Files
OpenFrontIO/tests/TeamAssignment.test.ts
Ryan 1049b7e7dc Clan System Part 1 (#3276)
## Description:

Properly split out clantags and usernames, a clantag should not be part
of a username.

<img width="285" height="286" alt="image"
src="https://github.com/user-attachments/assets/8ac56e82-b12c-4fc0-9774-e445252a6e61"
/>

https://api.openfront.dev/game/ojkqZFb2


<img width="296" height="596" alt="image"
src="https://github.com/user-attachments/assets/85152f80-c111-4f87-b85b-8516c9c6137b"
/>


https://api.openfront.dev/game/MF32BkVc


requires;
https://github.com/openfrontio/infra/pull/264

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

w.o.n
2026-03-17 15:55:47 -07:00

168 lines
5.6 KiB
TypeScript

import { ColoredTeams, PlayerInfo, PlayerType } from "../src/core/game/Game";
import { assignTeams } from "../src/core/game/TeamAssignment";
const teams = [ColoredTeams.Red, ColoredTeams.Blue];
describe("assignTeams", () => {
const createPlayer = (id: string, clan?: string): PlayerInfo => {
return new PlayerInfo(
`Player ${id}`,
PlayerType.Human,
null, // clientID (null for testing)
id,
false,
clan,
);
};
it("should assign players to teams when no clans are present", () => {
const players = [
createPlayer("1"),
createPlayer("2"),
createPlayer("3"),
createPlayer("4"),
];
const result = assignTeams(players, teams);
// Check that players are assigned alternately
expect(result.get(players[0])).toEqual(ColoredTeams.Red);
expect(result.get(players[1])).toEqual(ColoredTeams.Blue);
expect(result.get(players[2])).toEqual(ColoredTeams.Red);
expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
});
it("should keep clan members together on the same team", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3", "CLANB"),
createPlayer("4", "CLANB"),
];
const result = assignTeams(players, teams);
// Check that clan members are on the same team
expect(result.get(players[0])).toEqual(ColoredTeams.Red);
expect(result.get(players[1])).toEqual(ColoredTeams.Red);
expect(result.get(players[2])).toEqual(ColoredTeams.Blue);
expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
});
it("should handle mixed clan and non-clan players", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3"),
createPlayer("4"),
];
const result = assignTeams(players, teams);
// Check that clan members are together and non-clan players balance teams
expect(result.get(players[0])).toEqual(ColoredTeams.Red);
expect(result.get(players[1])).toEqual(ColoredTeams.Red);
expect(result.get(players[2])).toEqual(ColoredTeams.Blue);
expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
});
it("should kick players when teams are full", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3", "CLANA"),
createPlayer("4", "CLANA"),
createPlayer("5", "CLANB"),
createPlayer("6", "CLANB"),
];
const result = assignTeams(players, teams);
// Check that players are kicked when teams are full
expect(result.get(players[0])).toEqual(ColoredTeams.Red);
expect(result.get(players[1])).toEqual(ColoredTeams.Red);
expect(result.get(players[2])).toEqual(ColoredTeams.Red);
expect(result.get(players[3])).toEqual("kicked");
expect(result.get(players[4])).toEqual(ColoredTeams.Blue);
expect(result.get(players[5])).toEqual(ColoredTeams.Blue);
});
it("should handle empty player list", () => {
const result = assignTeams([], teams);
expect(result.size).toBe(0);
});
it("should handle single player", () => {
const players = [createPlayer("1")];
const result = assignTeams(players, teams);
expect(result.get(players[0])).toEqual(ColoredTeams.Red);
});
it("should handle multiple clans with different sizes", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3", "CLANA"),
createPlayer("4", "CLANB"),
createPlayer("5", "CLANB"),
createPlayer("6", "CLANC"),
];
const result = assignTeams(players, teams);
// Check that larger clans are assigned first
expect(result.get(players[0])).toEqual(ColoredTeams.Red);
expect(result.get(players[1])).toEqual(ColoredTeams.Red);
expect(result.get(players[2])).toEqual(ColoredTeams.Red);
expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
expect(result.get(players[4])).toEqual(ColoredTeams.Blue);
expect(result.get(players[5])).toEqual(ColoredTeams.Blue);
});
it("should distribute players among a larger number of teams", () => {
const players = [
createPlayer("1", "CLANA"),
createPlayer("2", "CLANA"),
createPlayer("3", "CLANA"),
createPlayer("4", "CLANB"),
createPlayer("5", "CLANB"),
createPlayer("6", "CLANC"),
createPlayer("7"),
createPlayer("8"),
createPlayer("9"),
createPlayer("10"),
createPlayer("11"),
createPlayer("12"),
createPlayer("13"),
createPlayer("14"),
];
const result = assignTeams(players, [
ColoredTeams.Red,
ColoredTeams.Blue,
ColoredTeams.Yellow,
ColoredTeams.Green,
ColoredTeams.Purple,
ColoredTeams.Orange,
ColoredTeams.Teal,
]);
expect(result.get(players[0])).toEqual(ColoredTeams.Red);
expect(result.get(players[1])).toEqual(ColoredTeams.Red);
expect(result.get(players[2])).toEqual("kicked");
expect(result.get(players[3])).toEqual(ColoredTeams.Blue);
expect(result.get(players[4])).toEqual(ColoredTeams.Blue);
expect(result.get(players[5])).toEqual(ColoredTeams.Yellow);
expect(result.get(players[6])).toEqual(ColoredTeams.Green);
expect(result.get(players[7])).toEqual(ColoredTeams.Purple);
expect(result.get(players[8])).toEqual(ColoredTeams.Orange);
expect(result.get(players[9])).toEqual(ColoredTeams.Teal);
expect(result.get(players[10])).toEqual(ColoredTeams.Yellow);
expect(result.get(players[11])).toEqual(ColoredTeams.Green);
expect(result.get(players[12])).toEqual(ColoredTeams.Purple);
expect(result.get(players[13])).toEqual(ColoredTeams.Orange);
});
});