This commit is contained in:
scamiv
2026-02-27 01:47:29 +01:00
parent 9f5d0a57c5
commit e9df00729f
10 changed files with 845 additions and 122 deletions
@@ -0,0 +1,103 @@
import { TileRef } from "../../../core/game/GameMap";
import type { GameView } from "../../../core/game/GameView";
export type GridSegmentMotionPlanView = {
planId: number;
startTick: number;
ticksPerStep: number;
points: Uint32Array;
segmentSteps: Uint32Array;
segCumSteps: Uint32Array;
};
export type SampledMotionPosition = {
x: number;
y: number;
isComplete: boolean;
tile0: TileRef;
tile1: TileRef;
};
function clamp01(v: number): number {
if (v <= 0) return 0;
if (v >= 1) return 1;
return v;
}
export function sampleGridSegmentPlan(
game: GameView,
plan: GridSegmentMotionPlanView,
tickFloat: number,
): SampledMotionPosition | null {
const points = plan.points;
if (points.length === 0) {
return null;
}
if (points.length === 1 || plan.segmentSteps.length === 0) {
const t = points[0] as TileRef;
return { x: game.x(t), y: game.y(t), isComplete: true, tile0: t, tile1: t };
}
const ticksPerStep = Math.max(1, plan.ticksPerStep);
const stepFloat = (tickFloat - plan.startTick) / ticksPerStep;
const segCum = plan.segCumSteps;
const totalSteps = segCum.length === 0 ? 0 : segCum[segCum.length - 1] >>> 0;
if (totalSteps <= 0) {
const t = points[points.length - 1] as TileRef;
return { x: game.x(t), y: game.y(t), isComplete: true, tile0: t, tile1: t };
}
if (stepFloat <= 0) {
const t = points[0] as TileRef;
const t1 = points[1] as TileRef;
return {
x: game.x(t),
y: game.y(t),
isComplete: false,
tile0: t,
tile1: t1,
};
}
if (stepFloat >= totalSteps) {
const t = points[points.length - 1] as TileRef;
return { x: game.x(t), y: game.y(t), isComplete: true, tile0: t, tile1: t };
}
// Find the segment containing stepFloat.
let seg = 0;
let lo = 0;
let hi = plan.segmentSteps.length - 1;
while (lo <= hi) {
const mid = (lo + hi) >>> 1;
const start = segCum[mid] >>> 0;
const end = segCum[mid + 1] >>> 0;
if (stepFloat < start) {
hi = mid - 1;
} else if (stepFloat >= end) {
lo = mid + 1;
} else {
seg = mid;
break;
}
}
const segStart = segCum[seg] >>> 0;
const steps = Math.max(1, plan.segmentSteps[seg] >>> 0);
const u = clamp01((stepFloat - segStart) / steps);
const tile0 = points[seg] as TileRef;
const tile1 = points[seg + 1] as TileRef;
const x0 = game.x(tile0);
const y0 = game.y(tile0);
const x1 = game.x(tile1);
const y1 = game.y(tile1);
return {
x: x0 + (x1 - x0) * u,
y: y0 + (y1 - y0) * u,
isComplete: false,
tile0,
tile1,
};
}
+237 -59
View File
@@ -1,7 +1,7 @@
import { colord, Colord } from "colord";
import { EventBus } from "../../../core/EventBus";
import { Theme } from "../../../core/configuration/Config";
import { UnitType } from "../../../core/game/Game";
import { Cell, UnitType } from "../../../core/game/Game";
import { TileRef } from "../../../core/game/GameMap";
import { GameView, UnitView } from "../../../core/game/GameView";
import { BezenhamLine } from "../../../core/utilities/Line";
@@ -15,6 +15,7 @@ import {
import { MoveWarshipIntentEvent } from "../../Transport";
import { TransformHandler } from "../TransformHandler";
import { Layer } from "./Layer";
import { sampleGridSegmentPlan } from "./SegmentMotionSample";
import { GameUpdateType } from "../../../core/game/GameUpdates";
import {
@@ -34,9 +35,18 @@ export class UnitLayer implements Layer {
private context: CanvasRenderingContext2D;
private transportShipTrailCanvas: HTMLCanvasElement;
private unitTrailContext: CanvasRenderingContext2D;
private motionTrailCanvas: HTMLCanvasElement;
private motionTrailContext: CanvasRenderingContext2D;
// Pixel trails (currently only used for nukes).
