mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-06-21 06:20:44 +00:00
add difficulties
This commit is contained in:
+28
-25
@@ -1,18 +1,18 @@
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import {Executor} from "../core/execution/ExecutionManager";
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import {Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType, GameMap} from "../core/game/Game";
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import {createGame} from "../core/game/GameImpl";
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import {EventBus} from "../core/EventBus";
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import {Config, getConfig} from "../core/configuration/Config";
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import {createRenderer, GameRenderer} from "./graphics/GameRenderer";
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import {InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent} from "./InputHandler"
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import {ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, ClientMessageSchema, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn} from "../core/Schemas";
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import {loadTerrainMap, TerrainMap} from "../core/game/TerrainMapLoader";
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import {and, bfs, dist, manhattanDist} from "../core/Util";
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import {WinCheckExecution} from "../core/execution/WinCheckExecution";
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import {SendAttackIntentEvent, SendSpawnIntentEvent, Transport} from "./Transport";
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import {createCanvas} from "./graphics/Utils";
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import {DisplayMessageEvent, MessageType} from "./graphics/layers/EventsDisplay";
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import {v4 as uuidv4} from 'uuid';
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import { Executor } from "../core/execution/ExecutionManager";
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import { Cell, MutableGame, PlayerEvent, PlayerID, MutablePlayer, TileEvent, Player, Game, BoatEvent, Tile, PlayerType, GameMap, Difficulty } from "../core/game/Game";
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import { createGame } from "../core/game/GameImpl";
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import { EventBus } from "../core/EventBus";
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import { Config, getConfig } from "../core/configuration/Config";
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import { createRenderer, GameRenderer } from "./graphics/GameRenderer";
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import { InputHandler, MouseUpEvent, ZoomEvent, DragEvent, MouseDownEvent } from "./InputHandler"
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import { ClientID, ClientIntentMessageSchema, ClientJoinMessageSchema, ClientLeaveMessageSchema, ClientMessageSchema, GameID, Intent, ServerMessage, ServerMessageSchema, ServerSyncMessage, Turn } from "../core/Schemas";
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import { loadTerrainMap, TerrainMap } from "../core/game/TerrainMapLoader";
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import { and, bfs, dist, manhattanDist } from "../core/Util";
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import { WinCheckExecution } from "../core/execution/WinCheckExecution";
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import { SendAttackIntentEvent, SendSpawnIntentEvent, Transport } from "./Transport";
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import { createCanvas } from "./graphics/Utils";
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import { DisplayMessageEvent, MessageType } from "./graphics/layers/EventsDisplay";
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import { v4 as uuidv4 } from 'uuid';
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export interface LobbyConfig {
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@@ -21,13 +21,14 @@ export interface LobbyConfig {
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gameID: GameID
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ip: string | null
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map: GameMap | null
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difficulty: Difficulty | null
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}
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export interface GameConfig {
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map: GameMap
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difficulty: Difficulty
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clientID: ClientID,
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gameID: GameID,
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ip: string | null,
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}
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export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => void {
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@@ -35,11 +36,11 @@ export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => v
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const playerID = uuidv4()
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const eventBus = new EventBus()
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const config = getConfig()
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const transport = new Transport(lobbyConfig.isLocal, eventBus, lobbyConfig.gameID, clientID, playerID, config, lobbyConfig.playerName)
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const transport = new Transport(lobbyConfig.isLocal, eventBus, lobbyConfig.gameID, lobbyConfig.ip, clientID, playerID, config, lobbyConfig.playerName)
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const onconnect = () => {
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console.log('Joined game lobby!');
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transport.joinGame(clientID, 0)
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transport.joinGame(0)
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};
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const onmessage = (message: ServerMessage) => {
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if (message.type == "start") {
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@@ -47,6 +48,7 @@ export function joinLobby(lobbyConfig: LobbyConfig, onjoin: () => void): () => v
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onjoin()
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const gameConfig = {
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map: message.config?.gameMap || lobbyConfig.map,
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difficulty: message.config?.difficulty || lobbyConfig.difficulty,
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clientID: clientID,
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gameID: lobbyConfig.gameID,
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ip: lobbyConfig.ip,
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@@ -71,14 +73,16 @@ export async function createClientGame(gameConfig: GameConfig, eventBus: EventBu
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const canvas = createCanvas()
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let gameRenderer = createRenderer(canvas, game, eventBus, gameConfig.clientID)
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console.log(`creating private game got difficulty: ${gameConfig.difficulty}`)
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return new GameRunner(
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gameConfig.clientID,
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gameConfig.ip,
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gameConfig,
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eventBus,
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game,
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gameRenderer,
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new InputHandler(canvas, eventBus),
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new Executor(game, gameConfig.gameID),
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new Executor(game, gameConfig.difficulty, gameConfig.gameID),
