mirror of
https://github.com/openfrontio/OpenFrontIO.git
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05e2bc9f0a
## Description: This reworks asset delivery and cacheability across the app and moves non-bundled public resources onto immutable, content-hashed URLs. Vite bundle outputs continue to live under `/assets/**` and remain content-hashed by Vite. Public resources that were previously fetched from stable paths in `resources/` now go through a custom hashed namespace under `/_assets/**`, backed by a generated asset manifest that is available to the server, browser, and worker runtime. In parallel, the root app shell is now cacheable shared HTML instead of request-time `no-store` HTML. Dynamic and live routes remain explicitly uncached. ## Why - Improve browser and Cloudflare cacheability for static assets. - Remove query-string and release-version cache busting for runtime-fetched assets. - Allow unchanged public assets to keep the same URL across releases. - Reduce avoidable work on `/` by serving a shared app shell instead of rendering HTML on every request. - Make cache behavior explicit instead of relying on mixed framework defaults and file-extension heuristics. ## What Changed ### 1. Content-hashed public asset pipeline - Added a build-time public asset manifest and hashing pipeline for non-Vite resources. - Production now emits hashed public assets under `/_assets/**`. - Added runtime manifest loading for Node so server-rendered paths resolve against built hashed files instead of rebuilding from source at runtime. - Emitted the runtime asset manifest as an ESM module for server consumption. Result: - `/assets/**` = Vite-managed hashed bundle outputs - `/_assets/**` = custom content-hashed public resources ### 2. Runtime asset URL migration - Added a shared `assetUrl(...)` resolution path. - Migrated runtime references away from query-string versioning and stable source paths. - Updated browser, worker, and server-side rendering paths to resolve through the asset manifest. - Moved map manifests, map binaries, thumbnails, sprites, sounds, fonts, flags, icons, screenshots, and other runtime-fetched resources onto hashed URLs. ### 3. Map and preview fixes - Fixed directory and per-file map asset resolution so map manifest and binary fetches resolve to the correct hashed URLs. - Updated preview metadata and map thumbnail paths to use the hashed asset namespace. - Fixed runtime manifest loading in prod after deployment. ### 4. Explicit cache policies - Added explicit immutable cache headers for: - `/assets/**` - `/_assets/**` - worker-prefixed equivalents under `/wN/...` - Added explicit `no-store` headers for live and dynamic APIs. - Removed the old `/api/env` bootstrap request and baked `gameEnv` into the HTML bootstrap instead. ### 5. Cacheable root app shell - Refactored the root HTML path to serve a shared app shell with: - `Cache-Control: public, max-age=0, s-maxage=300, stale-while-revalidate=86400` - `/` and the SPA fallback now serve shared cacheable HTML instead of request-time `no-store` rendering. - `/game/:id` remains dynamic and `no-store`, but now reuses the shared shell before injecting preview tags. ### 6. Matchmaking instance handling - Because the app shell is now cacheable, `INSTANCE_ID` was removed from shared HTML. - Added `/api/instance` as a temporary `no-store` runtime lookup used only by matchmaking. - This preserves correctness with the current random-per-boot `INSTANCE_ID` model while keeping `/` cacheable, but it is not the intended long-term design. ## Behavior Changes ### Asset URL contract Production URLs for non-Vite public resources now change from stable paths such as: - `/maps/...` - `/images/...` - `/manifest.json` to content-hashed paths under: - `/_assets/...` Examples: - `/_assets/maps/<map>/manifest.<hash>.json` - `/_assets/images/Favicon.<hash>.svg` ### Bootstrap/config - `/api/env` is removed. - `gameEnv` is now bootstrapped from HTML. ### HTML caching - `/` and the SPA fallback are now cacheable shared HTML. - `/game/:id` remains dynamic. ## Cache Matrix After This Branch - `/_assets/**`: `public, max-age=31536000, immutable` - `/assets/**`: `public, max-age=31536000, immutable` - live `/api/**`: explicit `no-store` - `/api/health`: explicit `no-store` - `/api/instance`: explicit `no-store` - `/game/:id`: explicit `no-store` - `/` and SPA fallback: `public, max-age=0, s-maxage=300, stale-while-revalidate=86400` ## Notes / Tradeoffs - `/api/instance` is a temporary compromise. It exists because `INSTANCE_ID` is currently random per boot, which is not safe to embed into cacheable shared HTML. - The current matchmaking flow still asks the client to provide `instance_id` during `matchmaking/join`. That is functional, but it is the wrong ownership boundary: instance selection should be handled by the matchmaking service, not by the browser. - The cleaner end-state would be: - make `matchmaking/join` stop requiring `instance_id` from the client, and let the matchmaking service select a healthy instance from worker check-ins - This branch makes the origin behavior edge-cache-friendly, but Cloudflare still needs matching cache rules if HTML itself should be cached at the edge. ## Validation Verified during development with: - `npx tsc --noEmit` - `node node_modules\\vite\\bin\\vite.js build` - `node node_modules\\vitest\\vitest.mjs run tests/server/RenderHtml.test.ts tests/server/NoStoreHeaders.test.ts tests/server/StaticAssetCache.test.ts tests/core/configuration/ConfigLoader.test.ts` Additional targeted tests added: - `tests/AssetUrls.test.ts` - `tests/core/game/FetchGameMapLoader.test.ts` - `tests/core/configuration/ConfigLoader.test.ts` - `tests/server/NoStoreHeaders.test.ts` - `tests/server/StaticAssetCache.test.ts` - `tests/server/RenderHtml.test.ts` ## Known Existing Warnings The production build still reports pre-existing warnings that are not addressed by this branch: - inconsistent JSON import attributes for `resources/countries.json` - inconsistent JSON import attributes for `resources/QuickChat.json` - large chunk warnings from Vite ## Rollout Notes - Cache rules should treat `/_assets/**` and `/assets/**` as immutable. - Cloudflare will still classify HTML as dynamic after deploy unless matching edge cache rules are configured for it. ## Follow-ups - Remove `/api/instance` by changing `matchmaking/join` so the server selects the target instance, or by making `INSTANCE_ID` deploy-stable if the current contract must remain. ## Please complete the following: - [ ] I have added screenshots for all UI updates - [ ] I process any text displayed to the user through translateText() and I've added it to the en.json file - [ ] I have added relevant tests to the test directory - [ ] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: DISCORD_USERNAME
552 lines
20 KiB
TypeScript
552 lines
20 KiB
TypeScript
import { html, LitElement } from "lit";
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import { customElement, property, query, state } from "lit/decorators.js";
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import { crazyGamesSDK } from "src/client/CrazyGamesSDK";
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import { PauseGameIntentEvent } from "src/client/Transport";
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import { assetUrl } from "../../../core/AssetUrls";
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import { EventBus } from "../../../core/EventBus";
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import { UserSettings } from "../../../core/game/UserSettings";
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import { AlternateViewEvent, RefreshGraphicsEvent } from "../../InputHandler";
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import { translateText } from "../../Utils";
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import SoundManager from "../../sound/SoundManager";