private unitToTrail = new Map<UnitView, TileRef[]>();
private gridMoverUnitIds = new Set<number>();
private moverTrailLast = new Map<
number,
{ x: number; y: number; planId: number; onScreen: boolean }
>();
private theme: Theme;
private alternateView = false;
@@ -65,6 +75,26 @@ export class UnitLayer implements Layer {
}
tick() {
const gridMoverUnitIds = new Set<number>();
for (const id of this.game.motionPlans().keys()) {
gridMoverUnitIds.add(id);
}
const moverSetChanged = !this.setsEqual(
gridMoverUnitIds,
this.gridMoverUnitIds,
);
if (moverSetChanged) {
this.gridMoverUnitIds = gridMoverUnitIds;
for (const id of this.moverTrailLast.keys()) {
if (!gridMoverUnitIds.has(id)) {
this.moverTrailLast.delete(id);
}
}
this.redrawStaticSprites();
return;
}
const updatedUnitIds =
this.game
.updatesSinceLastTick()
@@ -72,20 +102,22 @@ export class UnitLayer implements Layer {
const motionPlanUnitIds = this.game.motionPlannedUnitIds();
if (updatedUnitIds.length === 0) {
this.updateUnitsSprites(motionPlanUnitIds);
return;
const unitIds = new Set<number>();
for (const id of updatedUnitIds) {
if (!gridMoverUnitIds.has(id)) {
unitIds.add(id);
}
}
if (motionPlanUnitIds.length === 0) {
this.updateUnitsSprites(updatedUnitIds);
return;
for (const id of motionPlanUnitIds) {
// Train plans still rely on discrete tick updates; grid movers are rendered smoothly in renderLayer().
if (!gridMoverUnitIds.has(id)) {
unitIds.add(id);
}
}
const unitIds = new Set<number>(updatedUnitIds);
for (const id of motionPlanUnitIds) {
unitIds.add(id);
if (unitIds.size > 0) {
this.updateUnitsSprites(Array.from(unitIds));
}
this.updateUnitsSprites(Array.from(unitIds));
}
init() {
@@ -220,6 +252,62 @@ export class UnitLayer implements Layer {
}
renderLayer(context: CanvasRenderingContext2D) {
const moversToDraw: Array<{ unit: UnitView; x: number; y: number }> = [];
const tickAlpha = this.computeTickAlpha();
const tickFloat = this.game.ticks() + tickAlpha;
if (this.game.motionPlans().size > 0) {
this.fadeMotionTrailCanvas();
}
for (const [unitId, plan] of this.game.motionPlans()) {
const unit = this.game.unit(unitId);
if (!unit || !unit.isActive()) {
this.moverTrailLast.delete(unitId);
continue;
}
const sampled = sampleGridSegmentPlan(this.game, plan, tickFloat);
if (!sampled) {
continue;
}
const onScreen = this.transformHandler.isOnScreen(
new Cell(Math.floor(sampled.x), Math.floor(sampled.y)),
);
const last = this.moverTrailLast.get(unitId);
if (last && last.planId === plan.planId) {
if (
last.onScreen &&
onScreen &&
(last.x !== sampled.x || last.y !== sampled.y)
) {
this.motionTrailContext.save();
this.motionTrailContext.lineCap = "round";
this.motionTrailContext.lineJoin = "round";
this.motionTrailContext.lineWidth = 1.5;
this.motionTrailContext.strokeStyle = this.motionTrailColor(unit);
this.motionTrailContext.beginPath();
this.motionTrailContext.moveTo(last.x, last.y);
this.motionTrailContext.lineTo(sampled.x, sampled.y);
this.motionTrailContext.stroke();
this.motionTrailContext.restore();
}
}
this.moverTrailLast.set(unitId, {
x: sampled.x,
y: sampled.y,
planId: plan.planId,
onScreen,
});
if (onScreen) {
moversToDraw.push({ unit, x: sampled.x, y: sampled.y });
}
}
context.drawImage(
this.transportShipTrailCanvas,
-this.game.width() / 2,
@@ -227,6 +315,13 @@ export class UnitLayer implements Layer {
this.game.width(),
this.game.height(),
);
context.drawImage(
this.motionTrailCanvas,
-this.game.width() / 2,
-this.game.height() / 2,
this.game.width(),
this.game.height(),
);
context.drawImage(
this.canvas,
-this.game.width() / 2,
@@ -234,6 +329,16 @@ export class UnitLayer implements Layer {
this.game.width(),
this.game.height(),
);
for (const mover of moversToDraw) {
this.drawSpriteAt(
mover.unit,
mover.x - this.game.width() / 2,
mover.y - this.game.height() / 2,
context,
false,
);
}
}
onAlternativeViewEvent(event: AlternateViewEvent) {
@@ -250,13 +355,23 @@ export class UnitLayer implements Layer {
const trailContext = this.transportShipTrailCanvas.getContext("2d");
if (trailContext === null) throw new Error("2d context not supported");
this.unitTrailContext = trailContext;
