mirror of
https://github.com/openfrontio/OpenFrontIO.git
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a7f992e9b0
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.
Structure (packages/):
core-public public API/wire schemas + shared enums (clean leaf)
shared framework-agnostic helpers (clean leaf)
engine deterministic simulation (was src/core)
client rendering/UI (was src/client)
server coordination (was src/server)
Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.
- npm workspaces: root package.json workspaces + per-package package.json;
tsconfig.base.json holds shared options + path aliases
(core-public/* shared/* engine/* client/* server/*) resolved uniformly by
tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
(GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
- renderNumber/renderTroops -> shared/format
- NameBoxCalculator moved into engine
- username validation returns translation key + params; client translates
- applyStateUpdate moved to client (operates on the render-only PlayerState)
- Config/UnitGrid/execution-Util/GameImpl now use structural read
interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
of importing client view classes; client imports view classes from a new
client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
(copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.
Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
75 lines
2.3 KiB
TypeScript
75 lines
2.3 KiB
TypeScript
// Mocks the output of translation functions to return predictable values.
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vi.mock("client/Utils", () => ({
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translateText: (key: string, vars?: any) =>
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vars ? `${key}:${JSON.stringify(vars)}` : key,
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}));
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import {
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MAX_CLAN_TAG_LENGTH,
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MAX_USERNAME_LENGTH,
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validateClanTag,
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validateUsername,
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} from "engine/validations/username";
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describe("username.ts functions", () => {
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describe("validateUsername", () => {
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test("rejects non-string", () => {
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// @ts-expect-error: Testing non-string input to validateUsername on purpose
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const res = validateUsername(123);
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expect(res.isValid).toBe(false);
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expect(res.error).toBeDefined();
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});
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test("rejects too short", () => {
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const res = validateUsername("ab");
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expect(res.isValid).toBe(false);
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});
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test("rejects too long", () => {
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const long = "a".repeat(MAX_USERNAME_LENGTH + 1);
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const res = validateUsername(long);
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expect(res.isValid).toBe(false);
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});
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test("rejects invalid chars", () => {
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const res = validateUsername("Invalid!Name");
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expect(res.isValid).toBe(false);
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});
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test("accepts valid ASCII names", () => {
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const res = validateUsername("Good_Name123");
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expect(res.isValid).toBe(true);
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});
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test("accepts allowed Unicode like ü", () => {
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const res = validateUsername("Üser");
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expect(res.isValid).toBe(true);
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});
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});
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describe("validateClanTag", () => {
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test("accepts empty clan tag", () => {
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const res = validateClanTag("");
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expect(res.isValid).toBe(true);
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});
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test("rejects too short clan tag", () => {
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const res = validateClanTag("A");
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expect(res.isValid).toBe(false);
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expect(res.error).toBe("username.tag_too_short");
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});
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test("rejects invalid clan tag characters", () => {
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const res = validateClanTag("A!");
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expect(res.isValid).toBe(false);
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expect(res.error).toBe("username.tag_invalid_chars");
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});
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test("rejects too long clan tag", () => {
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const res = validateClanTag("A".repeat(MAX_CLAN_TAG_LENGTH + 1));
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expect(res.isValid).toBe(false);
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expect(res.error).toBe("username.tag_too_long");
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});
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test("accepts valid clan tag", () => {
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const res = validateClanTag("AB12");
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expect(res.isValid).toBe(true);
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});
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});
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});
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