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transport,
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)
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}
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@@ -96,8 +100,7 @@ export class GameRunner {
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private hasJoined = false
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constructor(
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private id: ClientID,
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private clientIP: string | null,
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private gameConfig: GameConfig,
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private eventBus: EventBus,
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private gs: Game,
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private renderer: GameRenderer,
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@@ -122,7 +125,7 @@ export class GameRunner {
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const onconnect = () => {
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console.log('Connected to game server!');
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this.transport.joinGame(this.clientIP, this.turns.length)
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this.transport.joinGame(this.turns.length)
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};
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const onmessage = (message: ServerMessage) => {
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if (message.type == "start") {
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@@ -170,7 +173,7 @@ export class GameRunner {
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private playerEvent(event: PlayerEvent) {
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console.log('received new player event!')
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if (event.player.clientID() == this.id) {
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if (event.player.clientID() == this.gameConfig.clientID) {
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console.log('setting name')
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this.myPlayer = event.player
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}
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@@ -1,12 +1,13 @@
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import {LitElement, html, css} from 'lit';
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import {customElement, property, state} from 'lit/decorators.js';
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import {GameMap} from '../core/game/Game';
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import {Lobby} from '../core/Schemas';
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import { LitElement, html, css } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { Difficulty, GameMap } from '../core/game/Game';
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import { Lobby } from '../core/Schemas';
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@customElement('host-lobby-modal')
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export class HostLobbyModal extends LitElement {
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@state() private isModalOpen = false;
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@state() private selectedMap: GameMap = GameMap.World;
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@state() private selectedDiffculty: Difficulty = Difficulty.Medium;
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@state() private lobbyId = 'a345d';
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@state() private copySuccess = false;
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@@ -120,6 +121,18 @@ export class HostLobbyModal extends LitElement {
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`)}
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</select>
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</div>
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<div>
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<label for="map-select">Difficulty: </label>
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<select id="map-select" @change=${this.handleDifficultyChange}>
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${Object.entries(Difficulty)
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.filter(([key]) => isNaN(Number(key)))
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.map(([key, value]) => html`
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<option value=${value} ?selected=${this.selectedDiffculty === value}>
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${key}
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</option>
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`)}
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</select>
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</div>
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<button @click=${this.startGame}>Start Game</button>
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</div>
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</div>
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@@ -138,6 +151,7 @@ export class HostLobbyModal extends LitElement {
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id: this.lobbyId,
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},
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map: this.selectedMap,
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difficulty: this.selectedDiffculty,
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},
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bubbles: true,
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composed: true
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@@ -155,15 +169,25 @@ export class HostLobbyModal extends LitElement {
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private async handleMapChange(e: Event) {
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this.selectedMap = Number((e.target as HTMLSelectElement).value) as GameMap;
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console.log(`updating map to ${this.selectedMap}`)
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this.putGameConfig()
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}
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private async handleDifficultyChange(e: Event) {
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this.selectedDiffculty = Number((e.target as HTMLSelectElement).value) as Difficulty;
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console.log(`updating difficulty to ${this.selectedDiffculty}`)
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this.putGameConfig()
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}
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private async putGameConfig() {
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const response = await fetch(`/private_lobby/${this.lobbyId}`, {
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method: 'PUT',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify({gameMap: this.selectedMap})
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body: JSON.stringify({ gameMap: this.selectedMap, difficulty: this.selectedDiffculty })
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});
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}
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private async startGame() {
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console.log(`Starting private game with map: ${GameMap[this.selectedMap]}`);
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this.close();
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+7
-6
@@ -1,14 +1,14 @@
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import {GameRunner, joinLobby} from "./ClientGame";
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import { GameRunner, joinLobby } from "./ClientGame";
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import backgroundImage from '../../resources/images/TerrainMapFrontPage.png';
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import favicon from '../../resources/images/Favicon.png';
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import './PublicLobby';
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import './UsernameInput';
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import './styles.css';