this.motionTrailCanvas = document.createElement("canvas");
const motionTrailContext = this.motionTrailCanvas.getContext("2d");
if (motionTrailContext === null)
throw new Error("2d context not supported");
this.motionTrailContext = motionTrailContext;
this.canvas.width = this.game.width();
this.canvas.height = this.game.height();
this.transportShipTrailCanvas.width = this.game.width();
this.transportShipTrailCanvas.height = this.game.height();
this.motionTrailCanvas.width = this.game.width();
this.motionTrailCanvas.height = this.game.height();
this.updateUnitsSprites(this.game.units().map((unit) => unit.id()));
this.gridMoverUnitIds = new Set<number>(this.game.motionPlans().keys());
this.moverTrailLast.clear();
this.redrawStaticSprites();
this.unitToTrail.forEach((trail, unit) => {
for (const t of trail) {
@@ -272,6 +387,76 @@ export class UnitLayer implements Layer {
});
}
private setsEqual(a: Set<number>, b: Set<number>): boolean {
if (a.size !== b.size) {
return false;
}
for (const v of a) {
if (!b.has(v)) {
return false;
}
}
return true;
}
private redrawStaticSprites(): void {
this.context.clearRect(0, 0, this.game.width(), this.game.height());
const units = this.game
.units()
.filter((u) => !this.gridMoverUnitIds.has(u.id()));
this.drawUnitsCells(units);
}
private computeTickAlpha(): number {
if (this.game.isCatchingUp()) {
return 1;
}
const dt = Math.max(1, this.game.tickDtEmaMs());
const alpha = (performance.now() - this.game.lastUpdateAtMs()) / dt;
return Math.max(0, Math.min(1, alpha));
}
private fadeMotionTrailCanvas(): void {
const ctx = this.motionTrailContext;
ctx.save();
ctx.globalCompositeOperation = "destination-out";
ctx.fillStyle = "rgba(0,0,0,0.06)";
ctx.fillRect(0, 0, this.game.width(), this.game.height());
ctx.restore();
}
private relationshipForAlternateView(unit: UnitView): Relationship {
let rel = this.relationship(unit);
const dstPortId = unit.targetUnitId();
if (unit.type() === UnitType.TradeShip && dstPortId !== undefined) {
const target = this.game.unit(dstPortId)?.owner();
const myPlayer = this.game.myPlayer();
if (myPlayer !== null && target !== undefined) {
if (myPlayer === target) {
rel = Relationship.Self;
} else if (myPlayer.isFriendly(target)) {
rel = Relationship.Ally;
}
}
}
return rel;
}
private motionTrailColor(unit: UnitView): string {
if (this.alternateView) {
const rel = this.relationshipForAlternateView(unit);
switch (rel) {
case Relationship.Self:
return this.theme.selfColor().alpha(0.65).toRgbString();
case Relationship.Ally:
return this.theme.allyColor().alpha(0.65).toRgbString();
case Relationship.Enemy:
return this.theme.enemyColor().alpha(0.65).toRgbString();
}
}
return unit.owner().territoryColor().alpha(0.55).toRgbString();
}
private updateUnitsSprites(unitIds: number[]) {
const unitsToUpdate = unitIds
?.map((id) => this.game.unit(id))
@@ -508,21 +693,7 @@ export class UnitLayer implements Layer {
}
private handleBoatEvent(unit: UnitView) {
const rel = this.relationship(unit);
if (!this.unitToTrail.has(unit)) {
this.unitToTrail.set(unit, []);
}
const trail = this.unitToTrail.get(unit) ?? [];
trail.push(unit.lastTile());
// Paint trail
this.drawTrail(trail.slice(-1), unit.owner().territoryColor(), rel);
this.drawSprite(unit);
if (!unit.isActive()) {
this.clearTrail(unit);
}
}
paintCell(
@@ -560,26 +731,18 @@ export class UnitLayer implements Layer {
context.clearRect(x, y, 1, 1);
}
drawSprite(unit: UnitView, customTerritoryColor?: Colord) {
const x = this.game.x(unit.tile());
const y = this.game.y(unit.tile());
private drawSpriteAt(
unit: UnitView,
x: number,
y: number,
ctx: CanvasRenderingContext2D = this.context,
roundCoords: boolean = true,
customTerritoryColor?: Colord,
) {
let alternateViewColor: Colord | null = null;
if (this.alternateView) {
let rel = this.relationship(unit);
const dstPortId = unit.targetUnitId();
if (unit.type() === UnitType.TradeShip && dstPortId !== undefined) {
const target = this.game.unit(dstPortId)?.owner();
const myPlayer = this.game.myPlayer();
if (myPlayer !== null && target !== undefined) {
if (myPlayer === target) {
rel = Relationship.Self;
} else if (myPlayer.isFriendly(target)) {
