import { Cell, Execution, Game, Player, PlayerType, TerraNullius, } from "../game/Game"; import { PseudoRandom } from "../PseudoRandom"; import { simpleHash } from "../Util"; import { AttackExecution } from "./AttackExecution"; export class BotExecution implements Execution { private active = true; private random: PseudoRandom; private attackRate: number; private mg: Game; private neighborsTerraNullius = true; constructor(private bot: Player) { this.random = new PseudoRandom(simpleHash(bot.id())); this.attackRate = this.random.nextInt(10, 50); } activeDuringSpawnPhase(): boolean { return false; } init(mg: Game, ticks: number) { this.mg = mg; this.bot.setTargetTroopRatio(0.7); // this.neighborsTerra = this.bot.neighbors().filter(n => n == this.gs.terraNullius()).length > 0 } tick(ticks: number) { if (!this.bot.isAlive()) { this.active = false; return; } if (ticks % this.attackRate != 0) { return; } this.bot.incomingAllianceRequests().forEach((ar) => { if (ar.requestor().isTraitor()) { ar.reject(); } else { ar.accept(); } }); const traitors = this.bot .neighbors() .filter((n) => n.isPlayer() && n.isTraitor()) as Player[]; if (traitors.length > 0) { const toAttack = this.random.randElement(traitors); const odds = this.bot.isAlliedWith(toAttack) ? 6 : 3; if (this.random.chance(odds)) { this.sendAttack(toAttack); return; } } if (this.neighborsTerraNullius) { for (const b of this.bot.borderTiles()) { for (const n of this.mg.neighbors(b)) { if (!this.mg.hasOwner(n) && this.mg.isLand(n)) { this.sendAttack(this.mg.terraNullius()); return; } } } this.neighborsTerraNullius = false; } const border = Array.from(this.bot.borderTiles()) .flatMap((t) => this.mg.neighbors(t)) .filter((t) => this.mg.hasOwner(t) && this.mg.owner(t) != this.bot); if (border.length == 0) { return; } const toAttack = border[this.random.nextInt(0, border.length)]; const owner = this.mg.owner(toAttack); if (owner.isPlayer()) { if (this.bot.isAlliedWith(owner)) { return; } if (owner.type() == PlayerType.FakeHuman) { if (!this.random.chance(2)) { return; } } } this.sendAttack(owner); } sendAttack(toAttack: Player | TerraNullius) { this.mg.addExecution( new AttackExecution( this.bot.troops() / 20, this.bot.id(), toAttack.isPlayer() ? toAttack.id() : null, ), ); } owner(): Player { return this.bot; } isActive(): boolean { return this.active; } }