Files
OpenFrontIO/src/client/graphics/layers/TerrainLayer.ts
T
2024-09-17 19:49:16 -07:00

53 lines
1.7 KiB
TypeScript

import {inherits} from "util"
import {Game} from "../../../core/game/Game";
import {throws} from "assert";
import {Layer} from "./Layer";
import {TransformHandler} from "../TransformHandler";
export class TerrainLayer implements Layer {
private canvas: HTMLCanvasElement
private context: CanvasRenderingContext2D
private imageData: ImageData
constructor(private game: Game) { }
shouldTransform(): boolean {
return true
}
tick() {
}
init() {
this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext("2d")
this.imageData = this.context.getImageData(0, 0, this.game.width(), this.game.height())
this.initImageData()
this.canvas.width = this.game.width();
this.canvas.height = this.game.height();
this.context.putImageData(this.imageData, 0, 0);
}
initImageData() {
const theme = this.game.config().theme()
this.game.forEachTile((tile) => {
let terrainColor = theme.terrainColor(tile)
const index = (tile.cell().y * this.game.width()) + tile.cell().x
const offset = index * 4
this.imageData.data[offset] = terrainColor.rgba.r;
this.imageData.data[offset + 1] = terrainColor.rgba.g;
this.imageData.data[offset + 2] = terrainColor.rgba.b;
this.imageData.data[offset + 3] = terrainColor.rgba.a * 255 | 0
})
}
render(context: CanvasRenderingContext2D) {
context.drawImage(
this.canvas,
-this.game.width() / 2,
-this.game.height() / 2,
this.game.width(),
this.game.height()
)
}
}