rel = Relationship.Ally;
}
}
}
const rel = this.relationshipForAlternateView(unit);
switch (rel) {
case Relationship.Self:
alternateViewColor = this.theme.selfColor();
@@ -600,22 +763,37 @@ export class UnitLayer implements Layer {
alternateViewColor ?? undefined,
);
if (unit.isActive()) {
const targetable = unit.targetable();
if (!targetable) {
this.context.save();
this.context.globalAlpha = 0.5;
}
this.context.drawImage(
sprite,
Math.round(x - sprite.width / 2),
Math.round(y - sprite.height / 2),
sprite.width,
sprite.width,
);
if (!targetable) {
this.context.restore();
}
if (!unit.isActive()) {
return;
}
const targetable = unit.targetable();
ctx.save();
if (!targetable) {
ctx.globalAlpha = 0.5;
}
const drawX = x - sprite.width / 2;
const drawY = y - sprite.height / 2;
ctx.drawImage(
sprite,
roundCoords ? Math.round(drawX) : drawX,
roundCoords ? Math.round(drawY) : drawY,
sprite.width,
sprite.width,
);
ctx.restore();
}
private drawSprite(unit: UnitView, customTerritoryColor?: Colord) {
this.drawSpriteAt(
unit,
this.game.x(unit.tile()),
this.game.y(unit.tile()),
this.context,
true,
customTerritoryColor,
);
}
}
+16 -6
View File
@@ -8,6 +8,7 @@ import {
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { densePathToLosKeypointSegments } from "../game/MotionPlans";
import { PathFinding } from "../pathfinding/PathFinder";
import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
import { distSortUnit } from "../Util";
@@ -114,18 +115,27 @@ export class TradeShipExecution implements Execution {
if (dst !== this.motionPlanDst) {
this.motionPlanId++;
const from = result.node;
const path = this.pathFinder.findPath(from, dst) ?? [from];
if (path.length === 0 || path[0] !== from) {
path.unshift(from);
}
const densePath = this.pathFinder.findPath(from, dst);
const segPlan = (densePath &&
densePathToLosKeypointSegments(
densePath,
this.mg.map(),
(t) =>
this.mg.isWater(t) ||
(this.mg.isLand(t) && this.mg.isShoreline(t)),
)) ?? {
points: Uint32Array.from([from]),
segmentSteps: new Uint32Array(0),
};
this.mg.recordMotionPlan({
kind: "grid",
kind: "grid_segments",
unitId: this.tradeShip.id(),
planId: this.motionPlanId,
startTick: ticks + 1,
ticksPerStep: 1,
path,
points: segPlan.points,
segmentSteps: segPlan.segmentSteps,
});
this.motionPlanDst = dst;
}
+33 -15
View File
@@ -9,7 +9,10 @@ import {
UnitType,
} from "../game/Game";
import { TileRef } from "../game/GameMap";
import { MotionPlanRecord } from "../game/MotionPlans";
import {
densePathToLosKeypointSegments,
MotionPlanRecord,
} from "../game/MotionPlans";
import { targetTransportTile } from "../game/TransportShipUtils";
import { PathFinding } from "../pathfinding/PathFinder";
import { PathStatus, SteppingPathFinder } from "../pathfinding/types";
@@ -112,18 +115,26 @@ export class TransportShipExecution implements Execution {
targetTile: this.dst,
});
const fullPath = this.pathFinder.findPath(this.src, this.dst) ?? [this.src];
if (fullPath.length === 0 || fullPath[0] !== this.src) {
fullPath.unshift(this.src);
}
const densePath = this.pathFinder.findPath(this.src, this.dst);
const segPlan = (densePath &&
densePathToLosKeypointSegments(
densePath,
this.mg.map(),
(t) =>
this.mg.isWater(t) || (this.mg.isLand(t) && this.mg.isShoreline(t)),
)) ?? {
points: Uint32Array.from([this.src]),
segmentSteps: new Uint32Array(0),
};
const motionPlan: MotionPlanRecord = {
kind: "grid",
kind: "grid_segments",
unitId: this.boat.id(),
planId: this.motionPlanId,
startTick: ticks + this.ticksPerMove,
ticksPerStep: this.ticksPerMove,
path: fullPath,
points: segPlan.points,
segmentSteps: segPlan.segmentSteps,
};
this.mg.recordMotionPlan(motionPlan);
this.motionPlanDst = this.dst;
@@ -269,20 +280,27 @@ export class TransportShipExecution implements Execution {
if (this.dst !== null && this.dst !== this.motionPlanDst) {
this.motionPlanId++;
const fullPath = this.pathFinder.findPath(this.boat.tile(), this.dst) ?? [
this.boat.tile(),
];
if (fullPath.length === 0 || fullPath[0] !== this.boat.tile()) {
fullPath.unshift(this.boat.tile());
}
const from = this.boat.tile();
const densePath = this.pathFinder.findPath(from, this.dst);