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import {UsernameInput} from "./UsernameInput";
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import {SinglePlayerModal} from "./SinglePlayerModal";
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import {HostLobbyModal as HostPrivateLobbyModal} from "./HostLobbyModal";
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import {JoinPrivateLobbyModal} from "./JoinPrivateLobbyModal";
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import { UsernameInput } from "./UsernameInput";
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import { SinglePlayerModal } from "./SinglePlayerModal";
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import { HostLobbyModal as HostPrivateLobbyModal } from "./HostLobbyModal";
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import { JoinPrivateLobbyModal } from "./JoinPrivateLobbyModal";
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@@ -77,6 +77,7 @@ class Client {
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gameID: lobby.id,
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ip: clientIP,
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map: event.detail.map,
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difficulty: event.detail.difficulty,
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},
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() => this.joinModal.close()
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);
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@@ -115,7 +116,7 @@ async function getClientIP(timeoutMs: number = 1000): Promise<string | null> {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data: {ip: string} = await response.json();
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const data: { ip: string } = await response.json();
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return data.ip;
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} catch (error) {
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if (error instanceof Error) {
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@@ -1,7 +1,7 @@
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import {LitElement, html, css} from 'lit';
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import {customElement, state} from 'lit/decorators.js';
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import {Lobby} from "../core/Schemas";
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import {GameMap} from '../core/game/Game';
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import { LitElement, html, css } from 'lit';
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import { customElement, state } from 'lit/decorators.js';
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import { Lobby } from "../core/Schemas";
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import { Difficulty, GameMap } from '../core/game/Game';
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@customElement('public-lobby')
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export class PublicLobby extends LitElement {
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@@ -113,13 +113,14 @@ export class PublicLobby extends LitElement {
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lobby: lobby,
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singlePlayer: false,
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map: GameMap.World,
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difficulty: Difficulty.Medium,
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},
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bubbles: true,
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composed: true
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}));
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} else {
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this.dispatchEvent(new CustomEvent('leave-lobby', {
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detail: {lobby: this.currLobby},
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detail: { lobby: this.currLobby },
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bubbles: true,
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composed: true
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}));
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@@ -1,11 +1,12 @@
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import {LitElement, html, css} from 'lit';
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import {customElement, property, state} from 'lit/decorators.js';
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import {GameMap} from '../core/game/Game';
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import { LitElement, html, css } from 'lit';
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import { customElement, property, state } from 'lit/decorators.js';
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import { Difficulty, GameMap } from '../core/game/Game';
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@customElement('single-player-modal')
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export class SinglePlayerModal extends LitElement {
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@state() private isModalOpen = false;
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@state() private selectedMap: GameMap = GameMap.World;
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@state() private selectedDifficulty: Difficulty = Difficulty.Medium;
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static styles = css`
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.modal-overlay {
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@@ -87,6 +88,19 @@ export class SinglePlayerModal extends LitElement {
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`)}
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</select>
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</div>
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<div>
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<label for="map-select">Difficulty: </label>
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<select id="map-select" @change=${this.handleDifficultyChange}>
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${Object.entries(Difficulty)
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.filter(([key]) => isNaN(Number(key)))
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.map(([key, value]) => html`
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<option value=${value} ?selected=${this.selectedDifficulty === value}>
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${key}
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</option>
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`)}
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</select>
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</div>
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<button @click=${this.startGame}>Start Game</button>
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</div>
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</div>
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@@ -104,7 +118,9 @@ export class SinglePlayerModal extends LitElement {
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private handleMapChange(e: Event) {
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this.selectedMap = Number((e.target as HTMLSelectElement).value) as GameMap;
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}
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private handleDifficultyChange(e: Event) {
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this.selectedDifficulty = Number((e.target as HTMLSelectElement).value) as Difficulty;
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}
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private startGame() {
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console.log(`Starting single player game with map: ${GameMap[this.selectedMap]}`);
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this.dispatchEvent(new CustomEvent('join-lobby', {
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@@ -114,6 +130,7 @@ export class SinglePlayerModal extends LitElement {
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id: "LOCAL",
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},
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map: this.selectedMap,
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difficulty: this.selectedDifficulty
