Files
OpenFrontIO/src/client/HostLobbyModal.ts
T
2024-10-23 21:08:24 -07:00

246 lines
6.5 KiB
TypeScript

import { LitElement, html, css } from 'lit';
import { customElement, property, state } from 'lit/decorators.js';
import { Difficulty, GameMap } from '../core/game/Game';
import { Lobby } from '../core/Schemas';
@customElement('host-lobby-modal')
export class HostLobbyModal extends LitElement {
@state() private isModalOpen = false;
@state() private selectedMap: GameMap = GameMap.World;
@state() private selectedDiffculty: Difficulty = Difficulty.Medium;
@state() private lobbyId = 'a345d';
@state() private copySuccess = false;
static styles = css`
.modal-overlay {
display: none;
position: fixed;
z-index: 1000;
left: 0;
top: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.5);
}
.modal-content {
background-color: white;
margin: 15% auto;
padding: 20px;
border-radius: 8px;
width: 80%;
max-width: 500px;
text-align: center;
}
.close {
color: #aaa;
float: right;
font-size: 28px;
font-weight: bold;
cursor: pointer;
}
.close:hover,
.close:focus {
color: black;
text-decoration: none;
cursor: pointer;
}
button {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
background-color: #007bff;
color: white;
border: none;
border-radius: 4px;
transition: background-color 0.3s;
display: inline-block;
margin-top: 20px;
}
button:hover {
background-color: #0056b3;
}
select {
padding: 8px;
font-size: 16px;
margin-top: 10px;
width: 200px;
}
.lobby-id-container {
display: flex;
align-items: center;
justify-content: center;
gap: 10px;
}
.clipboard-icon {
cursor: pointer;
transition: opacity 0.3s;
}
.clipboard-icon:hover {
opacity: 0.7;
}
.copy-success {
color: green;
font-size: 14px;
margin-top: 5px;
}
`;
render() {
return html`
<div class="modal-overlay" style="display: ${this.isModalOpen ? 'block' : 'none'}">
<div class="modal-content">
<span class="close" @click=${this.close}>&times;</span>
<h2>Private Lobby</h2>
<div class="lobby-id-container">
<h3>Lobby ID: ${this.lobbyId}</h3>
<svg @click=${this.copyToClipboard} class="clipboard-icon" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
<path d="M16 4h2a2 2 0 0 1 2 2v14a2 2 0 0 1-2 2H6a2 2 0 0 1-2-2V6a2 2 0 0 1 2-2h2"></path>
<rect x="8" y="2" width="8" height="4" rx="1" ry="1"></rect>
</svg>
</div>
${this.copySuccess ? html`<p class="copy-success">Copied to clipboard!</p>` : ''}
<div>
<label for="map-select">Map: </label>
<select id="map-select" @change=${this.handleMapChange}>
${Object.entries(GameMap)
.filter(([key]) => isNaN(Number(key)))
.map(([key, value]) => html`
<option value=${value} ?selected=${this.selectedMap === value}>
${key}
</option>
`)}
</select>
</div>
<div>
<label for="map-select">Difficulty: </label>
<select id="map-select" @change=${this.handleDifficultyChange}>
${Object.entries(Difficulty)
.filter(([key]) => isNaN(Number(key)))
.map(([key, value]) => html`
<option value=${value} ?selected=${this.selectedDiffculty === value}>
${key}
</option>
`)}
</select>
</div>
<button @click=${this.startGame}>Start Game</button>
</div>
</div>
`;
}
public open() {
createLobby().then((lobby) => {
this.lobbyId = lobby.id
// join lobby
}).then(() => {
this.dispatchEvent(new CustomEvent('join-lobby', {
detail: {
singlePlayer: false,
lobby: {
id: this.lobbyId,
},
map: this.selectedMap,
difficulty: this.selectedDiffculty,
},
bubbles: true,
composed: true
}));
})
this.isModalOpen = true;
}
public close() {
this.isModalOpen = false;
this.copySuccess = false;
}
private async handleMapChange(e: Event) {
this.selectedMap = Number((e.target as HTMLSelectElement).value) as GameMap;
console.log(`updating map to ${this.selectedMap}`)
this.putGameConfig()
}
private async handleDifficultyChange(e: Event) {
this.selectedDiffculty = Number((e.target as HTMLSelectElement).value) as Difficulty;
console.log(`updating difficulty to ${this.selectedDiffculty}`)
this.putGameConfig()
}
private async putGameConfig() {
const response = await fetch(`/private_lobby/${this.lobbyId}`, {
method: 'PUT',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({ gameMap: this.selectedMap, difficulty: this.selectedDiffculty })
});
}
private async startGame() {
console.log(`Starting private game with map: ${GameMap[this.selectedMap]}`);
this.close();
const response = await fetch(`/start_private_lobby/${this.lobbyId}`, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
}
});
}
private async copyToClipboard() {
try {
await navigator.clipboard.writeText(this.lobbyId);
this.copySuccess = true;
setTimeout(() => {
this.copySuccess = false;
}, 2000);
} catch (err) {
console.error('Failed to copy text: ', err);
}
}
}
async function createLobby(): Promise<Lobby> {
try {
const response = await fetch('/private_lobby', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
// body: JSON.stringify(data), // Include this if you need to send data
});
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`);
}
const data = await response.json();
console.log('Success:', data);
// Assuming the server returns an object with an 'id' property
const lobby: Lobby = {
id: data.id,
// Add other properties as needed
};
return lobby;
} catch (error) {
console.error('Error creating lobby:', error);
throw error; // Re-throw the error so the caller can handle it
}
}