const segPlan = (densePath &&
densePathToLosKeypointSegments(
densePath,
this.mg.map(),
(t) =>
this.mg.isWater(t) || (this.mg.isLand(t) && this.mg.isShoreline(t)),
)) ?? {
points: Uint32Array.from([from]),
segmentSteps: new Uint32Array(0),
};
this.mg.recordMotionPlan({
kind: "grid",
kind: "grid_segments",
unitId: this.boat.id(),
planId: this.motionPlanId,
startTick: ticks + this.ticksPerMove,
ticksPerStep: this.ticksPerMove,
path: fullPath,
points: segPlan.points,
segmentSteps: segPlan.segmentSteps,
});
this.motionPlanDst = this.dst;
}
+1 -1
View File
@@ -435,7 +435,7 @@ export class GameImpl implements Game {
recordMotionPlan(record: MotionPlanRecord): void {
switch (record.kind) {
case "grid":
case "grid_segments":
this.planDrivenUnitIds.add(record.unitId);
break;
case "train":
+101 -13
View File
@@ -610,6 +610,8 @@ type TrainPlanState = {
export class GameView implements GameMap {
private lastUpdate: GameUpdateViewData | null;
private _lastUpdateAtMs = performance.now();
private _tickDtEmaMs = 100;
private smallIDToID = new Map<number, PlayerID>();
private _players = new Map<PlayerID, PlayerView>();
private _units = new Map<number, UnitView>();
@@ -624,7 +626,9 @@ export class GameView implements GameMap {
planId: number;
startTick: number;
ticksPerStep: number;
path: Uint32Array;
points: Uint32Array;
segmentSteps: Uint32Array;
segCumSteps: Uint32Array;
}
>();
private trainMotionPlans = new Map<number, TrainPlanState>();
@@ -680,7 +684,9 @@ export class GameView implements GameMap {
planId: number;
startTick: number;
ticksPerStep: number;
path: Uint32Array;
points: Uint32Array;
segmentSteps: Uint32Array;
segCumSteps: Uint32Array;
}
> {
return this.unitMotionPlans;
@@ -723,7 +729,24 @@ export class GameView implements GameMap {
return (this.lastUpdate?.pendingTurns ?? 0) > 1;
}
public lastUpdateAtMs(): number {
return this._lastUpdateAtMs;
}
public tickDtEmaMs(): number {
return this._tickDtEmaMs;
}
public update(gu: GameUpdateViewData) {
const nowMs = performance.now();
const dtMs = nowMs - this._lastUpdateAtMs;
if (Number.isFinite(dtMs) && dtMs > 0 && dtMs < 10_000) {
// Smooth tick interval estimation to avoid jitter when interpolation.
const alpha = 0.12;
this._tickDtEmaMs = this._tickDtEmaMs * (1 - alpha) + dtMs * alpha;
}
this._lastUpdateAtMs = nowMs;
this.toDelete.forEach((id) => this._units.delete(id));
this.toDelete.clear();
@@ -816,9 +839,58 @@ export class GameView implements GameMap {
const dt = currentTick - plan.startTick;
const stepIndex =
dt <= 0 ? 0 : Math.floor(dt / Math.max(1, plan.ticksPerStep));
const lastIndex = plan.path.length - 1;
const idx = Math.max(0, Math.min(lastIndex, stepIndex));
const newTile = plan.path[idx] as TileRef;
const points = plan.points;
const segmentSteps = plan.segmentSteps;
const segCumSteps = plan.segCumSteps;
const totalSteps =
segCumSteps.length === 0
? 0
: segCumSteps[segCumSteps.length - 1] >>> 0;
const idx = Math.max(0, Math.min(totalSteps, stepIndex));
let newTile: TileRef;
if (points.length === 0) {
newTile = oldTile;
} else if (segmentSteps.length === 0 || idx >= totalSteps) {
newTile = points[points.length - 1] as TileRef;
} else {
let seg = 0;
let lo = 0;
let hi = segmentSteps.length - 1;
while (lo <= hi) {
const mid = (lo + hi) >>> 1;
const start = segCumSteps[mid] >>> 0;
const end = segCumSteps[mid + 1] >>> 0;
if (idx < start) {
hi = mid - 1;
} else if (idx >= end) {
lo = mid + 1;
} else {
seg = mid;
break;
}
}
const localStep = idx - (segCumSteps[seg] >>> 0);
const p0 = points[seg] as TileRef;
const p1 = points[seg + 1] as TileRef;
const x0 = this.x(p0);
const y0 = this.y(p0);
const x1 = this.x(p1);
const y1 = this.y(p1);
const steps = segmentSteps[seg] >>> 0;
if (steps === 0) {
newTile = p0;
} else {
const dx = x1 - x0;
const dy = y1 - y0;
newTile = this.ref(
Math.round(x0 + (dx * localStep) / steps),
Math.round(y0 + (dy * localStep) / steps),
);
}
}
if (newTile !== oldTile) {
unit.applyDerivedPosition(newTile);
@@ -828,7 +900,7 @@ export class GameView implements GameMap {
// Once a plan is past its final step, `newTile` remains clamped to the last path tile.