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},
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bubbles: true,
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composed: true
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@@ -91,6 +91,7 @@ export class Transport {
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private isLocal: boolean,
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private eventBus: EventBus,
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private gameID: GameID,
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private clientIP: string | null,
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private clientID: ClientID,
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private playerID: PlayerID,
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private config: Config,
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@@ -156,14 +157,14 @@ export class Transport {
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}
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}
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joinGame(clientIP: string | null, numTurns: number) {
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joinGame(numTurns: number) {
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this.sendMsg(
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JSON.stringify(
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ClientJoinMessageSchema.parse({
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type: "join",
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gameID: this.gameID,
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clientID: this.clientID,
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clientIP: clientIP,
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clientIP: this.clientIP,
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lastTurn: numTurns
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})
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)
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@@ -11,7 +11,7 @@
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</script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag() {dataLayer.push(arguments);}
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function gtag() { dataLayer.push(arguments); }
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gtag('js', new Date());
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gtag('config', 'AW-16702609763');
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@@ -28,7 +28,7 @@
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</svg>
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</a>
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<h1 class="text-7xl sm:text-5xl md:text-6xl lg:text-7xl mb-2">OpenFront.io</h1>
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<h2 class="text-3xl sm:text-4xl md:text-5xl lg:text-6xl mb-4">(v0.7.1)</h2>
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<h2 class="text-3xl sm:text-4xl md:text-5xl lg:text-6xl mb-4">(v0.7.2)</h2>
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<div class="flex justify-center items-start">
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<div class="w-full max-w-3xl p-4 space-y-4">
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<username-input></username-input>
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+4
-3
@@ -1,5 +1,5 @@
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import {z} from 'zod';
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import {GameMap, PlayerType} from './game/Game';
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import { z } from 'zod';
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import { Difficulty, GameMap, PlayerType } from './game/Game';
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export type GameID = string
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export type ClientID = string
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@@ -53,7 +53,8 @@ export interface Lobby {
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}
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const GameConfigSchema = z.object({
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gameMap: z.nativeEnum(GameMap)
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gameMap: z.nativeEnum(GameMap),
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difficulty: z.nativeEnum(Difficulty)
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})
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|
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const EmojiSchema = z.string().refine(
|
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|
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@@ -1,8 +1,8 @@
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import {Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tick, Tile} from "../game/Game";
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import {GameID} from "../Schemas";
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import {simpleHash, within} from "../Util";
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import {Config, Theme} from "./Config";
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import {pastelTheme} from "./PastelTheme";
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import { Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tick, Tile } from "../game/Game";
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import { GameID } from "../Schemas";
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import { simpleHash, within } from "../Util";
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import { Config, Theme } from "./Config";
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import { pastelTheme } from "./PastelTheme";
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@@ -55,9 +55,9 @@ export class DefaultConfig implements Config {
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lobbyLifetime(): number {
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return 120 * 1000
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}
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theme(): Theme {return pastelTheme;}
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theme(): Theme { return pastelTheme; }
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attackLogic(attackTroops: number, attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): {attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number} {
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attackLogic(attackTroops: number, attacker: Player, defender: Player | TerraNullius, tileToConquer: Tile): { attackerTroopLoss: number; defenderTroopLoss: number; tilesPerTickUsed: number } {
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let mag = 0
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let speed = 0
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switch (tileToConquer.terrain()) {
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@@ -125,7 +125,7 @@ export class DefaultConfig implements Config {
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return 10000
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}
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if (playerInfo.playerType == PlayerType.FakeHuman) {
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return 25000
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return 2500 // start troops * strength * difficulty
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}
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return 25000
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||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance, AllianceRequestReplyEvent} from "../game/Game";
|
||||
import {Cell, Execution, MutableGame, Game, MutablePlayer, PlayerInfo, TerraNullius, Tile, PlayerType, Alliance, AllianceRequestReplyEvent, Difficulty} from "../game/Game";
|
||||
import {AttackIntent, BoatAttackIntentSchema, GameID, Intent, Turn} from "../Schemas";
|
||||
import {AttackExecution} from "./AttackExecution";
|
||||
import {SpawnExecution} from "./SpawnExecution";
|
||||
@@ -26,7 +26,7 @@ export class Executor {
|
||||
// private random = new PseudoRandom(999)
|
||||
private random: PseudoRandom = null
|
||||
|
||||
constructor(private gs: Game, private gameID: GameID) {
|
||||
constructor(private gs: Game, private difficulty: Difficulty, private gameID: GameID) {
|
||||
// Add one to avoid id collisions with bots.
