Files
OpenFrontIO/src/core/execution/BotExecution.ts
T

118 lines
2.8 KiB
TypeScript

import {
Cell,
Execution,
Game,
Player,
PlayerType,
TerraNullius,
} from "../game/Game";
import { PseudoRandom } from "../PseudoRandom";
import { simpleHash } from "../Util";
import { AttackExecution } from "./AttackExecution";
export class BotExecution implements Execution {
private active = true;
private random: PseudoRandom;
private attackRate: number;
private mg: Game;
private neighborsTerraNullius = true;
constructor(private bot: Player) {
this.random = new PseudoRandom(simpleHash(bot.id()));
this.attackRate = this.random.nextInt(10, 50);
}
activeDuringSpawnPhase(): boolean {
return false;
}
init(mg: Game, ticks: number) {
this.mg = mg;
this.bot.setTargetTroopRatio(0.7);
// this.neighborsTerra = this.bot.neighbors().filter(n => n == this.gs.terraNullius()).length > 0
}
tick(ticks: number) {
if (!this.bot.isAlive()) {
this.active = false;
return;
}
if (ticks % this.attackRate != 0) {
return;
}
this.bot.incomingAllianceRequests().forEach((ar) => {
if (ar.requestor().isTraitor()) {
ar.reject();
} else {
ar.accept();
}
});
const traitors = this.bot
.neighbors()
.filter((n) => n.isPlayer() && n.isTraitor()) as Player[];
if (traitors.length > 0) {
const toAttack = this.random.randElement(traitors);
const odds = this.bot.isAlliedWith(toAttack) ? 6 : 3;
if (this.random.chance(odds)) {
this.sendAttack(toAttack);
return;
}
}
if (this.neighborsTerraNullius) {
for (const b of this.bot.borderTiles()) {
for (const n of this.mg.neighbors(b)) {
if (!this.mg.hasOwner(n) && this.mg.isLand(n)) {
this.sendAttack(this.mg.terraNullius());
return;
}
}
}
this.neighborsTerraNullius = false;
}
const border = Array.from(this.bot.borderTiles())
.flatMap((t) => this.mg.neighbors(t))
.filter((t) => this.mg.hasOwner(t) && this.mg.owner(t) != this.bot);
if (border.length == 0) {
return;
}
const toAttack = border[this.random.nextInt(0, border.length)];
const owner = this.mg.owner(toAttack);
if (owner.isPlayer()) {
if (this.bot.isAlliedWith(owner)) {
return;
}
if (owner.type() == PlayerType.FakeHuman) {
if (!this.random.chance(2)) {
return;
}
}
}
this.sendAttack(owner);
}
sendAttack(toAttack: Player | TerraNullius) {
this.mg.addExecution(
new AttackExecution(
this.bot.troops() / 20,
this.bot.id(),
toAttack.isPlayer() ? toAttack.id() : null,
),
);
}
owner(): Player {
return this.bot;
}
isActive(): boolean {
return this.active;
}
}