Files
OpenFrontIO/src/client
evanpelle 3481beba8a delete canvas2D NameLayer; render names via WebGL NamePass
Stop drawing names on canvas2D — NamePass already gets the placement
data (gameView.frameData().names) and lerps positions in-shader. Drop
the runtime passEnabled.name=false override in ClientGameRunner,
remove NameLayer from the layers list, and delete NameLayer.ts.

Known gaps (deferred):
- Player-uploaded flags not in the bundled atlas render as no-flag;
  needs a JIT atlas built at game start.
- The shared computePlayerStatus is the replay variant, so the
  alliance / target / embargo / nukeTargetsMe status icons stay off
  for the local player's perspective. Needs a live-aware variant.
2026-05-16 19:03:38 -07:00
..
2026-03-23 17:09:18 -07:00
2026-05-05 22:15:47 -06:00
2026-03-17 15:55:47 -07:00
2025-09-09 14:37:06 -07:00
2026-04-30 21:27:35 -06:00