|
||||
this.random = new PseudoRandom(simpleHash(gameID) + 1)
|
||||
}
|
||||
@@ -98,7 +98,7 @@ export class Executor {
|
||||
this.random.nextID()
|
||||
),
|
||||
nation.cell,
|
||||
nation.strength
|
||||
nation.strength * this.difficulty
|
||||
))
|
||||
}
|
||||
return execs
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
import {Cell, Execution, MutableGame, MutablePlayer, Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile} from "../game/Game"
|
||||
import {PseudoRandom} from "../PseudoRandom"
|
||||
import {and, bfs, dist, simpleHash} from "../Util";
|
||||
import {AttackExecution} from "./AttackExecution";
|
||||
import {BoatAttackExecution} from "./BoatAttackExecution";
|
||||
import {SpawnExecution} from "./SpawnExecution";
|
||||
import { Cell, Execution, MutableGame, MutablePlayer, Player, PlayerInfo, PlayerType, TerrainType, TerraNullius, Tile } from "../game/Game"
|
||||
import { PseudoRandom } from "../PseudoRandom"
|
||||
import { and, bfs, dist, simpleHash } from "../Util";
|
||||
import { AttackExecution } from "./AttackExecution";
|
||||
import { BoatAttackExecution } from "./BoatAttackExecution";
|
||||
import { SpawnExecution } from "./SpawnExecution";
|
||||
|
||||
export class FakeHumanExecution implements Execution {
|
||||
|
||||
private firstMove = true
|
||||
|
||||
private active = true
|
||||
private random: PseudoRandom;
|
||||
private attackRate: number
|
||||
@@ -56,6 +58,11 @@ export class FakeHumanExecution implements Execution {
|
||||
this.player.setTroops(this.player.troops() * this.strength)
|
||||
}
|
||||
}
|
||||
if (this.firstMove) {
|
||||
this.firstMove = false
|
||||
this.sendAttack(this.mg.terraNullius())
|
||||
return
|
||||
}
|
||||
|
||||
if (this.player.troops() < this.mg.config().maxTroops(this.player) / 4) {
|
||||
return
|
||||
@@ -132,7 +139,7 @@ export class FakeHumanExecution implements Execution {
|
||||
handleAllianceRequests() {
|
||||
for (const req of this.player.incomingAllianceRequests()) {
|
||||
|
||||
if (req.requestor().numTilesOwned() > this.player.numTilesOwned() * 2) {
|
||||
if (req.requestor().numTilesOwned() > this.player.numTilesOwned() * 2) {
|
||||
req.accept()
|
||||
continue
|
||||
}
|
||||
|
||||
+15
-8
@@ -1,10 +1,10 @@
|
||||
import {info} from "console"
|
||||
import {Config} from "../configuration/Config"
|
||||
import {GameEvent} from "../EventBus"
|
||||
import {ClientID, GameID} from "../Schemas"
|
||||
import {DisplayMessageEvent, MessageType} from "../../client/graphics/layers/EventsDisplay"
|
||||
import {BreakAllianceExecution} from "../execution/alliance/BreakAllianceExecution"
|
||||
import {DonateExecution} from "../execution/DonateExecution"
|
||||
import { info } from "console"
|
||||
import { Config } from "../configuration/Config"
|
||||
import { GameEvent } from "../EventBus"
|
||||
import { ClientID, GameID } from "../Schemas"
|
||||
import { DisplayMessageEvent, MessageType } from "../../client/graphics/layers/EventsDisplay"
|
||||
import { BreakAllianceExecution } from "../execution/alliance/BreakAllianceExecution"
|
||||
import { DonateExecution } from "../execution/DonateExecution"
|
||||
|
||||
export type PlayerID = string
|
||||
export type Tick = number
