Files
OpenFrontIO/src/core/execution/PortExecution.ts
T
2025-03-03 14:37:24 -08:00

104 lines
2.5 KiB
TypeScript

import {
AllPlayers,
Cell,
Execution,
Game,
Player,
Unit,
PlayerID,
TerrainType,
UnitType,
} from "../game/Game";
import { PathFinder } from "../pathfinding/PathFinding";
import { PseudoRandom } from "../PseudoRandom";
import { TradeShipExecution } from "./TradeShipExecution";
import { consolex } from "../Consolex";
import { manhattanDistFN, TileRef } from "../game/GameMap";
export class PortExecution implements Execution {
private active = true;
private mg: Game;
private port: Unit;
private random: PseudoRandom;
constructor(
private _owner: PlayerID,
private tile: TileRef,
) {}
init(mg: Game, ticks: number): void {
if (!mg.hasPlayer(this._owner)) {
console.warn(`PortExecution: player ${this._owner} not found`);
this.active = false;
return;
}
this.mg = mg;
this.random = new PseudoRandom(mg.ticks());
}
tick(ticks: number): void {
if (this.port == null) {
// TODO: use canBuild
const tile = this.tile;
const player = this.mg.player(this._owner);
if (!player.canBuild(UnitType.Port, tile)) {
consolex.warn(`player ${player} cannot build port at ${this.tile}`);
this.active = false;
return;
}
const spawns = Array.from(this.mg.bfs(tile, manhattanDistFN(tile, 20)))
.filter((t) => this.mg.isOceanShore(t) && this.mg.owner(t) == player)
.sort(
(a, b) =>
this.mg.manhattanDist(a, tile) - this.mg.manhattanDist(b, tile),
);
if (spawns.length == 0) {
consolex.warn(`cannot find spawn for port`);
this.active = false;
return;
}
this.port = player.buildUnit(UnitType.Port, 0, spawns[0]);
}
if (!this.port.isActive()) {
this.active = false;
return;
}
if (!this.random.chance(this.mg.config().tradeShipSpawnRate())) {
return;
}
const ports = this.mg
.players()
.filter((p) => p != this.port.owner() && p.canTrade(this.port.owner()))
.flatMap((p) => p.units(UnitType.Port));
if (ports.length == 0) {
return;
}
const port = this.random.randElement(ports);
const pf = PathFinder.Mini(this.mg, 2500, false);
this.mg.addExecution(
new TradeShipExecution(this.player().id(), this.port, port, pf),
);
}
owner(): Player {
return null;
}
isActive(): boolean {
return this.active;
}
activeDuringSpawnPhase(): boolean {
return false;
}
player(): Player {
return this.port.owner();
}
}