Three related changes to the homepage featured-stream panel. ## 1. Exclude the embed off the open web (ToS) Never mount the Twitch embed on **CrazyGames** or the **desktop (Steam) shell**, and never load the Twitch SDK there. Matches how the app already suppresses its own promos off-web via `window.adsEnabled`: - **CrazyGames:** [only SDK-served ads are allowed](https://docs.crazygames.com/requirements/ads/) and no external cross-promotion; a Twitch embed serves Twitch's own ads and is third-party content. - **Steam:** Steam [does not support advertising models in games](https://partner.steamgames.com/doc/marketing/advertising); a live Twitch player carries Twitch ad breaks, and the desktop shell can't satisfy Twitch's `parent`-domain requirement. ## 2. Close button for ad-free users Ad-free users (any shop purchase makes a user `adfree` for life, which zeroes `window.adsEnabled`) get an `×` in the minimized bar. The close is remembered **for the current day** (the day is stored in `localStorage`), so the panel stays gone across reloads that day and resets for the next day's stream. Ad-supported users keep minimize only; their mobile flick stays session-only. The minimized state is scoped to the day the same way. ## 3. Keep the panel through the lobby wait The panel used to hide the moment you joined a lobby (`join-lobby`). Now it stays up through the **queue/lobby wait** and hides only once the game actually starts. `Main.ts` dispatches a new `game-starting` event at `prestart` (the real start moment); the panel hides on that instead of on `join-lobby`, and reappears on `leave-lobby`. > Heads-up for maintainers: (1) and (2) couple this OFM widget to OF's own ad/entitlement signals (`crazyGamesSDK.isOnCrazyGames()`, `isDesktopShell()`, `window.adsEnabled`); (3) adds a small shared `game-starting` document event in `Main.ts`. Flagging in case you'd rather gate/signal differently. ## Tests Verified locally: prettier, eslint, tsc, tests all green. Reuses the existing `common.close` i18n key (no locale-file changes). Follow-up to #4335 / #4673. Sizing (Twitch's 400×300 minimum) landed in #4696.
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
License
OpenFront source code is licensed under the GNU Affero General Public License v3.0
Current copyright notices appear in:
- Footer: "© OpenFront and Contributors"
- Loading screen: "© OpenFront and Contributors"
Modified versions must preserve these notices in reasonably visible locations.
See the LICENSE for complete requirements.
For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.
🌟 Features
- Real-time Strategy Gameplay: Expand your territory and engage in strategic battles
- Alliance System: Form alliances with other players for mutual defense
- Multiple Maps: Play across various geographical regions including Europe, Asia, Africa, and more
- Resource Management: Balance your expansion with defensive capabilities
- Cross-platform: Play in any modern web browser
📋 Prerequisites
- npm (v10.9.2 or higher)
- A modern web browser (Chrome, Firefox, Edge, etc.)
🚀 Installation
-
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git cd OpenFrontIO -
Install dependencies
npm run instDo NOT use
npm installnornpm ibut instead use ournpm run inst. It runs the safernpm ci --ignore-scriptsto install dependencies exactly according to the versions inpackage-lock.jsonand doesn't run scripts. This can prevent being hit by a supply chain attack.
🎮 Running the Game
Development Mode
Run both the client and server in development mode with live reloading:
npm run dev
This will:
- Start the webpack dev server for the client
- Launch the game server with development settings
- Open the game in your default browser (to disable this behavior, set
SKIP_BROWSER_OPEN=truein your environment)
Client Only
To run just the client with hot reloading:
npm run start:client
Server Only
To run just the server with development settings:
npm run start:server-dev
Connecting to staging or production backends
Sometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the
gitCommitvalue viahttps://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.
To connect to staging api servers:
npm run dev:staging
To connect to production api servers:
npm run dev:prod
🛠️ Development Tools
-
Format code:
npm run format -
Lint code:
npm run lint -
Lint and fix code:
npm run lint:fix -
Testing
npm test
🏗️ Project Structure
/src/client- Frontend game client/src/core- Deterministic game simulation/src/server- Backend game server/resources- Static assets (images, maps, etc.)
🤝 Contributing
Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.