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import { Layer } from "./Layer";
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const structureIcon = assetUrl("images/CityIconWhite.svg");
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const cursorPriceIcon = assetUrl("images/CursorPriceIconWhite.svg");
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const darkModeIcon = assetUrl("images/DarkModeIconWhite.svg");
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const emojiIcon = assetUrl("images/EmojiIconWhite.svg");
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const exitIcon = assetUrl("images/ExitIconWhite.svg");
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const explosionIcon = assetUrl("images/ExplosionIconWhite.svg");
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const mouseIcon = assetUrl("images/MouseIconWhite.svg");
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const ninjaIcon = assetUrl("images/NinjaIconWhite.svg");
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const settingsIcon = assetUrl("images/SettingIconWhite.svg");
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const sirenIcon = assetUrl("images/SirenIconWhite.svg");
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const swordIcon = assetUrl("images/SwordIconWhite.svg");
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const treeIcon = assetUrl("images/TreeIconWhite.svg");
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const musicIcon = assetUrl("images/music.svg");
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export class ShowSettingsModalEvent {
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constructor(
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public readonly isVisible: boolean = true,
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public readonly shouldPause: boolean = false,
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public readonly isPaused: boolean = false,
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) {}
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}
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@customElement("settings-modal")
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export class SettingsModal extends LitElement implements Layer {
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public eventBus: EventBus;
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public userSettings: UserSettings;
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@state()
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private isVisible: boolean = false;
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@state()
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private alternateView: boolean = false;
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@query(".modal-overlay")
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private modalOverlay!: HTMLElement;
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@property({ type: Boolean })
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shouldPause = false;
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@property({ type: Boolean })
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wasPausedWhenOpened = false;
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init() {
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SoundManager.setBackgroundMusicVolume(
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this.userSettings.backgroundMusicVolume(),
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);
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SoundManager.setSoundEffectsVolume(this.userSettings.soundEffectsVolume());
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this.eventBus.on(ShowSettingsModalEvent, (event) => {
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this.isVisible = event.isVisible;
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this.shouldPause = event.shouldPause;
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this.wasPausedWhenOpened = event.isPaused;
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this.pauseGame(true);
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});
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}
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createRenderRoot() {
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return this;
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}
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connectedCallback() {
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super.connectedCallback();
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window.addEventListener("click", this.handleOutsideClick, true);
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window.addEventListener("keydown", this.handleKeyDown);
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}
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disconnectedCallback() {
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window.removeEventListener("click", this.handleOutsideClick, true);
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window.removeEventListener("keydown", this.handleKeyDown);
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super.disconnectedCallback();
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}
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private handleOutsideClick = (event: MouseEvent) => {
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if (
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this.isVisible &&
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this.modalOverlay &&
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event.target === this.modalOverlay
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) {
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this.closeModal();
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}
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};
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private handleKeyDown = (event: KeyboardEvent) => {
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if (this.isVisible && event.key === "Escape") {
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this.closeModal();
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}
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};
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public openModal() {
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this.isVisible = true;
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this.requestUpdate();
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}
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public closeModal() {
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this.isVisible = false;
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this.requestUpdate();
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this.pauseGame(false);
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}
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private pauseGame(pause: boolean) {
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if (this.shouldPause && !this.wasPausedWhenOpened) {
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if (pause) {
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crazyGamesSDK.gameplayStop();
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} else {
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crazyGamesSDK.gameplayStart();
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}
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this.eventBus.emit(new PauseGameIntentEvent(pause));
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}
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}
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private onTerrainButtonClick() {
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this.alternateView = !this.alternateView;
