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182d008ddd
**Add approved & assigned issue number here:** N/A — maintainer follow-up to #4227. ## Description: Follow-up to #4227, finishing the "info.json is the single source of truth" refactor. **Maps.gen.ts now generates one `MapInfo` interface and a `maps` list** instead of parallel lookup records. `mapCategories`, `mapTranslationKeys`, and `multiplayerFrequency` are gone — consumers read the list directly (`map.categories`, `map.translationKey`, `map.multiplayerFrequency`). MapPicker got simpler in the process: it renders from `MapInfo` objects, so the reverse `Object.entries(GameMapType)` lookup to recover the enum key is gone. The featured-rank sort moved out of the Go codegen into the picker, where the presentation concern belongs. **`SPECIAL_TEAM_MAPS` moves into info.json** as an optional `special_team_count` field (set on the same 17 maps with the same values). MapPlaylist derives its map from the generated list; `SPECIAL_TEAM_FORCE_CHANCE` and the frequency multiplier behavior are unchanged. **The en.json `map` section is now generated.** A new optional `display_name` field in info.json (defaulting to `name`) is written to `resources/lang/en.json` by the generator, preserving the section's non-map UI keys (`map`, `featured`, `all`, `favorites`, `random`). The 8 maps whose English display name intentionally differs from the frozen enum value (e.g. `MENA`, `Milky Way`, `Europe (Classic)`, `Baikal (Nuke Wars)`) declare it via `display_name`, so no display text changes. The section is emitted alphabetically; since #4232 already sorted en.json and every value matches, regeneration is byte-identical and this PR has no en.json diff. Other languages remain Crowdin-managed. The generator also now validates `translation_key` is exactly `map.<folder>` and `special_team_count >= 2`. MapConsistency tests compare info.json directly against the generated list and the en.json section, and fail with a "run `npm run gen-maps`" message on drift. No behavior changes: enum values, playlist frequencies, special-team counts, featured order, and display names are all byte-identical. ## Please complete the following: - [x] I have added screenshots for all UI updates (no UI changes — internal refactor, rendering output identical) - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory ## Please put your Discord username so you can be contacted if a bug or regression is found: evanpelle 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
108 lines
1.8 KiB
JSON
108 lines
1.8 KiB
JSON
{
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"categories": ["other"],
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"id": "Surrounded",
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"map": {
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"height": 1976,
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"num_land_tiles": 767607,
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"width": 1976
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},
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"map16x": {
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"height": 494,
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"num_land_tiles": 45797,
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"width": 494
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},
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"map4x": {
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"height": 988,
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"num_land_tiles": 188986,
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"width": 988
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},
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"multiplayer_frequency": 4,
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"name": "Surrounded",
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"nations": [
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{
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"coordinates": [1043, 910],
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"flag": "",
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"name": "Endangered Islander"
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},
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{
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"coordinates": [684, 271],
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"flag": "",
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"name": "North Islander"
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},
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{
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"coordinates": [1429, 429],
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"flag": "",
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"name": "Isolated Islander"
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},
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{
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"coordinates": [1726, 1022],
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"flag": "",
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"name": "Volcano Islander"
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},
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{
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"coordinates": [1422, 1569],
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"flag": "",
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"name": "Resilient Islander"
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},
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{
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"coordinates": [670, 1742],
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"flag": "",
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"name": "Vulnerable Islander"
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},
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{
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"coordinates": [282, 1160],
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"flag": "",
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"name": "Unyielding Islander"
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},
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{
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"coordinates": [384, 469],
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"flag": "",
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"name": "Rugged Islander"
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}
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],
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"special_team_count": 4,
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"teamGameSpawnAreas": {
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"2": [
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{
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"height": 1976,
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"width": 988,
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"x": 0,
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"y": 0
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},
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{
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"height": 1976,
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"width": 988,
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"x": 988,
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"y": 0
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}
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],
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"4": [
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{
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"height": 988,
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"width": 988,
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"x": 0,
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"y": 0
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},
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{
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"height": 988,
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"width": 988,
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"x": 988,
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"y": 0
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},
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{
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"height": 988,
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"width": 988,
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"x": 0,
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"y": 988
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},
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{
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"height": 988,
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"width": 988,
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"x": 988,
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"y": 988
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}
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]
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},
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"translation_key": "map.surrounded"
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}
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