: **Featured** (default — featured maps plus a Favorites section when maps are starred) and **All** (one prominent collapsible bar per category with a map count, collapsed by default). The selected map is prepended to the featured grid when it lives elsewhere. `getMapName()` resolves through the generated `mapTranslationKeys`, which also fixes tourney maps never resolving a valid translation key. ## Please complete the following: - [ ] I have added screenshots for all UI updates (maintainer change — picker described above) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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name, description
| name | description |
|---|---|
| run-openfront | Build, run, and drive OpenFront locally. Use when asked to run the game, start the dev server, take a screenshot of the UI, verify a client change in the real app, or interact with the running game (lobby, modals, map picker). |
OpenFront is a browser game (Lit + Pixi.js client, Node game server).
Run the dev server with npm run dev (serves on http://localhost:9000,
not Vite's default 5173), then drive it with headless Chromium via
.claude/skills/run-openfront/driver.mjs. All paths are relative to the
repo root.
Prerequisites (one-time per machine, no sudo)
The host (Ubuntu 26.04, headless) has no browser, and Playwright doesn't
support 26.04 yet. setup.sh works around both: it installs Playwright
(--no-save), downloads the ubuntu24.04 chromium-headless-shell via
PLAYWRIGHT_HOST_PLATFORM_OVERRIDE, extracts the missing system libraries
from .deb packages into ~/.cache/openfront-run/ (no root needed), and
builds a local fontconfig (the host has no /etc/fonts; Skia FATALs
without one).
bash .claude/skills/run-openfront/setup.sh
Deps were installed with npm run inst (npm ci --ignore-scripts) — do
not use npm install.
Run the dev server
(npm run dev > /tmp/dev.log 2>&1 &)
timeout 60 bash -c 'until curl -sf http://localhost:9000 >/dev/null 2>&1; do sleep 1; done'
Stop it with pkill -f "tsx src/server/Server.ts"; pkill -f vite.
ECONNREFUSED "Error polling lobby" lines in /tmp/dev.log are normal —
the closed-source API isn't running in dev.
Drive it (agent path)
Smoke flow — home page, open the single-player modal, dump the map-picker state, screenshot:
node .claude/skills/run-openfront/driver.mjs
# screenshots: /tmp/openfront-run/home.png, /tmp/openfront-run/solo-modal.png
For ad-hoc flows, write a script inside the repo (so playwright
resolves) importing the driver's helpers:
import {
launch,
gotoHome,
openSoloModal,
} from "./.claude/skills/run-openfront/driver.mjs";
const { browser, page } = await launch(); // env/libs/fonts handled here
await gotoHome(page);
await openSoloModal(page);
// Lit components use light DOM — query and read properties directly:
const s = await page.evaluate(
() => document.querySelector("map-picker")?.selectedMap,
);
await browser.close();
Run (human path)
npm run dev, open http://localhost:9000 in a browser. Useless headless.
Test
npm test # full suite (Vitest)
npx vitest tests/MapConsistency.test.ts --run # single file
Gotchas
- Vite serves on port 9000, not 5173 (configured in vite.config.ts).
- Playwright on Ubuntu 26.04:
npx playwright install chromiumfails with "does not support chromium on ubuntu26.04-x64". Fix:PLAYWRIGHT_HOST_PLATFORM_OVERRIDE=ubuntu24.04-x64(setup.sh does this). - Browser dies at launch / mid-load: missing host libs
(
libnspr4.so,libatk-1.0.so.0, …) then a Skia FATAL (SkFontMgr_FontConfigInterface.cpp: Not implemented) from the absent fontconfig.launch()in driver.mjs injectsLD_LIBRARY_PATHandFONTCONFIG_FILEpointing at~/.cache/openfront-run/; diagnose new missing libs withDEBUG=pw:browserandldd .../chrome-headless-shell | grep "not found". - The single-player button is labeled "SOLO!", and the DOM has more
than one (responsive layouts) — use
button:visiblewithhasText: /solo/i. - Lit + Vite HMR: custom elements can't be re-registered, so an
already-open tab keeps old component code after an edit. Hard-reload
(or re-
goto) before judging behavior. PAGEERROR: ... reading 'inSpawnPhase'on the home page is pre-existing background noise, not your breakage.- Wait ~3s after
loadbefore interacting — Lit components render client-side (driver'sgotoHomedoes this).
Troubleshooting
Cannot find package 'playwright'— your script is outside the repo; module resolution starts at the script's path, not cwd. Move it inside the repo (anywhere under the root works).Target page, context or browser has been closedimmediately — re-runbash .claude/skills/run-openfront/setup.sh(the~/.cache/openfront-runlib cache is missing or was cleared).EADDRINUSEon relaunch — a previous dev server is still up:pkill -f "tsx src/server/Server.ts"; pkill -f vite.