Files
OpenFrontIO/tests/PortExecution.test.ts
evanpelle 33e1ad9897 spawn
2026-05-01 16:20:34 -06:00

104 lines
2.9 KiB
TypeScript

import { PortExecution } from "../src/core/execution/PortExecution";
import {
Game,
Player,
PlayerInfo,
PlayerType,
UnitType,
} from "../src/core/game/Game";
import { setup } from "./util/Setup";
let game: Game;
let player: Player;
let other: Player;
describe("PortExecution", () => {
beforeEach(async () => {
game = await setup(
"half_land_half_ocean",
{
instantBuild: true,
},
[
new PlayerInfo("player", PlayerType.Human, null, "player_id"),
new PlayerInfo("other", PlayerType.Human, null, "other_id"),
],
);
player = game.player("player_id");
player.addGold(BigInt(1000000));
other = game.player("other_id");
game.config().structureMinDist = () => 10;
});
test("Destination ports chances scale with level", () => {
game.config().proximityBonusPortsNb = () => 0;
game.config().tradeShipShortRangeDebuff = () => 0;
player.conquer(game.ref(7, 10));
const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
if (spawn === false) {
throw new Error("Unable to build port for test");
}
const port = player.buildUnit(UnitType.Port, spawn, {});
const execution = new PortExecution(port);
execution.init(game, 0);
execution.tick(0);
other.conquer(game.ref(0, 0));
const otherPort = other.buildUnit(UnitType.Port, game.ref(0, 0), {});
otherPort.increaseLevel();
otherPort.increaseLevel();
const ports = execution.tradingPorts();
expect(ports.length).toBe(3);
});
test("Trade ship proximity bonus", () => {
game.config().proximityBonusPortsNb = () => 10;
game.config().tradeShipShortRangeDebuff = () => 0;
player.conquer(game.ref(7, 10));
const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
if (spawn === false) {
throw new Error("Unable to build port for test");
}
const port = player.buildUnit(UnitType.Port, spawn, {});
const execution = new PortExecution(port);
execution.init(game, 0);
execution.tick(0);
other.conquer(game.ref(0, 0));
other.buildUnit(UnitType.Port, game.ref(0, 0), {});
const ports = execution.tradingPorts();
expect(ports.length).toBe(2);
});
test("Trade ship short range debuff", () => {
game.config().proximityBonusPortsNb = () => 10;
// Short range debuff cancels out the proximity bonus.
game.config().tradeShipShortRangeDebuff = () => 100;
player.conquer(game.ref(7, 10));
const spawn = player.canBuild(UnitType.Port, game.ref(7, 10));
if (spawn === false) {
throw new Error("Unable to build port for test");
}
const port = player.buildUnit(UnitType.Port, spawn, {});
const execution = new PortExecution(port);
execution.init(game, 0);
execution.tick(0);
other.conquer(game.ref(0, 0));
other.buildUnit(UnitType.Port, game.ref(0, 0), {});
const ports = execution.tradingPorts();
expect(ports.length).toBe(1);
});
});