|
||||
@@ -12,6 +12,13 @@ export type Currency = number
|
||||
|
||||
export const AllPlayers = "AllPlayers" as const;
|
||||
|
||||
export enum Difficulty {
|
||||
Easy = 1,
|
||||
Medium = 3,
|
||||
Hard = 6,
|
||||
Impossible = 12,
|
||||
}
|
||||
|
||||
export enum GameMap {
|
||||
World,
|
||||
Europe
|
||||
@@ -45,7 +52,7 @@ export class Cell {
|
||||
this.strRepr = `Cell[${this.x},${this.y}]`
|
||||
}
|
||||
|
||||
toString(): string {return this.strRepr}
|
||||
toString(): string { return this.strRepr }
|
||||
}
|
||||
|
||||
export enum TerrainType {
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import {Config} from "../core/configuration/Config";
|
||||
import {ClientID, GameConfig, GameID} from "../core/Schemas";
|
||||
import {v4 as uuidv4} from 'uuid';
|
||||
import {Client} from "./Client";
|
||||
import {GamePhase, GameServer} from "./GameServer";
|
||||
import {GameMap} from "../core/game/Game";
|
||||
import { Config } from "../core/configuration/Config";
|
||||
import { ClientID, GameConfig, GameID } from "../core/Schemas";
|
||||
import { v4 as uuidv4 } from 'uuid';
|
||||
import { Client } from "./Client";
|
||||
import { GamePhase, GameServer } from "./GameServer";
|
||||
import { Difficulty, GameMap } from "../core/game/Game";
|
||||
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ export class GameManager {
|
||||
|
||||
createPrivateGame(): string {
|
||||
const id = genSmallGameID()
|
||||
this.games.push(new GameServer(id, Date.now(), false, this.config, {gameMap: GameMap.World}))
|
||||
this.games.push(new GameServer(id, Date.now(), false, this.config, { gameMap: GameMap.World, difficulty: Difficulty.Medium }))
|
||||
return id
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ export class GameManager {
|
||||
if (now > this.lastNewLobby + this.config.gameCreationRate()) {
|
||||
this.lastNewLobby = now
|
||||
const id = uuidv4()
|
||||
lobbies.push(new GameServer(id, now, true, this.config, {gameMap: GameMap.World}))
|
||||
lobbies.push(new GameServer(id, now, true, this.config, { gameMap: GameMap.World, difficulty: Difficulty.Medium }))
|
||||
}
|
||||
|
||||
active.filter(g => !g.hasStarted() && g.isPublic).forEach(g => {
|
||||
|
||||
@@ -30,12 +30,16 @@ export class GameServer {
|
||||
public readonly isPublic: boolean,
|
||||
private config: Config,
|
||||
private gameConfig: GameConfig,
|
||||
|
||||
) { }
|
||||
|
||||
public updateGameConfig(gameConfig: GameConfig): void {
|
||||
if (gameConfig.gameMap != null) {
|
||||
this.gameConfig.gameMap = gameConfig.gameMap
|
||||
}
|
||||
if(gameConfig.difficulty != null) {
|
||||
this.gameConfig.difficulty = gameConfig.difficulty
|
||||
}
|
||||
}
|
||||
|
||||
public addClient(client: Client, lastTurn: number) {
|
||||
|
||||
@@ -49,7 +49,7 @@ app.post('/start_private_lobby/:id', (req, res) => {
|
||||
|
||||
app.put('/private_lobby/:id', (req, res) => {
|
||||
const lobbyID = req.params.id
|
||||
gm.updateGameConfig(lobbyID, {gameMap: req.body.gameMap})
|
||||
gm.updateGameConfig(lobbyID, {gameMap: req.body.gameMap, difficulty: req.body.difficulty})
|
||||
});
|
||||
|
||||
app.get('/lobby/:id/exists', (req, res) => {
|
||||
|
||||
Reference in New Issue
Block a user