// Drop finished plans to avoid repeatedly marking static units as updated each tick.
if (dt > 0 && stepIndex >= lastIndex) {
if (dt > 0 && stepIndex >= totalSteps) {
if (this.unitMotionPlans.delete(unitId)) {
this.markMotionPlannedUnitIdsDirty();
}
@@ -957,8 +1029,12 @@ export class GameView implements GameMap {
private applyMotionPlanRecords(records: readonly MotionPlanRecord[]): void {
for (const record of records) {
switch (record.kind) {
case "grid": {
if (record.ticksPerStep < 1 || record.path.length < 1) {
case "grid_segments": {
if (
record.ticksPerStep < 1 ||
record.points.length < 1 ||
record.segmentSteps.length !== Math.max(0, record.points.length - 1)
) {
break;
}
const existing = this.unitMotionPlans.get(record.unitId);
@@ -966,16 +1042,28 @@ export class GameView implements GameMap {
break;
}
const path =
record.path instanceof Uint32Array
? record.path
: Uint32Array.from(record.path);
const points =
record.points instanceof Uint32Array
? record.points
: Uint32Array.from(record.points);
const segmentSteps =
record.segmentSteps instanceof Uint32Array
? record.segmentSteps
: Uint32Array.from(record.segmentSteps);
const segCumSteps = new Uint32Array(segmentSteps.length + 1);
for (let i = 0; i < segmentSteps.length; i++) {
segCumSteps[i + 1] =
(segCumSteps[i] + (segmentSteps[i] >>> 0)) >>> 0;
}
this.unitMotionPlans.set(record.unitId, {
planId: record.planId,
startTick: record.startTick,
ticksPerStep: record.ticksPerStep,
path,
points,
segmentSteps,
segCumSteps,
});
this.markMotionPlannedUnitIdsDirty();
break;
+198 -28
View File
@@ -1,20 +1,19 @@
import type { GameMap } from "./GameMap";
import { TileRef } from "./GameMap";
export enum PackedMotionPlanKind {
GridPathSet = 1,
TrainRailPathSet = 2,
GridPathKeypointSegments = 3,
}
export interface GridPathPlan {
kind: "grid";
export interface GridKeypointSegmentPlan {
kind: "grid_segments";
unitId: number;
planId: number;
startTick: number;
ticksPerStep: number;
/**
* TileRef path where `path[0]` is the unit tile at `startTick`.
*/
path: readonly TileRef[] | Uint32Array;
points: readonly TileRef[] | Uint32Array;
segmentSteps: readonly number[] | Uint32Array;
}
export interface TrainRailPathPlan {
@@ -34,7 +33,7 @@ export interface TrainRailPathPlan {
path: readonly TileRef[] | Uint32Array;
}
export type MotionPlanRecord = GridPathPlan | TrainRailPathPlan;
export type MotionPlanRecord = GridKeypointSegmentPlan | TrainRailPathPlan;
export function packMotionPlans(
records: readonly MotionPlanRecord[],
@@ -42,9 +41,9 @@ export function packMotionPlans(
let totalWords = 1;
for (const record of records) {
switch (record.kind) {
case "grid": {
const pathLen = (record.path.length >>> 0) as number;
totalWords += 2 + 5 + pathLen;
case "grid_segments": {
const pointCount = (record.points.length >>> 0) as number;
totalWords += 2 + 5 + pointCount + Math.max(0, pointCount - 1);
break;
}
case "train": {
@@ -62,21 +61,32 @@ export function packMotionPlans(
let offset = 1;
for (const record of records) {
switch (record.kind) {
case "grid": {
const path = record.path as ArrayLike<number>;
const pathLen = path.length >>> 0;
const wordCount = 2 + 5 + pathLen;
case "grid_segments": {
const points = record.points as ArrayLike<number>;
const segmentSteps = record.segmentSteps as ArrayLike<number>;
const pointCount = points.length >>> 0;
const segmentCount = pointCount > 0 ? pointCount - 1 : 0;
if (segmentSteps.length >>> 0 !== segmentCount) {
throw new Error(
`grid_segments segmentSteps length mismatch: points=${pointCount}, segmentSteps=${segmentSteps.length}`,
);
}
out[offset++] = PackedMotionPlanKind.GridPathSet;
const wordCount = 2 + 5 + pointCount + segmentCount;
out[offset++] = PackedMotionPlanKind.GridPathKeypointSegments;
out[offset++] = wordCount >>> 0;
out[offset++] = record.unitId >>> 0;
out[offset++] = record.planId >>> 0;
out[offset++] = record.startTick >>> 0;
out[offset++] = record.ticksPerStep >>> 0;
out[offset++] = pathLen >>> 0;
out[offset++] = pointCount >>> 0;
for (let i = 0; i < pathLen; i++) {