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this.eventBus.emit(new AlternateViewEvent(this.alternateView));
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this.requestUpdate();
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}
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private onToggleEmojisButtonClick() {
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this.userSettings.toggleEmojis();
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this.requestUpdate();
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}
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private onToggleStructureSpritesButtonClick() {
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this.userSettings.toggleStructureSprites();
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this.requestUpdate();
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}
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private onToggleSpecialEffectsButtonClick() {
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this.userSettings.toggleFxLayer();
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this.requestUpdate();
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}
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private onToggleAlertFrameButtonClick() {
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this.userSettings.toggleAlertFrame();
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this.requestUpdate();
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}
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private onToggleDarkModeButtonClick() {
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this.userSettings.toggleDarkMode();
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this.eventBus.emit(new RefreshGraphicsEvent());
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this.requestUpdate();
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}
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private onToggleRandomNameModeButtonClick() {
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this.userSettings.toggleRandomName();
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this.requestUpdate();
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}
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private onToggleLeftClickOpensMenu() {
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this.userSettings.toggleLeftClickOpenMenu();
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this.requestUpdate();
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}
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private onToggleCursorCostLabelButtonClick() {
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this.userSettings.toggleCursorCostLabel();
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this.requestUpdate();
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}
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private onToggleAttackingTroopsOverlayButtonClick() {
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this.userSettings.toggleAttackingTroopsOverlay();
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this.requestUpdate();
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}
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private onTogglePerformanceOverlayButtonClick() {
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this.userSettings.togglePerformanceOverlay();
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this.requestUpdate();
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}
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private onExitButtonClick() {
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// redirect to the home page
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window.location.href = "/";
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}
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private onVolumeChange(event: Event) {
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const volume = parseFloat((event.target as HTMLInputElement).value) / 100;
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this.userSettings.setBackgroundMusicVolume(volume);
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SoundManager.setBackgroundMusicVolume(volume);
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this.requestUpdate();
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}
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private onSoundEffectsVolumeChange(event: Event) {
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const volume = parseFloat((event.target as HTMLInputElement).value) / 100;
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this.userSettings.setSoundEffectsVolume(volume);
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SoundManager.setSoundEffectsVolume(volume);
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this.requestUpdate();
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}
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render() {
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if (!this.isVisible) {
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return null;
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}
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return html`
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<div
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class="modal-overlay fixed inset-0 bg-black/60 backdrop-blur-xs z-2000 flex items-center justify-center p-4"
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@contextmenu=${(e: Event) => e.preventDefault()}
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>
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<div
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class="bg-slate-800 border border-slate-600 rounded-lg max-w-md w-full max-h-[80vh] overflow-y-auto"
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>
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<div
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class="flex items-center justify-between p-4 border-b border-slate-600"
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>
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<div class="flex items-center gap-2">
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<img
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src=${settingsIcon}
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alt="settings"
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width="24"
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height="24"
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class="align-middle"
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/>
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<h2 class="text-xl font-semibold text-white">
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${translateText("user_setting.tab_basic")}
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</h2>
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</div>
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<button
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class="text-slate-400 hover:text-white text-2xl font-bold leading-none"
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@click=${this.closeModal}
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>
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×
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</button>
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</div>
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<div class="p-4 flex flex-col gap-3">
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<div
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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>
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<img src=${musicIcon} alt="musicIcon" width="20" height="20" />
