Files
OpenFrontIO/tests/MiniMapTransformerPlanSegments.test.ts
2026-02-27 01:47:29 +01:00

61 lines
1.6 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { GameMapImpl } from "../src/core/game/GameMap";
import { densePathToKeypointSegments } from "../src/core/game/MotionPlans";
function makeMap(width: number, height: number): GameMapImpl {
return new GameMapImpl(width, height, new Uint8Array(width * height), 0);
}
function expandPlanDda(
map: GameMapImpl,
points: Uint32Array,
segmentSteps: Uint32Array,
): number[] {
const out: number[] = [];
if (points.length === 0) return out;
out.push(points[0] >>> 0);
for (let i = 0; i < segmentSteps.length; i++) {
const steps = segmentSteps[i] >>> 0;
const a = points[i] >>> 0;
const b = points[i + 1] >>> 0;
const ax = map.x(a);
const ay = map.y(a);
const bx = map.x(b);
const by = map.y(b);
const dx = bx - ax;
const dy = by - ay;
for (let t = 1; t <= steps; t++) {
out.push(
map.ref(
Math.round(ax + (dx * t) / steps),
Math.round(ay + (dy * t) / steps),
) >>> 0,
);
}
}
return out;
}
describe("densePathToKeypointSegments", () => {
it("expands back to the dense path for axis segments", () => {
const map = makeMap(10, 10);
const dense = [
map.ref(1, 1),
map.ref(2, 1),
map.ref(3, 1),
map.ref(4, 1),
map.ref(4, 2),
map.ref(4, 3),
map.ref(4, 4),
];
const plan = densePathToKeypointSegments(dense);
expect(plan).not.toBeNull();
if (!plan) return;
const expanded = expandPlanDda(map, plan.points, plan.segmentSteps);
expect(expanded).toEqual(dense.map((t) => t >>> 0));
});
});