out[offset++] = path[i] >>> 0;
for (let i = 0; i < pointCount; i++) {
out[offset++] = points[i] >>> 0;
}
for (let i = 0; i < segmentCount; i++) {
out[offset++] = segmentSteps[i] >>> 0;
}
break;
}
@@ -135,7 +145,7 @@ export function unpackMotionPlans(packed: Uint32Array): MotionPlanRecord[] {
}
switch (kind) {
case PackedMotionPlanKind.GridPathSet: {
case PackedMotionPlanKind.GridPathKeypointSegments: {
if (wordCount < 2 + 5) {
break;
}
@@ -143,24 +153,34 @@ export function unpackMotionPlans(packed: Uint32Array): MotionPlanRecord[] {
const planId = packed[offset + 3] >>> 0;
const startTick = packed[offset + 4] >>> 0;
const ticksPerStep = packed[offset + 5] >>> 0;
const pathLen = packed[offset + 6] >>> 0;
const pointCount = packed[offset + 6] >>> 0;
const segmentCount = pointCount > 0 ? pointCount - 1 : 0;
const expectedWordCount = 2 + 5 + pathLen;
if (expectedWordCount !== wordCount) {
const expectedWordCount = 2 + 5 + pointCount + segmentCount;
if (
expectedWordCount !== wordCount ||
pointCount < 1 ||
ticksPerStep < 1
) {
break;
}
const pathStart = offset + 7;
const pathEnd = pathStart + pathLen;
const path = packed.slice(pathStart, pathEnd);
const pointsStart = offset + 7;
const pointsEnd = pointsStart + pointCount;
const segmentsStart = pointsEnd;
const segmentsEnd = segmentsStart + segmentCount;
const points = packed.slice(pointsStart, pointsEnd);
const segmentSteps = packed.slice(segmentsStart, segmentsEnd);
records.push({
kind: "grid",
kind: "grid_segments",
unitId,
planId,
startTick,
ticksPerStep,
path,
points,
segmentSteps,
});
break;
}
@@ -210,3 +230,153 @@ export function unpackMotionPlans(packed: Uint32Array): MotionPlanRecord[] {
return records;
}
export function densePathToKeypointSegments(path: ArrayLike<number>): {
points: Uint32Array;
segmentSteps: Uint32Array;
} | null {
const len = path.length >>> 0;
if (len === 0) {
return null;
}
const first = path[0] >>> 0;
if (len === 1) {
return {
points: Uint32Array.from([first]),
segmentSteps: new Uint32Array(0),
};
}
const points: number[] = [first];
const segmentSteps: number[] = [];
let last = first;
let dirDelta: number | null = null;
let runSteps = 0;
for (let i = 1; i < len; i++) {
const cur = path[i] >>> 0;
const delta = (cur - last) | 0;
if (delta === 0) {
last = cur;
continue;
}
if (dirDelta === null) {
dirDelta = delta;
runSteps = 1;
} else if (delta === dirDelta) {
runSteps++;
} else {
points.push(last);
segmentSteps.push(runSteps);
dirDelta = delta;
runSteps = 1;
}
last = cur;
}
if (dirDelta === null) {
return {
points: Uint32Array.from([first]),
segmentSteps: new Uint32Array(0),
};
}
points.push(last);
segmentSteps.push(runSteps);
return {
points: Uint32Array.from(points),
segmentSteps: Uint32Array.from(segmentSteps),
};
}
function canTraverseDda(
map: GameMap,
from: TileRef,
to: TileRef,
isTraversable: (t: TileRef) => boolean,
): boolean {
const x0 = map.x(from);
const y0 = map.y(from);
const x1 = map.x(to);
const y1 = map.y(to);
const dx = x1 - x0;
const dy = y1 - y0;
const steps = Math.max(Math.abs(dx), Math.abs(dy));
if (steps === 0) {
return isTraversable(from);
}
for (let t = 0; t <= steps; t++) {
const x = Math.round(x0 + (dx * t) / steps);
const y = Math.round(y0 + (dy * t) / steps);
if (!map.isValidCoord(x, y)) {
return false;
}
const ref = map.ref(x, y);
if (!isTraversable(ref)) {
return false;
}
}
return true;
}
export function densePathToLosKeypointSegments(
path: readonly TileRef[] | Uint32Array,
map: GameMap,
isTraversable: (t: TileRef) => boolean,
): { points: Uint32Array; segmentSteps: Uint32Array } | null {
const len = path.length >>> 0;
if (len === 0) {
return null;
}
const first = (path[0] ?? 0) as TileRef;
if (len === 1) {
return {
points: Uint32Array.from([first >>> 0]),
segmentSteps: new Uint32Array(0),
};
}
const points: number[] = [first >>> 0];
const segmentSteps: number[] = [];
let i = 0;
while (i < len - 1) {
let best = i + 1;
let lo = i + 1;
let hi = len - 1;
// Binary search for farthest "visible" point along the existing path.
