Files
OpenFrontIO/src/client/graphics/layers/SpawnTimer.ts
T
Evan dd9ad7472f update header ads (#2266)
## Description:

1. Remove SpawnAds and replace it with AdTimer which will delete the
in-game ad after the first minute.
2. remove login blocker UI, we don't use it anymore
3. convert TerritoryPatternsModal & GutterAds to use event based when
checking for flares
4. remove window.PageOS.session.newPageView(); because it was throwing
an exception
5. Convert SpawnTimer to a lit element to give it a higher z-index to
stay above the header ad

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2025-10-23 15:02:13 -07:00

118 lines
2.9 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement } from "lit/decorators.js";
import { GameMode, Team } from "../../../core/game/Game";
import { GameView } from "../../../core/game/GameView";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
@customElement("spawn-timer")
export class SpawnTimer extends LitElement implements Layer {
public game: GameView;
public transformHandler: TransformHandler;
private ratios = [0];
private colors = ["rgba(0, 128, 255, 0.7)", "rgba(0, 0, 0, 0.5)"];
private isVisible = false;
createRenderRoot() {
this.style.position = "fixed";
this.style.top = "0";
this.style.left = "0";
this.style.width = "100%";
this.style.height = "7px";
this.style.zIndex = "1000";
this.style.pointerEvents = "none";
return this;
}
init() {
this.isVisible = true;
}
tick() {
if (this.game.inSpawnPhase()) {
// During spawn phase, only one segment filling full width
this.ratios = [
this.game.ticks() / this.game.config().numSpawnPhaseTurns(),
];
this.colors = ["rgba(0, 128, 255, 0.7)"];
this.requestUpdate();
return;
}
this.ratios = [];
this.colors = [];
if (this.game.config().gameConfig().gameMode !== GameMode.Team) {
this.requestUpdate();
return;
}
const teamTiles: Map<Team, number> = new Map();
for (const player of this.game.players()) {
const team = player.team();
if (team === null) throw new Error("Team is null");
const tiles = teamTiles.get(team) ?? 0;
teamTiles.set(team, tiles + player.numTilesOwned());
}
const theme = this.game.config().theme();
const total = sumIterator(teamTiles.values());
if (total === 0) {
this.requestUpdate();
return;
}
for (const [team, count] of teamTiles) {
const ratio = count / total;
this.ratios.push(ratio);
this.colors.push(theme.teamColor(team).toRgbString());
}
this.requestUpdate();
}
shouldTransform(): boolean {
return false;
}
render() {
if (!this.isVisible) {
return html``;
}
if (this.ratios.length === 0 || this.colors.length === 0) {
return html``;
}
if (
!this.game.inSpawnPhase() &&
this.game.config().gameConfig().gameMode !== GameMode.Team
) {
return html``;
}
return html`
<div class="w-full h-full flex z-[999]">
${this.ratios.map((ratio, i) => {
const color = this.colors[i] || "rgba(0, 0, 0, 0.5)";
return html`
<div
class="h-full transition-all duration-100 ease-in-out"
style="width: ${ratio * 100}%; background-color: ${color};"
></div>
`;
})}
</div>
`;
}
}
function sumIterator(values: MapIterator<number>) {
let total = 0;
for (const value of values) {
total += value;
}
return total;
}