Files
OpenFrontIO/tests/AllianceExtensionExecution.test.ts
T
Wraith 26f5d40819 build: migrate build system to Vite and test runner to Vitest & Remove depracated husky usage (#2703)
- Replace Webpack with Vite for faster client bundling and HMR.
- Migrate tests from Jest to Vitest and update configuration.
- Update Web Worker instantiation to standard ESM syntax.
- Implement Env utility in `src/core` for safe, hybrid environment
variable access (Vite vs Node).
- Refactor configuration loaders to remove direct `process.env`
dependencies in shared code.
- Update TypeScript environment definitions and project scripts for the
new toolchain.
- Remove the [depracated usage of the
husky](https://github.com/typicode/husky/releases/tag/v9.0.1).

## Description:

migrate build system to Vite and test runner to Vitest & Remove
depracated husky usage

## Please complete the following:

- [X] I have added screenshots for all UI updates
- [X] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [ ] I have added relevant tests to the test directory
- [X] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

wraith4081

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
2025-12-28 22:10:26 -08:00

168 lines
5.7 KiB
TypeScript

import { AllianceExtensionExecution } from "../src/core/execution/alliance/AllianceExtensionExecution";
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
import { Game, MessageType, Player, PlayerType } from "../src/core/game/Game";
import { playerInfo, setup } from "./util/Setup";
let game: Game;
let player1: Player;
let player2: Player;
let player3: Player;
describe("AllianceExtensionExecution", () => {
beforeEach(async () => {
game = await setup(
"ocean_and_land",
{
infiniteGold: true,
instantBuild: true,
infiniteTroops: true,
},
[
playerInfo("player1", PlayerType.Human),
playerInfo("player2", PlayerType.Human),
playerInfo("player3", PlayerType.Nation),
],
);
player1 = game.player("player1");
player2 = game.player("player2");
player3 = game.player("player3");
while (game.inSpawnPhase()) {
game.executeNextTick();
}
});
test("Successfully extends existing alliance between Humans", () => {
vi.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player2, "isAlive").mockReturnValue(true);
vi.spyOn(player1, "isAlive").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.allianceWith(player2)).toBeTruthy();
expect(player2.allianceWith(player1)).toBeTruthy();
const allianceBefore = player1.allianceWith(player2)!;
const allianceSpy = vi.spyOn(allianceBefore, "extend");
const expirationBefore = allianceBefore.expiresAt();
game.addExecution(new AllianceExtensionExecution(player1, player2.id()));
game.executeNextTick();
expect(allianceSpy).toHaveBeenCalledTimes(0); // both players must agree to extend
game.addExecution(new AllianceExtensionExecution(player2, player1.id()));
game.executeNextTick();
const allianceAfter = player1.allianceWith(player2)!;
expect(allianceAfter.id()).toBe(allianceBefore.id());
const expirationAfter = allianceAfter.expiresAt();
expect(expirationAfter).toBeGreaterThan(expirationBefore);
expect(allianceSpy).toHaveBeenCalledTimes(1);
});
test("Fails gracefully if no alliance exists", () => {
game.addExecution(new AllianceExtensionExecution(player1, player2.id()));
game.executeNextTick();
expect(player1.allianceWith(player2)).toBeFalsy();
expect(player2.allianceWith(player1)).toBeFalsy();
});
test("Successfully extends existing alliance between Human and non-Human", () => {
vi.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player3, "isAlive").mockReturnValue(true);
vi.spyOn(player1, "isAlive").mockReturnValue(true);
game.addExecution(new AllianceRequestExecution(player1, player3.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player3, true),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.allianceWith(player3)).toBeTruthy();
expect(player3.allianceWith(player1)).toBeTruthy();
const allianceBefore = player1.allianceWith(player3)!;
const allianceSpy = vi.spyOn(allianceBefore, "extend");
const expirationBefore = allianceBefore.expiresAt();
game.addExecution(new AllianceExtensionExecution(player1, player3.id()));
game.executeNextTick();
expect(allianceSpy).toHaveBeenCalledTimes(0); // both players must agree to extend
game.addExecution(new AllianceExtensionExecution(player3, player1.id()));
game.executeNextTick();
const allianceAfter = player1.allianceWith(player3)!;
expect(allianceAfter.id()).toBe(allianceBefore.id());
const expirationAfter = allianceAfter.expiresAt();
expect(expirationAfter).toBeGreaterThan(expirationBefore);
expect(allianceSpy).toHaveBeenCalledTimes(1);
});
test("Sends message to other player when one player requests renewal", () => {
vi.spyOn(player1, "canSendAllianceRequest").mockReturnValue(true);
vi.spyOn(player2, "isAlive").mockReturnValue(true);
vi.spyOn(player1, "isAlive").mockReturnValue(true);
// Create alliance between player1 and player2
game.addExecution(new AllianceRequestExecution(player1, player2.id()));
game.executeNextTick();
game.executeNextTick();
game.addExecution(
new AllianceRequestReplyExecution(player1.id(), player2, true),
);
game.executeNextTick();
game.executeNextTick();
expect(player1.allianceWith(player2)).toBeTruthy();
expect(player2.allianceWith(player1)).toBeTruthy();
// Spy on displayMessage to verify it's called
const displayMessageSpy = vi.spyOn(game, "displayMessage");
// Player1 requests renewal
game.addExecution(new AllianceExtensionExecution(player1, player2.id()));
game.executeNextTick();
// Verify message was sent to player2
expect(displayMessageSpy).toHaveBeenCalledWith(
"events_display.wants_to_renew_alliance",
MessageType.RENEW_ALLIANCE,
player2.id(),
undefined,
{ name: player1.displayName() },
);
expect(displayMessageSpy).toHaveBeenCalledTimes(1);
// Request again - should not send duplicate message
game.addExecution(new AllianceExtensionExecution(player1, player2.id()));
game.executeNextTick();
// Should still be called only once (no duplicate)
expect(displayMessageSpy).toHaveBeenCalledTimes(1);
displayMessageSpy.mockRestore();
});
});