Files
OpenFrontIO/src/client/graphics/layers/TeamStats.ts
T
scamiv 0bfad91c04 perf(ui): switch UI layers to wall-time tick intervals (#3025)
## Description:

Preparatory change for the upcoming “unbounded worker” work: 
decouple expensive UI layer updates from game tick frequency by moving
UI ticking to wall-clock intervals. This reduces redundant UI work when
the simulation runs faster than real time (notably replays /
singleplayer at speed > 1) while keeping the UI responsive and
predictable.

## Changes:

- Add optional `Layer.getTickIntervalMs()` and enforce it in
`GameRenderer.tick()` using wall-clock time.
- Convert key UI layers from tick-modulus gating to fixed intervals:
  - `ControlPanel`: 100ms
  - `GameRightSidebar`: 250ms
  - `MainRadialMenu`: 500ms
  - `Leaderboard`, `NameLayer`, `ReplayPanel`, `TeamStats`: 1000ms


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
2026-01-25 20:14:55 -08:00

253 lines
7.9 KiB
TypeScript

import { LitElement, html } from "lit";
import { customElement, property } from "lit/decorators.js";
import { EventBus } from "../../../core/EventBus";
import { GameMode, Team, UnitType } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import {
formatPercentage,
renderNumber,
renderTroops,
translateText,
} from "../../Utils";
import { Layer } from "./Layer";
interface TeamEntry {
teamName: string;
isMyTeam: boolean;
totalScoreStr: string;
totalGold: string;
totalMaxTroops: string;
totalSAMs: string;
totalLaunchers: string;
totalWarShips: string;
totalCities: string;
totalScoreSort: number;
players: PlayerView[];
}
@customElement("team-stats")
export class TeamStats extends LitElement implements Layer {
public game: GameView;
public eventBus: EventBus;
@property({ type: Boolean }) visible = false;
teams: TeamEntry[] = [];
private _shownOnInit = false;
private showUnits = false;
private _myTeam: Team | null = null;
createRenderRoot() {
return this; // use light DOM for Tailwind
}
init() {}
getTickIntervalMs() {
return 1000;
}
tick() {
if (this.game.config().gameConfig().gameMode !== GameMode.Team) return;
if (!this._shownOnInit && !this.game.inSpawnPhase()) {
this._shownOnInit = true;
this.updateTeamStats();
}
if (!this.visible) return;
this.updateTeamStats();
}
private updateTeamStats() {
const players = this.game.playerViews();
const grouped: Record<Team, PlayerView[]> = {};
if (this._myTeam === null) {
const myPlayer = this.game.myPlayer();
this._myTeam = myPlayer?.team() ?? null;
}
for (const player of players) {
const team = player.team();
if (team === null) continue;
grouped[team] ??= [];
grouped[team].push(player);
}
this.teams = Object.entries(grouped)
.map(([teamStr, teamPlayers]) => {
let totalGold = 0n;
let totalMaxTroops = 0;
let totalScoreSort = 0;
let totalSAMs = 0;
let totalLaunchers = 0;
let totalWarShips = 0;
let totalCities = 0;
for (const p of teamPlayers) {
if (p.isAlive()) {
totalMaxTroops += this.game.config().maxTroops(p);
totalGold += p.gold();
totalScoreSort += p.numTilesOwned();
totalLaunchers += p.totalUnitLevels(UnitType.MissileSilo);
totalSAMs += p.totalUnitLevels(UnitType.SAMLauncher);
totalWarShips += p.totalUnitLevels(UnitType.Warship);
totalCities += p.totalUnitLevels(UnitType.City);
}
}
const numTilesWithoutFallout =
this.game.numLandTiles() - this.game.numTilesWithFallout();
const totalScorePercent = totalScoreSort / numTilesWithoutFallout;
return {
teamName: teamStr,
isMyTeam: teamStr === this._myTeam,
totalScoreStr: formatPercentage(totalScorePercent),
totalScoreSort,
totalGold: renderNumber(totalGold),
totalMaxTroops: renderTroops(totalMaxTroops),
players: teamPlayers,
totalLaunchers: renderNumber(totalLaunchers),
totalSAMs: renderNumber(totalSAMs),
totalWarShips: renderNumber(totalWarShips),
totalCities: renderNumber(totalCities),
};
})
.sort((a, b) => b.totalScoreSort - a.totalScoreSort);
this.requestUpdate();
}
renderLayer(context: CanvasRenderingContext2D) {}
shouldTransform(): boolean {
return false;
}
render() {
if (!this.visible) return html``;
return html`
<div
class="max-h-[30vh] overflow-y-auto grid bg-slate-800/70 w-full text-white text-xs md:text-sm"
@contextmenu=${(e: MouseEvent) => e.preventDefault()}
>
<div
class="grid w-full grid-cols-[repeat(var(--cols),1fr)]"
style="--cols:${this.showUnits ? 5 : 4};"
>
<!-- Header -->
<div class="contents font-bold bg-slate-700/50">
<div class="p-1.5 md:p-2.5 text-center border-b border-slate-500">
${translateText("leaderboard.team")}
</div>
${this.showUnits
? html`
<div
class="p-1.5 md:p-2.5 text-center border-b border-slate-500"
>
${translateText("leaderboard.launchers")}
</div>
<div
class="p-1.5 md:p-2.5 text-center border-b border-slate-500"
>
${translateText("leaderboard.sams")}
</div>
<div
class="p-1.5 md:p-2.5 text-center border-b border-slate-500"
>
${translateText("leaderboard.warships")}
</div>
<div
class="p-1.5 md:p-2.5 text-center border-b border-slate-500"
>
${translateText("leaderboard.cities")}
</div>
`
: html`
<div
class="p-1.5 md:p-2.5 text-center border-b border-slate-500"
>
${translateText("leaderboard.owned")}
</div>
<div
class="p-1.5 md:p-2.5 text-center border-b border-slate-500"
>
${translateText("leaderboard.gold")}
</div>
<div
class="p-1.5 md:p-2.5 text-center border-b border-slate-500"
>
${translateText("leaderboard.maxtroops")}
</div>
`}
</div>
<!-- Data rows -->
${this.teams.map((team) =>
this.showUnits
? html`
<div
class="contents hover:bg-slate-600/60 text-center cursor-pointer ${team.isMyTeam
? "font-bold"
: ""}"
>
<div class="py-1.5 border-b border-slate-500">
${team.teamName}
</div>
<div class="py-1.5 border-b border-slate-500">
${team.totalLaunchers}
</div>
<div class="py-1.5 border-b border-slate-500">
${team.totalSAMs}
</div>
<div class="py-1.5 border-b border-slate-500">
${team.totalWarShips}
</div>
<div class="py-1.5 border-b border-slate-500">
${team.totalCities}
</div>
</div>
`
: html`
<div
class="contents hover:bg-slate-600/60 text-center cursor-pointer ${team.isMyTeam
? "font-bold"
: ""}"
>
<div class="py-1.5 border-b border-slate-500">
${team.teamName}
</div>
<div class="py-1.5 border-b border-slate-500">
${team.totalScoreStr}
</div>
<div class="py-1.5 border-b border-slate-500">
${team.totalGold}
</div>
<div class="py-1.5 border-b border-slate-500">
${team.totalMaxTroops}
</div>
</div>
`,
)}
</div>
<button
class="team-stats-button"
aria-pressed=${String(this.showUnits)}
@click=${() => {
this.showUnits = !this.showUnits;
this.requestUpdate();
}}
>
${this.showUnits
? translateText("leaderboard.show_control")
: translateText("leaderboard.show_units")}
</button>
</div>
`;
}
}