Files
OpenFrontIO/tests/Censor.test.ts
Evan Pelle a7f992e9b0 refactor: convert to npm-workspaces monorepo (engine/core-public/shared/client/server)
Restructure the single src/ tree into an npm-workspaces monorepo under
packages/, rename core -> engine, extract a types-only core-public layer,
and break the pre-existing engine -> client dependency cycle.

Structure (packages/):
  core-public  public API/wire schemas + shared enums (clean leaf)
  shared       framework-agnostic helpers (clean leaf)
  engine       deterministic simulation (was src/core)
  client       rendering/UI (was src/client)
  server       coordination (was src/server)

Dependency DAG: engine -> {core-public, shared}; client -> {core-public,
shared, engine}; server -> {core-public, engine}.

- npm workspaces: root package.json workspaces + per-package package.json;
  tsconfig.base.json holds shared options + path aliases
  (core-public/* shared/* engine/* client/* server/*) resolved uniformly by
  tsc, Vite (resolve.tsconfigPaths), Vitest, and tsx. Lockfile regenerated.
- core-public: moved Schemas/ApiSchemas/CosmeticSchemas/StatsSchemas/
  ClanApiSchemas/WorkerSchemas/Base64/PatternDecoder; extracted the enums
  (GameTypes), GameEvent type, emoji table, and GraphicsOverrides schema.
  Engine re-exports the moved enums/types so existing imports keep working.
- Broke engine -> client cycle:
  - renderNumber/renderTroops -> shared/format
  - NameBoxCalculator moved into engine
  - username validation returns translation key + params; client translates
  - applyStateUpdate moved to client (operates on the render-only PlayerState)
  - Config/UnitGrid/execution-Util/GameImpl now use structural read
    interfaces (engine/game/ReadViews: PlayerLike/UnitLike/GameLike) instead
    of importing client view classes; client imports view classes from a new
    client/view barrel; deleted the engine/game/GameView re-export shim.
- Build/deploy updated: vite.config, index.html, eslint, Dockerfile
  (copies packages/ + tsconfig.base.json before npm ci), .vscode, tests.

Verified: tsc --noEmit clean; 1364 + 65 tests pass; production vite build
succeeds; engine has zero client/server imports; core-public and shared are
dependency leaves.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 16:51:03 +00:00

75 lines
2.3 KiB
TypeScript

// Mocks the output of translation functions to return predictable values.
vi.mock("client/Utils", () => ({
translateText: (key: string, vars?: any) =>
vars ? `${key}:${JSON.stringify(vars)}` : key,
}));
import {
MAX_CLAN_TAG_LENGTH,
MAX_USERNAME_LENGTH,
validateClanTag,
validateUsername,
} from "engine/validations/username";
describe("username.ts functions", () => {
describe("validateUsername", () => {
test("rejects non-string", () => {
// @ts-expect-error: Testing non-string input to validateUsername on purpose
const res = validateUsername(123);
expect(res.isValid).toBe(false);
expect(res.error).toBeDefined();
});
test("rejects too short", () => {
const res = validateUsername("ab");
expect(res.isValid).toBe(false);
});
test("rejects too long", () => {
const long = "a".repeat(MAX_USERNAME_LENGTH + 1);
const res = validateUsername(long);
expect(res.isValid).toBe(false);
});
test("rejects invalid chars", () => {
const res = validateUsername("Invalid!Name");
expect(res.isValid).toBe(false);
});
test("accepts valid ASCII names", () => {
const res = validateUsername("Good_Name123");
expect(res.isValid).toBe(true);
});
test("accepts allowed Unicode like ü", () => {
const res = validateUsername("Üser");
expect(res.isValid).toBe(true);
});
});
describe("validateClanTag", () => {
test("accepts empty clan tag", () => {
const res = validateClanTag("");
expect(res.isValid).toBe(true);
});
test("rejects too short clan tag", () => {
const res = validateClanTag("A");
expect(res.isValid).toBe(false);
expect(res.error).toBe("username.tag_too_short");
});
test("rejects invalid clan tag characters", () => {
const res = validateClanTag("A!");
expect(res.isValid).toBe(false);
expect(res.error).toBe("username.tag_invalid_chars");
});
test("rejects too long clan tag", () => {
const res = validateClanTag("A".repeat(MAX_CLAN_TAG_LENGTH + 1));
expect(res.isValid).toBe(false);
expect(res.error).toBe("username.tag_too_long");
});
test("accepts valid clan tag", () => {
const res = validateClanTag("AB12");
expect(res.isValid).toBe(true);
});
});
});