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3481beba8a
Stop drawing names on canvas2D — NamePass already gets the placement data (gameView.frameData().names) and lerps positions in-shader. Drop the runtime passEnabled.name=false override in ClientGameRunner, remove NameLayer from the layers list, and delete NameLayer.ts. Known gaps (deferred): - Player-uploaded flags not in the bundled atlas render as no-flag; needs a JIT atlas built at game start. - The shared computePlayerStatus is the replay variant, so the alliance / target / embargo / nukeTargetsMe status icons stay off for the local player's perspective. Needs a live-aware variant.