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.background_music_volume")}
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</div>
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<input
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type="range"
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min="0"
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max="100"
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.value=${this.userSettings.backgroundMusicVolume() * 100}
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@input=${this.onVolumeChange}
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class="w-full border border-slate-500 rounded-lg"
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/>
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</div>
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<div class="text-sm text-slate-400">
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${Math.round(this.userSettings.backgroundMusicVolume() * 100)}%
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</div>
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</div>
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<div
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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>
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<img
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src=${musicIcon}
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alt="soundEffectsIcon"
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width="20"
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height="20"
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/>
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.sound_effects_volume")}
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</div>
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<input
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type="range"
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min="0"
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max="100"
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.value=${this.userSettings.soundEffectsVolume() * 100}
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@input=${this.onSoundEffectsVolumeChange}
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class="w-full border border-slate-500 rounded-lg"
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/>
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</div>
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<div class="text-sm text-slate-400">
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${Math.round(this.userSettings.soundEffectsVolume() * 100)}%
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</div>
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</div>
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<button
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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@click="${this.onTerrainButtonClick}"
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>
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<img src=${treeIcon} alt="treeIcon" width="20" height="20" />
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.toggle_terrain")}
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</div>
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<div class="text-sm text-slate-400">
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${translateText("user_setting.toggle_view_desc")}
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</div>
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</div>
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<div class="text-sm text-slate-400">
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${this.alternateView
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? translateText("user_setting.on")
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: translateText("user_setting.off")}
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</div>
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</button>
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<button
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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@click="${this.onToggleEmojisButtonClick}"
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>
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<img src=${emojiIcon} alt="emojiIcon" width="20" height="20" />
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.emojis_label")}
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</div>
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<div class="text-sm text-slate-400">
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${translateText("user_setting.emojis_desc")}
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</div>
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</div>
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<div class="text-sm text-slate-400">
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${this.userSettings.emojis()
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? translateText("user_setting.on")
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: translateText("user_setting.off")}
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</div>
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</button>
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<button
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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@click="${this.onToggleDarkModeButtonClick}"
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>
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<img
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src=${darkModeIcon}
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alt="darkModeIcon"
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width="20"
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height="20"
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/>
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.dark_mode_label")}
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</div>
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<div class="text-sm text-slate-400">
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${translateText("user_setting.dark_mode_desc")}
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</div>
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</div>
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<div class="text-sm text-slate-400">
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${this.userSettings.darkMode()
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? translateText("user_setting.on")
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: translateText("user_setting.off")}
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</div>
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</button>
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<button
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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@click="${this.onToggleSpecialEffectsButtonClick}"
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>
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<img
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src=${explosionIcon}
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alt="specialEffects"
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width="20"
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height="20"
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/>
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.special_effects_label")}
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</div>
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<div class="text-sm text-slate-400">
