Files
OpenFrontIO/src/client/LocalServer.ts
T
2024-12-14 10:03:05 -08:00

68 lines
2.3 KiB
TypeScript

import { Config } from "../core/configuration/Config";
import { ClientID, ClientMessage, ClientMessageSchema, GameConfig, GameID, GameRecordSchema, Intent, PlayerRecord, ServerMessage, ServerStartGameMessageSchema, ServerTurnMessageSchema, Turn } from "../core/Schemas";
import { CreateGameRecord, generateID } from "../core/Util";
export class LocalServer {
private turns: Turn[] = []
private intents: Intent[] = []
private startedAt: number
private endTurnIntervalID
private gameID: GameID
constructor(private clientID: ClientID, private config: Config, private gameConfig: GameConfig, private clientConnect: () => void, private clientMessage: (message: ServerMessage) => void) {
this.gameID = generateID()
}
start() {
this.startedAt = Date.now()
this.endTurnIntervalID = setInterval(() => this.endTurn(), this.config.turnIntervalMs());
this.clientConnect()
this.clientMessage(ServerStartGameMessageSchema.parse({
type: "start",
config: this.gameConfig,
turns: [],
}))
}
onMessage(message: string) {
const clientMsg: ClientMessage = ClientMessageSchema.parse(JSON.parse(message))
if (clientMsg.type == "intent") {
this.intents.push(clientMsg.intent)
}
}
private endTurn() {
const pastTurn: Turn = {
turnNumber: this.turns.length,
gameID: this.gameID,
intents: this.intents
}
this.turns.push(pastTurn)
this.intents = []
this.clientMessage({
type: "turn",
turn: pastTurn
})
}
public endGame() {
console.log('local server ending game')
clearInterval(this.endTurnIntervalID)
const players: PlayerRecord[] = [{
ip: null,
clientID: this.clientID
}]
const record = CreateGameRecord(this.gameID, this.gameConfig, players, this.turns, this.startedAt, Date.now())
// Clear turns because beacon only supports up to 64kb
record.turns = []
// For unload events, sendBeacon is the only reliable method
const blob = new Blob([JSON.stringify(GameRecordSchema.parse(record))], {
type: 'application/json'
});
navigator.sendBeacon('/archive_singleplayer_game', blob);
}
}