while (lo <= hi) {
const mid = (lo + hi) >>> 1;
const ok = canTraverseDda(
map,
path[i] as TileRef,
path[mid] as TileRef,
isTraversable,
);
if (ok) {
best = mid;
lo = mid + 1;
} else {
hi = mid - 1;
}
}
points.push((path[best] as TileRef) >>> 0);
segmentSteps.push(best - i);
i = best;
}
return {
points: Uint32Array.from(points),
segmentSteps: Uint32Array.from(segmentSteps),
};
}
@@ -0,0 +1,60 @@
import { describe, expect, it } from "vitest";
import { GameMapImpl } from "../src/core/game/GameMap";
import { densePathToKeypointSegments } from "../src/core/game/MotionPlans";
function makeMap(width: number, height: number): GameMapImpl {
return new GameMapImpl(width, height, new Uint8Array(width * height), 0);
}
function expandPlanDda(
map: GameMapImpl,
points: Uint32Array,
segmentSteps: Uint32Array,
): number[] {
const out: number[] = [];
if (points.length === 0) return out;
out.push(points[0] >>> 0);
for (let i = 0; i < segmentSteps.length; i++) {
const steps = segmentSteps[i] >>> 0;
const a = points[i] >>> 0;
const b = points[i + 1] >>> 0;
const ax = map.x(a);
const ay = map.y(a);
const bx = map.x(b);
const by = map.y(b);
const dx = bx - ax;
const dy = by - ay;
for (let t = 1; t <= steps; t++) {
out.push(
map.ref(
Math.round(ax + (dx * t) / steps),
Math.round(ay + (dy * t) / steps),
) >>> 0,
);
}
}
return out;
}
describe("densePathToKeypointSegments", () => {
it("expands back to the dense path for axis segments", () => {
const map = makeMap(10, 10);
const dense = [
map.ref(1, 1),
map.ref(2, 1),
map.ref(3, 1),
map.ref(4, 1),
map.ref(4, 2),
map.ref(4, 3),
map.ref(4, 4),
];
const plan = densePathToKeypointSegments(dense);
expect(plan).not.toBeNull();
if (!plan) return;
const expanded = expandPlanDda(map, plan.points, plan.segmentSteps);
expect(expanded).toEqual(dense.map((t) => t >>> 0));
});
});
+62
View File
@@ -0,0 +1,62 @@
import { describe, expect, it } from "vitest";
import {
packMotionPlans,
unpackMotionPlans,
} from "../src/core/game/MotionPlans";
describe("MotionPlans grid_segments", () => {
it("packs/unpacks grid_segments", () => {
const packed = packMotionPlans([
{
kind: "grid_segments",
unitId: 123,
planId: 7,
startTick: 10,
ticksPerStep: 2,
points: Uint32Array.from([1, 6, 11]),
segmentSteps: Uint32Array.from([5, 5]),
},
]);
const records = unpackMotionPlans(packed);
expect(records).toHaveLength(1);
const r = records[0];
expect(r.kind).toBe("grid_segments");
if (r.kind !== "grid_segments") throw new Error("type guard");
expect(r.unitId).toBe(123);
expect(r.planId).toBe(7);
expect(r.startTick).toBe(10);
expect(r.ticksPerStep).toBe(2);
expect(Array.from(r.points)).toEqual([1, 6, 11]);
expect(Array.from(r.segmentSteps)).toEqual([5, 5]);
});
it("skips unknown kinds using wordCount", () => {
const gridPacked = packMotionPlans([
{
kind: "grid_segments",
unitId: 1,
planId: 1,
startTick: 1,
ticksPerStep: 1,
points: Uint32Array.from([10, 12]),
segmentSteps: Uint32Array.from([2]),
},
]);
const gridRecordWords = gridPacked.slice(1); // strip recordCount
const unknownWordCount = 4;
const out = new Uint32Array(1 + unknownWordCount + gridRecordWords.length);
out[0] = 2;
let o = 1;
out[o++] = 999;
out[o++] = unknownWordCount;
out[o++] = 111;
out[o++] = 222;
out.set(gridRecordWords, o);
const records = unpackMotionPlans(out);
expect(records).toHaveLength(1);
expect(records[0].kind).toBe("grid_segments");
});
});
+34
View File
@@ -0,0 +1,34 @@
import { describe, expect, it } from "vitest";
import { PathFinderStepper } from "../src/core/pathfinding/PathFinderStepper";
import { PathStatus } from "../src/core/pathfinding/types";
describe("PathFinderStepper cache priming", () => {
it("does not prime next() cache via findPath()", () => {
let calls = 0;
const finder = {
findPath(from: number | number[], to: number) {
calls++;
const start = Array.isArray(from) ? from[0] : from;
return [start, to];
},
};
const stepper = new PathFinderStepper<number>(finder, {
equals: (a, b) => a === b,
});
const from = 10;
const to = 42;
const path = stepper.findPath(from, to);
expect(path).toEqual([from, to]);
expect(calls).toBe(1);
const r1 = stepper.next(from, to);
expect(r1.status).toBe(PathStatus.NEXT);
if (r1.status === PathStatus.NEXT) {
expect(r1.node).toBe(to);
}
expect(calls).toBe(2);
});
});