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${translateText("user_setting.special_effects_desc")}
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</div>
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</div>
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<div class="text-sm text-slate-400">
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${this.userSettings.fxLayer()
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? translateText("user_setting.on")
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: translateText("user_setting.off")}
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</div>
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</button>
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<button
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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@click="${this.onToggleAlertFrameButtonClick}"
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>
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<img src=${sirenIcon} alt="alertFrame" width="20" height="20" />
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.alert_frame_label")}
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</div>
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<div class="text-sm text-slate-400">
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${translateText("user_setting.alert_frame_desc")}
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</div>
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</div>
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<div class="text-sm text-slate-400">
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${this.userSettings.alertFrame()
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? translateText("user_setting.on")
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: translateText("user_setting.off")}
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</div>
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</button>
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<button
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class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
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@click="${this.onToggleStructureSpritesButtonClick}"
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>
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<img
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src=${structureIcon}
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alt="structureSprites"
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width="20"
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height="20"
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/>
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<div class="flex-1">
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<div class="font-medium">
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${translateText("user_setting.structure_sprites_label")}
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</div>
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<div class="text-sm text-slate-400">
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${translateText("user_setting.structure_sprites_desc")}
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</div>
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</div>
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<div class="text-sm text-slate-400">
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${this.userSettings.structureSprites()
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? translateText("user_setting.on")
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: translateText("user_setting.off")}
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</div>
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</button>
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||
|
||
<button
|
||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
|
||
@click="${this.onToggleAttackingTroopsOverlayButtonClick}"
|
||
>
|
||
<img src=${swordIcon} alt="swordIcon" width="20" height="20" />
|
||
<div class="flex-1">
|
||
<div class="font-medium">
|
||
${translateText(
|
||
"user_setting.attacking_troops_overlay_label",
|
||
)}
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${translateText("user_setting.attacking_troops_overlay_desc")}
|
||
</div>
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${this.userSettings.attackingTroopsOverlay()
|
||
? translateText("user_setting.on")
|
||
: translateText("user_setting.off")}
|
||
</div>
|
||
</button>
|
||
|
||
<button
|
||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
|
||
@click="${this.onToggleCursorCostLabelButtonClick}"
|
||
>
|
||
<img
|
||
src=${cursorPriceIcon}
|
||
alt="cursorCostLabel"
|
||
width="20"
|
||
height="20"
|
||
/>
|
||
<div class="flex-1">
|
||
<div class="font-medium">
|
||
${translateText("user_setting.cursor_cost_label_label")}
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${translateText("user_setting.cursor_cost_label_desc")}
|
||
</div>
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${this.userSettings.cursorCostLabel()
|
||
? translateText("user_setting.on")
|
||
: translateText("user_setting.off")}
|
||
</div>
|
||
</button>
|
||
|
||
<button
|
||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
|
||
@click="${this.onToggleRandomNameModeButtonClick}"
|
||
>
|
||
<img src=${ninjaIcon} alt="ninjaIcon" width="20" height="20" />
|
||
<div class="flex-1">
|
||
<div class="font-medium">
|
||
${translateText("user_setting.anonymous_names_label")}
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${translateText("user_setting.anonymous_names_desc")}
|
||
</div>
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${this.userSettings.anonymousNames()
|
||
? translateText("user_setting.on")
|
||
: translateText("user_setting.off")}
|
||
</div>
|
||
</button>
|
||
|
||
<button
|
||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
|
||
@click="${this.onToggleLeftClickOpensMenu}"
|
||
>
|
||
<img src=${mouseIcon} alt="mouseIcon" width="20" height="20" />
|
||
<div class="flex-1">
|
||
<div class="font-medium">
|
||
${translateText("user_setting.left_click_menu")}
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${translateText("user_setting.left_click_desc")}
|
||
</div>
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${this.userSettings.leftClickOpensMenu()
|
||
? translateText("user_setting.on")
|
||
: translateText("user_setting.off")}
|
||
</div>
|
||
</button>
|
||
|
||
<button
|
||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-slate-700 rounded-sm text-white transition-colors"
|
||
@click="${this.onTogglePerformanceOverlayButtonClick}"
|
||
>
|
||
<img
|
||
src=${settingsIcon}
|
||
alt="performanceIcon"
|
||
width="20"
|
||
height="20"
|
||
/>
|
||
<div class="flex-1">
|
||
<div class="font-medium">
|
||
${translateText("user_setting.performance_overlay_label")}
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${translateText("user_setting.performance_overlay_desc")}
|
||
</div>
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${this.userSettings.performanceOverlay()
|
||
? translateText("user_setting.on")
|
||
: translateText("user_setting.off")}
|
||
</div>
|
||
</button>
|
||
|
||
<div class="border-t border-slate-600 pt-3 mt-4">
|
||
<button
|
||
class="flex gap-3 items-center w-full text-left p-3 hover:bg-red-600/20 rounded-sm text-red-400 transition-colors"
|
||
@click="${this.onExitButtonClick}"
|
||
>
|
||
<img src=${exitIcon} alt="exitIcon" width="20" height="20" />
|
||
<div class="flex-1">
|
||
<div class="font-medium">
|
||
${translateText("user_setting.exit_game_label")}
|
||
</div>
|
||
<div class="text-sm text-slate-400">
|
||
${translateText("user_setting.exit_game_info")}
|
||
</div>
|
||
</div>
|
||
</button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
`;
|
||
}
|
||
}
|