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Evan a77c6c3d9d Inject server env vars into index.html, including instance id (#2888)
## Description:

Should fix the broken 1v1 on staging. The issue was that we had multiple
staging environments, and the matchmaker would often route a player to a
game on a different staging server, so the client couldn't find the
game.

So now each deployment has a unique id, and the matchmaker only connects
players & servers that have the same instance id.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

evan
2026-01-13 13:03:58 -08:00

132 lines
3.5 KiB
TypeScript

import tailwindcss from "@tailwindcss/vite";
import path from "path";
import { fileURLToPath } from "url";
import { defineConfig, loadEnv } from "vite";
import { createHtmlPlugin } from "vite-plugin-html";
import { viteStaticCopy } from "vite-plugin-static-copy";
import tsconfigPaths from "vite-tsconfig-paths";
// Vite already handles these, but its good practice to define them explicitly
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
export default defineConfig(({ mode }) => {
const env = loadEnv(mode, process.cwd(), "");
const isProduction = mode === "production";
return {
test: {
globals: true,
environment: "jsdom",
setupFiles: "./tests/setup.ts",
},
root: "./",
base: "/",
publicDir: "resources", // Access static assets via import or explicit copy
resolve: {
alias: {
"protobufjs/minimal": path.resolve(
__dirname,
"node_modules/protobufjs/minimal.js",
),
resources: path.resolve(__dirname, "resources"),
},
},
plugins: [
tsconfigPaths(),
...(isProduction
? []
: [
createHtmlPlugin({
minify: false,
entry: "/src/client/Main.ts",
template: "index.html",
inject: {
data: {
gitCommit: JSON.stringify("DEV"),
instanceId: JSON.stringify("DEV_ID"),
},
},
}),
]),
viteStaticCopy({
targets: [
{
src: "proprietary/*",
dest: ".",
},
],
}),
tailwindcss(),
],
define: {
"process.env.WEBSOCKET_URL": JSON.stringify(
isProduction ? "" : "localhost:3000",
),
"process.env.GAME_ENV": JSON.stringify(isProduction ? "prod" : "dev"),
"process.env.STRIPE_PUBLISHABLE_KEY": JSON.stringify(
env.STRIPE_PUBLISHABLE_KEY,
),
"process.env.API_DOMAIN": JSON.stringify(env.API_DOMAIN),
// Add other process.env variables if needed, OR migrate code to import.meta.env
},
build: {
outDir: "static", // Webpack outputs to 'static', assuming we want to keep this.
emptyOutDir: true,
assetsDir: "assets", // Sub-directory for assets
rollupOptions: {
output: {
manualChunks: {
vendor: ["pixi.js", "howler", "zod", "protobufjs"],
},
},
},
},
server: {
port: 9000,
// Automatically open the browser when the server starts
open: process.env.SKIP_BROWSER_OPEN !== "true",
proxy: {
"/lobbies": {
target: "ws://localhost:3000",
ws: true,
changeOrigin: true,
},
// Worker proxies
"/w0": {
target: "ws://localhost:3001",
ws: true,
secure: false,
changeOrigin: true,
rewrite: (path) => path.replace(/^\/w0/, ""),
},
"/w1": {
target: "ws://localhost:3002",
ws: true,
secure: false,
changeOrigin: true,
rewrite: (path) => path.replace(/^\/w1/, ""),
},
"/w2": {
target: "ws://localhost:3003",
ws: true,
secure: false,
changeOrigin: true,
rewrite: (path) => path.replace(/^\/w2/, ""),
},
// API proxies
"/api": {
target: "http://localhost:3000",
changeOrigin: true,
secure: false,
},
},
},
};
});